Oil slick.

[Phlegethon]
(and thus everyone in the scene becomes nothing.)

[Phlegethon]
What was once the western packhouse of the Eagles (called the kinhouse for a time for its many occupants) has now fallen into saddened state of disrepair. Every available surface is dusty, the bar put in by James neglected. A few of the windows have been shattered, and the side of the building spray painted.

Without the pack to hold it, their rage to discourage the denizens of the neighbourhood, there is little to stop the damage. It is not taking the neighbours long to reclaim it.

[Sorrow]
There is a small shrine to Sparrow in the muddy front yard. A concrete birdbath and a series of bird feeds scattered round. Inside the dusty, slowly decaying kinhouse - a small stash of supplies. The birdfood is sealed inside a pair of large rubbermaid containers tucked just inside the front door. There's still water here, from a rusting sink near the bar that James installed. Whatever booze remained is long since gone, but water is all Sparrow needs.

The evening is all deep shadows, and the interior is thick and hot and sluggish. Kora is crouched on her haunches, one of the rubbermaid containers open, using a plastic cup to refill one of the bird feeders she carted back inside. "There's water behind the bar. I try to change it every day, and keep the feeders filled up. Get the water for me, yeah?"

She lifts her chin toward the bar. "There's a sink back there."

[Roman Turner]
He looked around for a bucket to fill with water and ended up with the bottom half of a Styrofoam cooler that he carried back to the sink. Mostly he was looking around what remained of the place.

"I gotta admit Miss Kora, I'm mighty let down."

[Sorrow]
This time she doesn't correct the title. There is nothing about her deserving the appellation Miss, dressed as she is in old jeans, worn nearly through at the knees, frayed at the cuffs, the seams dark with blood that cannot be scrubbed out from underneath the doubled stitches, and an old t-shirt, her hair pulled sharply back from her face and twisted into a knot secured by the broken barrel of an old pen. So: Kora, a red plastic cup full of birdseed cracked to use as a funnel, glances up at Roman through the gloom, the hint of a smile at the edge of her mouth.

It is dark in here, and dust floats through the air as Roman crosses the room.

"You were expecting the Ritz?" she asks in response, her dark eyes tracing a circuit around the dark room.

[Roman Turner]
"No ma'am, but I expected something more to live up to the legend of what was suppose to be a mighty Pack if all the talk is true. Instead, well this is like any ole run down place I done see since coming here."

He tilted the cooler to get a corner under the faucet and winced when he turned on the water to the squeaking sound of rusted faucets.

"I mean, I see nothing much in the way of history or mighty here."

[Sorrow]
Kora exhales a huff of air that stands in for a bark of laughter. The laughter lingers in her shoulders and her mouth, but it is full of irony, this. The dilapidated packhouse wouldn't have qualified as mighty even when it was in reasonable repair - and now, months after the last Eagle to call it home died alone in an alley, fighting for his life and then simply for an honorable death - it is worse.

There's just the sound of water in the rusty pipes, their own breathing, the night noises of the city a background haze, white noise.

The short, harsh little laugh is barely given voice. Instead, after a moment of silence during which she fixes the squirrel guard over the lid of the bird feeder, she returns - quiet but not soft. "You've been to the Caern, right? Walked among the graves?"

[Roman Turner]
"Yessum, and still it don't answer some things."

Blunt as an eraser he asked.

"Why did he leave, really? Why did he leave her here? I don't want to hear the duty story cause there's a Caern here that is under siege twenty four seven here, so that old excuse just don't float with me. Why would would someone leave her all alone like that? Like an old pair of shoes?"

[Sorrow]
"I don't fucking know." She curses rarely, and so when she finally does, the word seems larger, somehow, more sour on her tongue. There's a certain tautness underlying her lean frame now, a spark of response to the challenge ringing in Roman's litany of questions - even if none of that challenge was for her. "I share a tribe with him, and he is my elder, a modi so far above me in rank and power that I can't even challenge him in my dreams without feeling like an honorless cub. But I can't speak for him.

"I spoke with Silence-rhya three times. Once, he told me to stop coddling the modis. Once, he told me to shut up and stop apologizing. And once, I told him the story of Truth-in-Frenzy-rhya's death, and he watched me with such rage that I wasn't sure whether or not I'd find him waiting for me outside, for having the effrontery to be alive when my Alpha was dead.

"That's how I know him. That and the stories, Roman. And the stories are fucking glorious."

[Roman Turner]
"Ever notice that stories are somehow larger than the actual person?"

He was calm, he was uber calm. Lifting the cooler out of the sink, he started towards her.

"Ya ain't responsible for him. Ain't yer fault I challenge the logic of leaving a place where every hand is needed. And it ain't yer fault I question how ya leave a mate behind. I was just curious cause it don't make no sense."

[Phlegethon]
There is a broken window on the main floor. Shattered glass beneath it. From the opening, a breeze has moved through, giving them soft exhales of air, keeping the packhouse from being completely stuffy and closed off.

When the ruffles through Sorrow's hair, then, it is not entirely unexpected.

(per+alertness, please!)

[Sorrow]
Dice Rolled:[ 6 d10 ] 2, 2, 4, 5, 7, 8, 10 (Success x 3 at target 6) Re-rolls: 1
Per + Alertness!

[Roman Turner]
Dice Rolled:[ 5 d10 ] 3, 5, 6, 9, 10 (Success x 3 at target 6)
Per+Alert

[Sorrow]
"It's more complicated than that, Roman," the Skald returns, quietly. "The stories are only larger than the person because you don't hear them all shoved together into a mass. You hear them one at a time. You hear them as valedictories, as inspiration, because that is all we have of each other; all we have to memorialize our passing. They," she lifts her chin toward the open window, the passing breeze. Her voice is quiet, " - they'll never know our dead. They will never remember them - "

[Phlegethon]
to Roman Turner
He sees Sorrow's hair move in a sudden breeze, the strands fluttering loose from her haphazard bun. It moves in her face, heading past her. Except the one source of air in this room, the broken window, is behind her.

And he, standing in front of her, in the presumed path of the breeze, feels nothing at all.

[Phlegethon]
to Sorrow
She can feel the broken pen move in her hair, the locks of her haphazard style stirring. It hits her in the face, as she faces away from the broken window.

Roman's hair moves, not at all.

[Roman Turner]
"Ya believe in spooks Miss Kora?"


He added as he stood there with the cooler leaking in a steady dribble to soak into the top of one of his boots.

[Sorrow]
Then she goes still, quiet. This is abrupt enough that it seems stutter-shot, that it seems strobe-lit. If they were pack in truth, she would reach out and feel him in the back of her mind, touch that connection, send him an image, and impression. Instead, her sharp features go still, her mobile mouth, her dark eye. Kora is looking at Roman now, through the dusty gloom of the old Eagle's packhouse, the lid of the birdfood container held in her nerveless fingers lightly.

"I felt that." - she tells him quietly. "The wind hit me. Not you."

After a moment, a glance around the still dark room. "Something on the other side?" Nearly a whisper, her voice still carries. The umbra she means: the shadow-world.

[Roman Turner]
"Well I saw it in your hair, only it didn't come from the direction of the window there and it didn't reach me. So I vote for Spooks."

With his luck it was the missing Mate of Imogen's and he would die because he would ask why the guy left in the first place.

[Sorrow]
Dice Rolled:[ 4 d10 ] 2, 5, 6, 9 (Success x 1 at target 10) [WP]
"Your vote," she says, quietly, her mouth still with tension, just quirking in response to Roman's comment. " - is duly noted. I'm going to see if I can look across." With that, she straightens, centers herself carefully, and both pulls/pushes against the thick gauntlet, straining for a glimpse across.

[Phlegethon]
to Sorrow
To look across the gauntlet, Sorrow's focus must be absolute. The real world recedes around her. Even if Roman speaks to her, or even touches her, she will not hear or feel it. All she knows now is the feel of the gauntlet as her gaze pierces it, and all she knows is the sight of the shadowy Umbra, the impressions which she can see.

Spiders crawl across her vision, across the building that surrounds them. There are a few sparrow spirits beyond, hopping about the concrete bird bath, chirping forlornly.

An air spirit spins and weaves, ducking and diving before twisting frantically, spinning into a useless dervish before diving in Roman's direction.

[Phlegethon]
Sorrow focuses her attention on the Gauntlet and beyond and loses all awareness of the real world. As she does, Roman sees her hair move, stirring again, this time setting the broken barrel of a pen askew in the messy knot, causing half her blonde hair to come undone over her shoulders.

This time, his hair ruffles as well, moving with a breeze of impossible origins.

[Roman Turner]
"I ain't sure whatcha doing Miss Kora but seems like that Spook likes your hair down."

He started to walk around her, carrying the cooler and leaving a wet trail behind him. Trying to figure out what was messing with Kora and with his sense of logic, he dipped his fingers in the water and flicked it towards her like he was blessing her as he went. What he was really doing was trying to see if the droplets hit her or stopped because something was there.

[Sorrow]
Sorrow pulls her vision back from the other side abruptly, drawing in a great, deep breath as if she had been underwater for some time, breathless, watching the world swim into focus through a porthole. It feels like walking backward through solid steel made slowly permeable, like an impression of a face against the pins of a desk sculpture.

"It's just - " she says, quiet, shaking her head not unlike a dog emerging from the water trying to free its coat of every drop of moisture. More of her hair falls loose around her, the barrel of the pen catches on the strands, though, like a forgotten hot roller. " - frantic, trying to get our attention." The faintest ghost of a smile in his direction.

"Come on," she sinks down again, careful to seal in the birdseed - the good stuff, this. Thistle. - then straightens, reaching into her back pocket to pull out a mirror. "We need to go across, see what it wants."

[Sorrow]
Dice Rolled:[ 4 d10 ] 6, 8, 9, 10 (Success x 4 at target 6)
[Crossing the Gauntlet! -1 for shiny mirror]

[Roman Turner]
"What want's our attention, the Spook?"

She was pulling out her mirror so he pulled out the little flat metal mirror he carried in his back pocket.

"Hey now, wait for me!"

[Roman Turner]
Dice Rolled:[ 3 d10 ] 4, 4, 8 (Success x 1 at target 6)

[Phlegethon]
Sorrow is across near immediately. She had heard Roman's cry to wait for him. She can see him now, a shadowy form slowly coalescing in the Shadow.

The air here presses on her ears. It is oppressive and heavy. Only the breezes from the Airt spirit offers anything resembling relief as it spins and dives surging forward to burrow itself into Sorrow's hair, all the while chattering in the fluid language of spirits.

[Sorrow]
Dice Rolled:[ 4 d10 ] 3, 6, 6, 7 (Success x 3 at target 5)
Sorrow sets her jaw and swallows hard, trying to pop her ears as if that might ease the pressure in the heavy air. The speeds with which she crossed this time is nearly dizzying, and she almost stumbles forward, humanskinned still but wary, alert to her surroundings. The air spirit dives into her hair; she circles slowly, looking for any signs of threat as she reaches to wake the spirit in the small fetish - the flat shaft of worked iron dangling from an iron ring pierced trough the inner cartilage of her right ear.

[Sorrow]
The world resolves itself differently, then. She hears things anew. The spirits chatter is no longer merely this sort of mindless rush of sibilant syllables strong together without reason or meaning. "Hey, hey - " she's reaching back now, as if the spirit had hair she could touch, caress, soothe. " - what is the matter?"

[Phlegethon]
Reaching out to touch the spirit is something of an anomaly. It is nothing like she's ever felt before. It is air coalesced into a cushion, so that it has resistance, but only so much. Her fingers sink into the spirit, the air cool then warm then cool again against her skin.

"Get help," spirit says, and it's hard to tell if it means it wants Kora to get help, or if that is what it is doing, so unfocused is its phrasing. "Get sacks of meat which become great and hairy sacks of meat and ask for help. Find, find find, search, search. Look for ones unblemished. Look, find, find, find, quick, hurry.

"Sacks of meat must help us," it murmurs, whispers really. "The river, the river, the fire is at the river and it is losing. We are at the river and we are losing. The river must not be lost."

[Roman Turner]
He sucked in a great lungful of air once he managed to push through. Of course he was none the wiser for what was going on, so started doing what he did so well.

"What's going on?"

Asking questions.

"Is it the Spook?"

[Sorrow]
"It's the Spook," Sorrow confirms to Roman as he pushes throgh the Gauntlet. Her voice is low, her eyes half-closed at the strangeness of pushing her fingers through strange resistance of the little spirit's form. It feels the way she would imagine sinking into a cloud in a cartoon might feel. But clouds are like rain, whiskering past the oval windows of a climbing plane. So: nothing, ever.

There's a certain tension to her when Roman comes through; and a certain animal cant of her head that reads as "listening" no matter her form, human or feral or in between. Kora's hair is loose, now, pale coils in the shadows. " - an air spirit, it wants the "sacks of meat which become great and hairy sacks of meat" to come help it's fellow. We're obviously the sacks of meat. It says the air and fire spirits are fighting something at the river, for the spirit of the river, and they're losing.

"We need to go." This is short, sharp - quickly to Roman. "Right now. When we're close, I want you to use what cover you can to gain advantage on the enemy, okay? We'll work together, and listen for me. If the spirits have something to say to us, I can understand them now. I'll pass it on. Yeah?"

[Phlegethon]
"Go now, sacks of meat?" mutters the spirit in Kora's ear. "Go now?"

[Roman Turner]
"Yessum, though it sure would be easier if we were closer so words weren't necessary."

He figured it was one of those critters that had attacked them before at the river.

[Sorrow]
"We'll find the Ritesmistress tomorrow, kid," Sorrow says, quietly, " - and fix that." Then, lifting her chin to the spirit muttering into her ear, the creature nods just once.

"Meat sacks," she responds to the air spirit in a low voice, made strange by the gift. She hears her voice and her words as her voice and her words, but the fetish dangles, brighted somehow, gleaming against her skin, glinting gray against the tangled mass of her straw-colored hair, "are completely at your service. Show us."

Without another word, she half-falls, half-jumps forward, shifting through the forms until she is in her direwolf skin, massive, deadly and fast. The blonde hair is gone, become iron-gray fur, the narrow shoulders are broad, now, the generous mouth quirked with a hint of irony is a maw capable only of the simple work of eating and fighting and tearing and rending.

[Roman Turner]
"Garou."

Meat sacks his furry behind. How would that invisible spirit like it if he called it a toot? Still mentally grumbling about the one sided conversation he followed suit and shifted, only he went lupus for the run.

[Phlegethon]
The air spirit whoops as suddenly its perch shifts forward and becomes a great and hairy meat sack. It sinks downward before catching itself on an updraft surging up again to hover a few feet above the two Garou. Though Roman cannot understand the spirit, the sound of its chattering glee and relief is undeniable.

It really does not matter what it says. What Kora hears is unimportant, merely babbles of its reaction before it remembers itself. "OH! WE MUST GO! GO GO GO."

And takes off toward the river.

The wolves follow as it leads them farther away from the questionable residential and cheap office neighbourhood and closer to the warehouse distract. The spaces between the buildings widens out, and cranes and other heavy equipment dots the land in between. The air spirit weaves and dives, bobbing and spinning as it leads the way.

Ahead, they can see the wide expanse of the river. Ahead, they can see an orange glow of fire, and something darker, blacker. The orange surges, then fades again. They can hear the distant sound of something yelling, but it is too far to hear, even for Kora with her ear scoop fetish and its translation of the spirit's language.

The air spirit, visibly, slows down and begins to deflate. It hovers near the ground weaving slowly and starting to inch forward again, reluctant to close the distance.

[Roman Turner]
He followed making sure he kept an even distance with Kora while the spirit chattered on in a language that was mostly noise to him. It wasn't till they managed to travel close enough to see the orange surges that he shifted to the same shape Kora was in and he reached for Blur so he could slink as she had requested.

[Roman Turner]
Dice Rolled:[ 6 d10 ] 1, 2, 5, 7, 8, 8 (Success x 3 at target 6) [WP]
blur

[Phlegethon]
2 suxx at diff 8.

[Sorrow]
Dice Rolled:[ 4 d10 ] 3, 7, 8, 8 (Success x 3 at target 8) [WP]
The Fenrir runs, feels her muscles move underneath her skin, feels the blocks peel away behind her, the changing landscape ghostly and bare - spartan territory to claim by the standards of any Garou - except for shadows of weaver-things, the swinging cranes like the necks of a brontosaurus, the parked end-loader like an elephant, head low to the ground.

When they are close, she crawls forward and lifts her snout toward the battle, the oily darkness against the flame. You found us. Go, this to the air spirit that brought them here. find more great and hairy meat sacks, unblemished ones. Tell them to come, tell them to fight.

Then, dipping her head low, she summons takes a moment to center herself, tugs on her connection to her ancestors, before turning again, yipping at the blurred Roman before she begins off - swift-footed, but ready now, alert - toward the field of battle.

[Roman Turner]
He put some distance between them, not enough that he couldn't reach her quickly if need be, but enough to give him a little different angle from Kora to approach the battle. He still had no idea what was going on except some invisible air spirit wanted Meat Sacks to come to the river fast. And now he could see the orange flares and the darkness and while logic said dark was bad, he was stuck on the idea of air, fire and water, where was earth?

[Phlegethon]
As they draw closer, they see it is not only the flame against the darkness. Innumerable gafflings of air surround the fire elemental, feeding its flames with their air, shrieking and fleeing as the flame is attacked, but then marshalling their courage to band together and dive into the flame's centre. The fire bursts as that happens, scalding the oily black creature.

The creature: it has half a - well. one might say foot, but the thing has no feet to speak of. It is amorphous, congealed and an invertebrate. It remains, in part, in the water, a black darkness slowly spreading out into the river like a spill, like veins. The water elementals shudder and pull back. Blue sparks across the water as charms are activated, water elementals cleansing, cleansing, cleansing. One flickers and dies - out of its essence. Then, another.

The fire flares to life again and the oil creature lashes out, what was once nothing becoming an arm, smashing out to send the fire flying, air gafflings knocked loose, one or two tumbling downward, shocks of black showing through their translucent forms, like veins slowly leaking blood.

The air spirit hesitates, then it scurries away, fluttering through the air. In the distance, Sorrow can hear it call.

Sacks of MEAAAAAT! SACKS OF MEAAAAAT. HELP HELP.

Ahead of them, they can hear the fire. Kora can understand it. Telling the air gafflings to gather around. Telling the water to hold firm. Cleanse, cleanse. Don't let it touch!

--

Sorrow calls upon her ancestors to strengthen her muscles, to give her speed and accuracy to her blows. As she does, she feels the weight of One-Chance, a Fenrir Skald slide into her mind and displace memories and personality to make room for himself. His mind is calculating and quick. Everything is a weakness to be exploited, her body the weapon. She feels his strength fill her muscles and bones, fill her mind with confidence.

[Roman Turner]
He was none too keen on biting a bunch of oil, so with effort and thought he shifted towards Warform. Claws and arms made more sense to him. And what he was looking for as he moved in was where the black junk was coming from, did it have a center point?

[Sorrow]
The beast's body feels heavier, broader with the memories and strength of another filling up portions of her mind, displacing the memory of her first report card, maybe. Or the day she walked off the plane at Schipol, backpack heavy on her back, her eyes raw with sleep deprivation, every muscle stiff from sitting in he same position for nearly 8 hours. These things are lost for now. Maybe more: but all there is is the battle ahead.

Sorrow sorrows a challenge, low and wordless, at the battle-tableau spread out in front of them, then lifts her muzzle and barks at Fate. Looks foul. Use claws, not teeth unless I say bite. Then, the direwolf pads forward, shifting mid-way into her crinos form before joining the battle in full.

[-1 WP - Resist Pain!]

[Roman Turner]
Like Sorrow, he used WP to boost the Gift of Resist Pain. If ya got it, flaunt it, his ma said. The claws of his feet dug in to the earth as he pushed forward on two lean mean legs. A light dusting of chestnut fur coated his body. The fur, claws, muscles and muzzle and ears were something out of nightmares but to him it was just part of Warform.

Like Sorrow he was going in claws flashing for the icky black stuff.

[Phlegethon]
The spirit creature seemed to have a centre of gravity, or at least, at this moment, it had congealed more firmly in one point over any other. It does not appear to have a back or side, but that may have more to do with the fact it has no apparent eyes.

Still, as Sorrow shifts forward to her warform, the things weight shifts. Though there is no grin or mouth to speak of, she can hear the laughter of the thing, a dry clacking sound and imagine it's terrible glee.

The fire jaggling has faded to a shadow of itself, a few flames licking the air. An air spirit tumbles forward nudging it gently. The fire's flames are fanned, burning brighter. Another air spirit joins, then another, all the gafflings cooing softly as they try and coax the fire jaggling back to life. For the moment, it has fallen back, out of the beast's reach.

[Roman Turner]
Dice Rolled:[ 1 d10 ] 1
Init +8

[Phlegethon]
Dice Rolled:[ 1 d10 ] 6
Oil Slick - (+7)

[Phlegethon]
Dice Rolled:[ 1 d10 ] 3
Fire elemental + co +5

[Sorrow]
Dice Rolled:[ 8 d10 ] 1, 2, 3, 3, 6, 7, 10, 10 (Success x 3 at target 6)
There is no need for stealth. Sorrow shifts from direwolf to Crinos, running full speed; the great oily beast turns, clacking an chattering its pleasure as the Garou arrive. Briefly, she takes in the scene, the flagging fire jaggling, and gives passing consideration to assisting in its revival -

- but she is a Fenrir. Instead, she howls as she runs, the swelling crescendo of the anthem of war.

[Sorrow]
Dice Rolled:[ 1 d10 ] 7
[Init! +8]

[Phlegethon]
Sorrow - 15
Oil Slick - 13
Fate - 9
Fire Elemental - 8

Fire elemental: Recovering

[Roman Turner]
He was going for the thickest part with his claws.

1a claw
1b claw
1r claw

[Phlegethon]
Oil Slick -1. Hit roman
2. Glomp Kora

[Sorrow]
1a. Claw. 1b. Claw. 1c. Claw. Rage 1. Also: claw! Rage 2. AND A CLAW CLAW.

[Sorrow] 1a. Claw! Dex + Crinos + Brawl + Ancestors Sux -3.
Dice Rolled:[ 8 d10 ] 2, 3, 6, 6, 8, 8, 9, 10 (Success x 6 at target 6)

[Sorrow] Damage! Str + Crinos + Claw + Sux -1
Dice Rolled:[ 13 d10 ] 1, 3, 3, 5, 5, 6, 6, 7, 7, 7, 7, 9, 10 (Success x 7 at target 6)

[Phlegethon] Soak!
Dice Rolled:[ 7 d10 ] 1, 2, 3, 4, 5, 8, 10 (Success x 1 at target 6)

[Sorrow] 1b. -4
Dice Rolled:[ 7 d10 ] 1, 3, 5, 8, 8, 9, 9 (Success x 3 at target 6)

[Sorrow] Damage! 8+2
Dice Rolled:[ 10 d10 ] 1, 2, 4, 6, 6, 6, 7, 8, 8, 10 (Success x 6 at target 6)

[Phlegethon] SOAK!
Dice Rolled:[ 7 d10 ] 1, 2, 4, 5, 6, 6, 8 (Success x 2 at target 6)

[Sorrow] 1c -5!
Dice Rolled:[ 6 d10 ] 1, 2, 2, 3, 5, 7 (Failure at target 6)

[Phlegethon] Hit Roman!
Dice Rolled:[ 7 d10 ] 2, 2, 2, 6, 7, 9, 10 (Success x 4 at target 6)

[Phlegethon] Damage!
Dice Rolled:[ 9 d10 ] 1, 4, 5, 6, 7, 7, 7, 8, 8 (Success x 5 at target 6)

[Roman Turner] soak
Dice Rolled:[ 6 d10 ] 1, 4, 4, 6, 8, 8 (Success x 2 at target 6)

[Roman Turner] 1a claw
Dice Rolled:[ 6 d10 ] 1, 1, 1, 2, 3, 5, 10 (Failure at target 6) Re-rolls: 1

[Roman Turner] 1b
Dice Rolled:[ 5 d10 ] 3, 4, 4, 5, 6, 10, 10, 10 (Success x 4 at target 6) Re-rolls: 3

[Roman Turner] damn
Dice Rolled:[ 11 d10 ] 1, 1, 3, 4, 4, 4, 5, 7, 7, 10, 10 (Success x 2 at target 6)

[Phlegethon] Soak!
Dice Rolled:[ 7 d10 ] 1, 3, 3, 3, 4, 6, 6 (Success x 1 at target 6)

[Sorrow] Rage 1! Claw!
Dice Rolled:[ 11 d10 ] 1, 1, 1, 1, 2, 3, 3, 4, 5, 6, 9 (Failure at target 6)

[Phlegethon] The oil slick twists, surges forward, arching upward then forward, washing toward and over Sorrow expanding to attempt to swallow her bulk.

The smell is noxious. It is not only oil. It is river poison. River foetid remains. Poisoned fish and rotting seaweed.
Dice Rolled:[ 7 d10 ] 2, 3, 4, 5, 6, 6, 10 (Success x 3 at target 6)

[Sorrow] Stamina!
Dice Rolled:[ 6 d10 ] 2, 3, 4, 8, 9, 10 (Success x 3 at target 6)

[Roman Turner] 1r claw
Dice Rolled:[ 8 d10 ] 2, 2, 3, 3, 4, 5, 8, 9, 10, 10 (Success x 4 at target 6) Re-rolls: 2

[Roman Turner] damn
Dice Rolled:[ 11 d10 ] 1, 2, 2, 4, 4, 6, 6, 6, 7, 9, 10 (Success x 5 at target 6)

[Phlegethon] soakity soak!
Dice Rolled:[ 7 d10 ] 4, 6, 6, 6, 7, 8, 8 (Success x 6 at target 6)

[Sorrow] Rage 2!
Dice Rolled:[ 11 d10 ] 1, 1, 2, 2, 2, 3, 3, 6, 6, 7, 8 (Success x 2 at target 6)

[Sorrow] Damage!
Dice Rolled:[ 9 d10 ] 3, 4, 4, 6, 6, 6, 6, 8, 8 (Success x 6 at target 6)

[Phlegethon] soak-soak-soak!
Dice Rolled:[ 7 d10 ] 2, 4, 5, 8, 9, 10, 10 (Success x 4 at target 6)

[Phlegethon] Sorrow is swift, her ancestor giving her muscles and sinews that added bit of accuracy. She tears great chunks of poison and oil from the beast. It is not merely congealed liquid. There is a solidity to it. A mismatched bone structure. As the Fenrir tears chunks of foetid and congealed mess, she sees the flash of a licence plate, the sheared face of a discarded doll, its hair a mess of gunk and grime.

Her next blow misses. A grumble in the back of her mind, her ancestor's disappointment. The monster-beast lashes out, its mass gathering to create weapon like a club, roundly smacking Fate upside the head. Where the blow hits, he can feel his skin beginning to scald, blisters raising and bursting, painless due to his gift.

Fate slashes and misses, slashes and hits, tearing a small measure from the thing. Sorrow strikes again, and misses. This time her ancestor's response is a snarl, the shame of it, or perhaps the frustration stoking her rage higher.

The oil slick's centre of balance shifts, rolls and slides. Its bulk stretches. Expands and explodes, surging forward like water pouring from an open drain pipe. It swallows Sorrow whole. It sucks the air from her lungs. Fills her nostrils, her mouth if it is open. Blocks her eyes. She sees nothing. Feels no air. Breathes no air.

She feels her fur singe, her skin hiss in irritation, but nothing yet penetrates. She attacks once more, her claws catching, hitting and tearing, but ultimately, remains trapped within her bubble, suffocating, blind and surrounded by poison.

The fire elemental's flames have lit bright again, orange, blue, white. It rolls toward the battle, surrounded by air gafflings making faint sounds, alternating between fear and support. Behind them, in the lake, the water flashes blue as the water elementals fight to keep their foothold.

[Roman Turner] He let loose with a howl of pure fear mixed rage when Sorrow was swallowed whole. Pass experience had taught him that things swallowed sometimes burst back out, but who had room for that kind of thought? In the same moment he howled he dove in with claws flashing.

[Sorrow] Trapped, sightless - surrounded by filth and foul disease - and there is a surging moment of panic underneath the rage. Some image in her mind - the La Brea tar pits - statues of long dead dinosaurs sunk in the bubbling ooze, the white hot heat of a California summer day, trailing behind and staring at the oozing, potted filth as the rest of the family surged forward, looking for ice cream.

That is a flash; mostly, she is a beast. Mostly: Sorrow is a monster and she gathers herself to surge forward, rending again and again, sight and sound lost. Just filth, and darkness, and the strain of her body of air.

[Sorrow] [+8]
Dice Rolled:[ 1 d10 ] 4

[Roman Turner] Init +8
Dice Rolled:[ 1 d10 ] 5

[Phlegethon] Oilslick +7
Dice Rolled:[ 1 d10 ] 8

[Phlegethon] Firedude!
+5
Dice Rolled:[ 1 d10 ] 10

[Phlegethon] Oil slick - 15
Fire elemental - 15
Fate - 13
Sorrow - 12

[Sorrow] Sorrow: 1. Fight free! Rage 1: Fight free! Rage 2: Fight free!

[Roman Turner] 1a claw
1b claw
1r claw

[Phlegethon] Fire elemental: BURN!

[Phlegethon] Oil slick:
1. SQUEEEEZE
2. Hit Roman

[Phlegethon] Squeeze damage!
Dice Rolled:[ 8 d10 ] 2, 3, 4, 5, 6, 8, 8, 9 (Success x 4 at target 6)

[Sorrow] Soak!
Dice Rolled:[ 6 d10 ] 2, 5, 6, 7, 9, 9 (Success x 4 at target 6)

[Phlegethon] Spirits are creatures which do not follow the rules that the Garou have set down. They do not have the same value of life which others might, they, creatures who reform repeatedly after death.

They do not care as much for the sacks of meat, even when sacks of meat come to their aid.

HELP ME!

The cry is not for Fate, but for the air gafflings, a peremptory command. The airt spirits dive downward, their air fuelling the fire, which grows hotter by the second. The very air begins to shimmer. The heat is excrutiating.

Fate's fur catches fire.

Then the oil slick does.

(six damage. to both Roman and the oil slick. Soakable)

[Phlegethon] soak
Dice Rolled:[ 7 d10 ] 1, 3, 3, 4, 6, 9, 10 (Success x 2 at target 6)

[Roman Turner] soak
Dice Rolled:[ 6 d10 ] 1, 2, 3, 4, 4, 6 (Failure at target 6)

[Roman Turner] Chicken Fried
Dice Rolled:[ 2 d10 ] 2, 5 (Failure at target 6)

[Sorrow]
Dice Rolled:[ 7 d10 ] 1, 1, 2, 3, 5, 6, 6 (Failure at target 6)

[Sorrow] WP
Dice Rolled:[ 5 d10 ] 5, 6, 7, 9, 9 (Success x 2 at target 9)

[Sorrow] +2 Str
Dice Rolled:[ 9 d10 ] 1, 1, 1, 3, 4, 5, 7, 7, 9 (Failure at target 6)

[Phlegethon] Action change, as Roman is now on the ground! Also, fire is scary.

Blast fire!
Dice Rolled:[ 7 d10 ] 1, 2, 2, 5, 8, 10, 10 (Success x 2 at target 6)

[Phlegethon] soak!
Dice Rolled:[ 5 d10 ] 2, 5, 8, 9, 10 (Success x 3 at target 6)

[Sorrow] Rage 1: Break free!
Dice Rolled:[ 9 d10 ] 2, 4, 5, 5, 7, 8, 9, 10, 10 (Success x 5 at target 6)

[Phlegethon] x_x

[Sorrow] Stamina!
Dice Rolled:[ 6 d10 ] 1, 4, 5, 6, 6, 7 (Success x 2 at target 6)

[Phlegethon] Sorrow feels the thick viscous body tighten around her like a vice. She feels something hard press against her body, straining against it, fighting against it. She feels it ease, then feels the vicious heat, scalding her even through the monster's coating.

The beast shudders.

It is all that she knows.

--

Fate dives at the monster, his claws bared, his throat raw with his howl. From the corner of his eye, he sees an orange burn, a bright orange light. Perhaps he feels relief that the fire elemental has joined the fight. Perhaps he thinks nothing at all, except that it is growing hot, as if the very air might catch on fire.

Then his fur does. He's alight, burning, scalding, his lungs searing.

He falls...

In the darkness, he feels his body surge, fighting against the dying of his neurons, of his cells. He feels a spark of life - but it is only just enough. It keeps his heart beating. Keeps his lungs moving. Nothing else. Not even consciousness.

The water laps higher than it had, slowly seeping up onto the shore, extinguishing the flames and subsuming him until only his mouth and nose remain above the water. He is human-formed now, just a boy, covered with burns that no one would ever survive.

--

Sorrow fights again and again to free herself, her lungs screaming, her eyes filled with poison. Suddenly, all around her, the beast shudders. The monster suddenly loses its cohesion, spilling down all about her, oil and poison, a bicycle tire, an old tennis racket, the strings gone. A single tennis shoe and a twisted Barbie doll. A toilet seat and plastic bags, utensils and an old camping cup. Plastic and debris sticks to her fur. Oil and toxin and poison.

Pain knifes through her chest like a blade. Her heart seizes, clamps down and her vision goes black. She feels her organs clench themselves raw, vomit rising in her throat.

(3 agg - poison)

[Roman Turner] The tips of his toes bobbed, just sticking out of the dirty water. There where his belly would be was an old bike tire with a plastic Wal-Mart bag tangled around it. Up further part of his face just broke the surface as it rose and fell gently with the lapping of the water. What a way for a kid from Kansas to end up.

[Sorrow] Everything is absent. Just blackness, this noxious poison and utter darkness all around. Sorrow's lungs are screaming for air; her body, her blood, her beating heart. Maybe breathing doesn't matter here in the umbra, where she's spirit in a sack of great and hair meat, but her body remembers the motion of it, all reflexive. She pushes and there is no given, just this impression of heat against her body, through the vicious fluid and all the trash suspended within, like some makeshift skeleton, all the detritus that could be consumed from the boggy bottom of the polluted river. She pushes and there is no give, as if she were fixed - she thinks of the tar pits again, a flashing image, and them concrete wet, fixing slowly dry. The ancestor spirit joined to her is raging, snarling impossibly creative curses in a language the folds of her mind remember only now, because he is here, enervating them, displacing that which is essentially her with that which is essentially him and then -

- there is no more coherence. The thing dissolves in a great flood of trash and poison, her eyes are streaming, her chest is burning, she has breathed and swallowed the viscous black ooze, and now the Crinos beast staggers forward two half-steps, retching onto the ground, and thin stream of black bile. The sight is absolutely incongruous - the massive warformed Garou heaving its shoulders, handpaws on its thighs with a decapitated barbie doll caught in the fur of its ruff by one twisted hand.

When the world returns, when the first wave of nausea has receded, Sorrow spins in a great arc, searching for Roman -

- and spies him, human-formed, bobbing in the water.

Fuck!

The curse is human. It's thoughtless, shot through with a spike of rage that blisters her throat as surely as the poison she breathed and swallowed did. Without thought, she scrambles down the bank toward the river, wading until she has to shift to Glabro to swim toward the boy.

She does not know whether he's unconscious or dead.

[Phlegethon] He's alive. She knows before she even reaches him. She can hear the harsh sound of his breathing, laboured and rasping through seared nostrils and mouth. His skin is blackened and weeping serum from breached blisters.

If he were human, he'd be dead by now. As it is, he is just barely alive.

The water of the river is rising, washing over the oil, sparks of blue and brightness as water elementals begin to cleanse, bubbling softly to each other. The fire elemental has retreated backwards slowly, but makes a command of the air spirits. Their numbers are diminished: they had been giving their energies to the greater jaggling, and many have faded away. Still, those which are left begin to dive toward the oil slick, their bodies pulsing with effort as they begin to cleanse as well.

The water begins to wash away the poison from Sorrow's skin, causing the oil and poison to slowly seep around her. Blue illuminations begin to intensify about her as the water elementals set to work - on the water, not herself and not her packmate.

Her heart misses another beat. Her organs seize once more. Blood has begun to mix in with the oil, weeping from her pours, dripping from her mouth.

(one additional agg)

[Roman Turner] His legs were slightly apart. Both arms were limp, slightly spread like his legs as he gently rocked in the water like a forgotten fishing bobber. If his cousin could see him now she would swear he was Chicken Fried, only they forgot to dip him in breading first. He was a burned up mess that kind of looked like it might of been human once. Kinda looking like when a hotdog falls off the grill in to the flames and bubbles up, charring. Somewhere in that mess a heart struggled like a trapped butterfly on it's last leg.

[Sorrow] This is what she feels - just the stutterstep of her heart, the way her stomach turns, the background of nausea as her organs fail, as her body weeps blood. She breathes out a fine spray of it as she struggles through the water to Roman's body. The sound of his breathing - close now - is enough to spike through the rage burning under her skin. She grabs him by an ankle first, skin sloughing off in her hands like paper from the burns.

Turns him like that until she can slide one arm under his right shoulder, holding him across her body like a lifeguard as she turns back and kicks off toward the shore, swimming through the water as the elementals begin cleansing - the water, the river, the droplets of oil scattered with the death of the beast.

Not them.

At the river's edge, she pulls him and pushes him up onto the muddied shore, and ducks under the water once before rising again. The pain is distant, blood is slick on her forearms, her hands, it weeps from the pores of her face, fills the back of her throat, mixes with the water and is washed away.

Sorrow spits out another mouthful of blood, and starts to haul herself from the river onto the shore, keeping herself between the Ragabash and the retreating fire elemental. On the shore - on all fours - she takes a moment to gather herself, breathing heavily, feeling the way her body is slowly breaking down.

[Roman Turner] He gained weight when he was hauled up out of the water to lay like a charred rag doll in all it's bubbled, cracked, burned flesh glory. What was left of his hair was sticking up in tiny little patches on his burned skull. Faint wet sounding breaths rattled from between blistered, cracked lips.

[Phlegethon] The water sparks blue all around them, great washes of it, brilliant enough to blind the eye for a moment.

Sorrow leaves the water, oil and blood dripping from her as she does. She is not yet clean, but is cleaner than she was. The poison leaves her woozy, her breath coming fast and deep as if she cannot quite get enough oxygen. Vertigo assaults her, the ground seeming to move beneath her feet.

She stays between the fire elemental and the Garou. The fire elemental has receded almost entirely, starting to slide away from the water and everything it hates.

The water has completely covered the remains of the oil spill. Their efforts to cleanse, to heal the land and ground turn the water a brilliant and vibrant blue around the source of greatest taint, the body itself.

The effects of the poison appear to be slowing. It has been seconds, and she feels no worse.

[Sorrow] Gnosis!
Dice Rolled:[ 4 d10 ] 1, 5, 6, 8 (Success x 2 at target 5)

[Sorrow] There she remains for another half-minute, the world spinning around her, water streaming from her hair. She looks like some monstrous, pre-historic version of a human woman assaulted by a child's toy. The broken Barbie doll is still tangled - now in blonde hair, long in this form, wiry and coarse, too. Vertigo is as unfamiliar a sensation as nausea; she blinks a half-dozen times, keeping her gaze trained on the ground between her hands, until the spinning stops well enough for her to shift her weight, to settle against the bank.

The handful of talens she has are tucked behind the rubbermaid containers in the old Eagle packhouse, in a brown corduroy messenger bag. The water glows turquoise - like some tropic island, like the glittering Mediterranean waters around Majorca - and the oil slowly disappears under the surface of the water.

Sorrow scoots further down the bank, dipping her feet back into the water. With a faint hum in the back of her throat, the subtle glow of the earring against her pale skin, the world reorients itself again, every sussurrent whisper has meaning, here.

Usually, she listens. To the wind and the rain, or the song of the sky, the chatterings of lunes: listens.

Then: more than her ankles. Sorrow slips back into the water, standing thigh deep now. Her clothing is already soaked, both soaked and befouled. She reaches down and cups her hands, pulling them up dripping, two palmfuls of water seeping back into the river between her closed fingers, the slaps the surface lightly until she has the attention of one of the efficient little gafflings cleansing and healing the poisoned waters.

"Heal him." That's what she says, her low voice ringing, gutteral in this form, spirit shaped. Even if Roman were awake, he would not understand the words. "I am she who offers sorrow and this is Fate. Heal him. We came to your call, we fought to save the River, the two of us, Fenrir and Child of Gaia. The air spirits came to find us on the other side, and we felt the breeze and we came across, and we ran to your aid. We came, and we fought, and we fought with you to destroy it.

"Heal him, please - hear me. He lies here because he came to fight for you."

[Phlegethon] "Here," bubbles the gaffling. "Bring it here."

It is all that it says. If Sorrow, now Kora, complies, it bubbles quietly to itself, a low slow murmur of sound as it slides over Roman's inert and scorched body. It whistles softly to itself as it caresses over his face, causing the unconscious boy to sputter and cough.

After a moment, the creature flares bright blue, the colour of the spirit world, the colour of gnosis as it is spent or used.

It does its, wee thing.
Dice Rolled:[ 3 d10 ] 4, 5, 10 (Success x 1 at target 8)

[Phlegethon] The wounds close briefly, just slightly and the gaffling makes a sound of disappointment. It floats away. Perhaps Sorrow thinks it to have abandoned them.

Moments later, though, it has returned, the water moving with a greater disturbance. The gaffling is bubbling and babbling explaining to the jaggling as it tug-pulls-cajoles it over. The jaggling pauses, but does not move immediately.

Its body shapes itself to a head-like apparatus, lifting out of the water, its own liquid cascading down like a waterfall, cycling back up as if it were a fountain, as if it were driven by anything but its own weight. It has no eyes, but it appears to be studying the burnt and damaged Garou.

"Things of mostly water will stay still." As if Kora were about to move him.

Blue glows bright and sparks and the surge of water shifts, cascading over Roman's body, down, then up again, to fall again.
Dice Rolled:[ 8 d10 ] 1, 2, 2, 3, 4, 8, 8, 10 (Success x 2 at target 8)

[Phlegethon] Romans' skin half heals now, in the harsh pink of new flesh. The burns are raw but no longer charred. He is able to breathe more easily. He can stand, himself, his muscles gathering themselves close to the bone. The scar is fresh and visible in his skin, across the front of his shoulder, extending over the collar bone, just kissing the curve where his shoulder meets his neck. The scar is hideous, puckered and shiny with new flesh.

Only just healed of his wyrm-marks and now, Roman has scars all his own.

Kora feels her body jolt, her organs jerking and clenching within her body, a fresh wave of nausea assaulting her. The water jaggling slowly begins to sink back into the water, bubbling and burbling as it does.

"Things of mostly water will wash," it says.

[Phlegethon] (+1 agg)

[Roman Turner] When he came to it was with a choking cough. He gulped at the air and his first ehale came out as rapasy gasp.

"Kora?"

He hurt everywhere. A tub of aloe would no help this kind of pain.

[Sorrow] "Thanks," Kora manages, as the jaggling begins to bubble back. "Thank you - " in the wake of the gaffling too - indistinguishable from the rest by now, as if human courtesy mattered to these things.

Roman's floating now, breathing, sputtering back to consciousness. They are both standing in water up to their waists, perhaps deeper. He is floating on the surface, and she holding him against her body, but releases him when he comes to consciousness, turns bends over, coughing as the poison asserts itself against her body, turning it back against itself.

"Hey kid," she says when Roman wakes up. "The monster's dead. And we're still alive. Wash yourself off - " she is a bloodied mess, blood is weeping from her pores, dripping down into her eyes. And she turns away to spit another stream of blood from her mouth. "In the water when you've got your bearings. Then we're going back, okay? We'll need a rite of cleansing, too. But first, wash."

Once Kora is certain that Roman has his bearings and his feet she ducks back under the surface of the water, scrubbing whatever she can of the oil from her body, taking a mouthful, spitting it back out, again and again as if she were rinsing with mouthwash.

[Roman Turner] There wasn't going to be scrubbing going on. He might go under the water, but he wasn't going to touch those burn scars because they hurt worse than the worse sunburn already and moving just pulled the skin that much tighter

He was still kind of out of it, managing to slur out.

"What happened?"

[Phlegethon] They begin to wash the oil and poison from their skin. Around them, the water spirits begin to bubble and burble, gathering around as blood and foetid blackness begins to slough off Kora's body.

Blue flashes bright around them, the water around them bubbles and boils without heat. The blood and oil, the poison, the foetid clumps of what is best not thought of - it all begins to fade away.

Still gravely injured, blood dripping from her body, Kora finds the nausea easing a little, the vertigo fading away. The poison washed from her skin and she is no longer assaulted by it.

Later, the spirits all begin to fade away, less now than there were before. Some have faded away entirely in the efforts of cleansing the river, their energies expended. Those that are left return from whence they came, carried by currents throughout the river.

[Sorrow] She comes back up for air, water sluicing down over her face and hair. Here and there, droplets of blood comingle with the water, tinting it pink. "I don't know what happened," she says, more than a little bit breathless now. "I was swallowed up by the spirit. I couldn't see anything, couldn't breathe, couldn't hear. I just shoved through. Once, I felt this blast of heat through the - the filth, the foulness, yeah? When I came back out, you were floating in the river, all burned up.

"C'mon," they're cleansed now, she's at the water's edge, closing her eyes against a lesser wave of nausea, or the memory of the unfamiliar sensation, breathing through her nose, water coursing down her body. She plants her hands in the muddied bank and pushes herself out of the water, turning to offer Roman her hand. " - I'm going to feel this soon. I'd like to be someplace rather more safe when that happens."

[Roman Turner]
He took her hand, trying not to pull her back down with him. Unfortunatley, pain made it hard to move and he was breaking out in sweat all over and that just irritated everything.

"Nice hair thing.:

Was all he said for the rest of the way home.

Healing Roman

[Sorrow] The evening is warm, the dusken sky covered by clouds. Here at the edge of the lake, everything feels provisional on a night light this - shadowed. The clouded sky blends into the dark, glassine surface of the freshwater lake, made opaque by the reflection of the shifting grays and charcoals that are patterned across the sky. The evening turns blue as the sun falls in the west, but a dampened blue - the color deep and intense without being transporting.

The moon is near full. The humidity is still stifling. Kora is dressed in her dedicated clothing - a black concert t-shirt wearing gray from age and far too many washings, and worn jeans. Both are clean, recently laundered. Her hair is still damp from a shower, pulled back from her face into a neat French braid - the style she uses only for the Caern and for battles, not bothering with the familiar rhythm of the braid most nights. Her hands are in her pockets until they reach the edge of the fence circling the bawn. There's a guardian there watching them briefly - who waves passingly, maybe gives them a hand getting under the fence before he goes back to his duties.

"Her packmates said she could see you tonight," Kora says to Roman, holding back the fence for him to climb through. "If anyone can do something about those scars, she can."

[Roman Turner] He was in those stiff dark jeans of his, always looking freshly starched and pressed. And as has been habit for nearly two weeks, he was in long sleeves and sweating like a pig at the slaughter house. Damp hair stuck to his forehead. Sweat trickled down his neck and stuck his clothing to his body.

"I feel unclean coming here like this, I gotta tell ya, it's unsettling."

[Sorrow] The fence ripples closed behind them as Kora ducks through after Roman and pulls the links back to create the illusion of a solid if rusting old fence. The air around them changes just inside the bawn. It always does. They world is a half-step closer to being whole - as whole as it ever can be at the Caern's heart, where the spirit and the flesh are nearly one again. Some faint current of tension pulled through Kora's spine eases inside. The air feels that much more clear.

Kora cuts Roman a look; sidelong, when he says he feels unclean. It is quiet and serious, and her eyes linger on his young face longer than is strictly necessary. She could reassure him. He was cleansed. He shouldn't worry. He -

- but she is Fenrir, and he is a Garou. She does no such thing.

"I know," she tells him inside, lifting her chin and jerking her head toward the heart of the Caern. "C'mon. Let's go find Bleeding Heart-rhya."

[Sorrow] (Ack! They are in the Caern tonight. I'm sorry! I've got permission to NPC Bleeding Heart, so have to get poor Roman healed. :) )
to Dr. Alexander

[Roman Turner] He felt the wash over his senses, it was better than that coming home feeling you got when family was gathered around you. It was a inner peace that he normally would find welcoming. Right now he just felt like his very body defiled the place because beneath his clothing that body was scarred in patterns he was ready to skin himself over just to remove.

"I hope she don't get sick when she see's it."

And he hoped no one else got the wrong idea and tossed him end over end in to Maelstrom or cut his head off or any number of horrible things that were going through his head.

[Sorrow] "She's an Adren Garou, Roman," is Kora's rather dry reply. "I suspect that she's seen worse than your scars along the way." They have disappeared around the corner of one of the crumbling warehouses and are walking in the shadows of the great ships that rear out of the tarmac like prehistoric whales, beached at the edge of the lake.

The shadows are deeper here, but the air feels fresher. There is a certain scent of organic rot in the air, this close to the lake. The humid ozone of city center is washed away by the wind, by the sense of expansion the closer they get to the lake's edge.

[Roman Turner] "Sure she has but they were on a Dancer and they weren't walking in to the heart of the Caern."

He pulled his sleeves down as he spoke, making sure they were still buttoned down tightly. In his chest his heart picked up speed and he hoped Kora couldn't hear the way it trip hammered the deeper they got.

[Sorrow] There is a certain steeliness to her mien when Roman responds, a certain flatness to the shape of her generous mouth that betrays her only response. Otherwise, Kora is silent. They navigate between the ships, following the long, sloping concrete apron that disappears down into a scree-filled beach at the lake's edge. The interior channels leading to the dry docks cut through the tarmac here and there, but the Garou have been here for six years, not - and make shift bridges are thrown across the narrower slips to facilitate quick, surefooted passage.

The graves are close to the heart of the Caern, too many recently dug. The mounded earth slowly settles back into itself. The monuments - particularly here, in the physical world - are a haphazard array of memorial stones slashed with glyphs and other pieces. There's a knot of driftwood here, the charred remains of the planks of a burned rowboat, there. And on, and on.

After a brief conversation with one of the Guardians at the base of the telephone poll that serves as the physical reflection of the Wyrmpole, Kora turns back to the nervous young Ragabash. "She's on the other side." Kora tells him. "In the Umbra. Let's go."

With that, she pulls out a small mirror, finds her reflection - and pulls herself through.

[Roman Turner] His gaze was everywhere at once. If someone could look through his eyes, they'd grow dizzy with the way his gaze touched on the graves, the lake, the make-shift passages over, the pole and Kora herself. He touched the rim of his hat with a little nod and reached to a back pocket. In a moment he had a small highly polished piece of metal in his palm that he used to see his reflection. It was this bit of metal he used to force himself through the sudden thickness to the Umbral.

[Sorrow] They find Bleeding Heart on the other side, in the Umbra, in the shadow of a warehouse whose roof has been torn off, whose interior has been planted with native grasses that once covered the prairie. The air in here is fragrant, the grasses several feet tall, swaying on the umbral winds that push through the sides of the building. The whole thing seems green and verdant, wholly at odds with the stark, industrial feel of the rest of the Caern.

The Ritemistress is starkly drawn, all bones and skin, with so little fat upon her tall, narrow frame that she seems translucent, as if she might be shot through with light. Her features are androgynous but compelling, for all that they are pinched with suffering from a pain so constant and unrelenting a lesser creature would not remember to breathe. Even in warform, she is frail, but in her human skin she seems breakable. The Fenrir, Kora knows, would think it a violation of the litany to allow a Garou so wounded to live. Suffer not thy people to tend thy sicknes.

Bleeding Heart is not Fenrir. She is an Adren Theurge of Roman's tribe, so spiritual that she seems insubstantial in the physical world, adrift and eldritch.

They enter the warehouse, the grasses up to their thighs, and Kora says, "Bleeding Heart-rhya," by way of quiet, respectful greeting, then nudges Roman foward.

[Roman Turner] This place was like a balm to his soul. It was like going from tolerable to heaven. For a moment he had been too busy just standing there with his eyes closed, breathing in the air as if he could just stay there forever. Then Kora spoke and nudged him which made his eyes snap open again. A flush rose up to stain his face even as he grinned like a nervous idiot.

"I'm sorry Ma'am...Rhya...I got kinda of lost there for a moment."

He cleared his throat, stepping forward even as he snagged the hat from his head and lowered both his head and gaze.

"I got a problem and well, Kora heard ya might be able to help with it but if you're busy, it can wait. I don't want to cause ya any pa..problems."

He'd just about said Pain because she was so frail looking he was worried if he taxed her she'd just up and turn to dust or keel over at his feet and he'd be guilty of killing his Elder.

[Sorrow] "I have heard," the theurge lifts her pale gaze over Roman's shoulder, looking back toward the Fenrir who stands near the entrance, her back turned to them now, her blonde hair a pale ribbon down her her narrow back. " - some of your story, young Fate." Her voice is a paper thing, crumbled, breathless and constrained, but alien as her pale eyes seem- otherwordly, shining-ethereal - there is an earthy compassion that enlivens them.

"Tell me your story."

She pauses, briefly here, the lines of her mouth thining as she offers the pained approximation of a smile.

"Show me your scars."

[Roman Turner] He removed his hat first and from there unbuttoned the shirt to pull it off.

"We went to try and prevent some Dancers from receiving a box that was said to hold something that would be turned against the Caern, against us. There was one huge Dancer that well, Mama Ankle Biter called forth this spirit, not the usual sort, a really huge one that showed itself as a monster sized trash heap. She bargained with it to eat the big Dancer and it did."

Jeans were unbuttoned, unzipped and shimmed down his thighs as he toed off his boots. Each article of clothing removed showed whorls in his flesh, scarring that exactly mimicked the ritual scars the Dancer had held on his body.

"Only they didn't bargain to kill the guy and I knew when he was swallowed that he weren't chewed up and was going to do what I would do if I could. That would be, I would fight my way back out. So I climbed the Spirit heap and waited and sure enough, he burst right out. We got to tangling and he grabbed hold of me and I began to burn all over and got these here scars just like his. Only thing I didn't get was his ugly, the wounds I gave him and his big ole metal fist. He had a fist like like that Hell Boy fella."

[Roman Turner] He wasn't scrawny. He wasn't Muscle Magazine cover either. He was well toned for his age, his body like most of them, held more strength than a human's without showing it externally. And he was pale under those clothes, except for the Scars and the Farmer's tan. There he stood in his boxers and socks and it wasn't his undress that had him flushed, it was the scars.

"I'm a might bit ugly to set eyes upon."

[Sorrow] Roman undresses. He does so carefully, nimble fingers on the buttons of his shirt, the fly of his jeans. His cowboy boots. The grasses dance and sway in the breeze, tickling his thighs. They are not ripe, not yet - but the fat, closed buds at the end of the tall stalks remind him of wheat, ripening in the field.

This place is wild. Is a memory of the wild-that-was, all across the central planes. There are insects here he has not heard since he left home; or at least, since he and his cousin signed a lease on a dilapidated old clapboard house on the outskirts of the projects in the heart of the city. Bleeding Heart listens closely to the story, her mouth pulled taut, her pale eyes gleaming in the faint light.

"The cursed one you fought was old and powerful, to know such terrible gifts. You did well to live, Fate, and see him in the ground."

Roman is flushed. Bleeding Heart remains pale and wraithlike, some moon-ghost given form amidst the waving grasses. He says that he is ugly to set eyes upon, and she simply - smiles, this taut thing, thinned at the corners.

"You do not know," the ethereal creature tells him even as she beckons him forward, " - the things I have seen."

There is such an immediate truth - such an infinite, abiding patient, such enduring pain - soaked into the words that for a moment he must feel as if his throat were closing. As if all the breath that had been insufflated from his lungs.

"Come here."

She gestures to him.
She opens her thin white hands.

[Roman Turner] This was his Tribe. This was his Elder. This was someone he must trust and yet when she beckoned him forward his heartbeat sped up. Maybe it was the thin white hands? Or maybe it was the last time someone with power grabbed hold of him with his hands, he'd been scarred like this. He had to fight natural instincts to force himself forward till he stood before him in all his nearly five and a half foot non-glory.

"I fought hard and mama managed to heal me a time in there or I'm fairly certain I'd be feeding the weeds about right now."

Here in this place it was easier to find distractions from his own worries. The rustling of the tall grasses. The brush against his flesh that reminded him he was alive. The smell, the smell here was like home and for a moment his heart danced in joy rather than longing.

[Sorrow] [Bleeding Heart - Grandmother's Touch]
Dice Rolled:[ 8 d10 ] 1, 2, 5, 5, 6, 9, 9, 10 (Success x 6 at target 3) [WP]

[Sorrow] Rerolling 10s!
Dice Rolled:[ 1 d10 ] 4 (Success x 1 at target 3)

[Sorrow] "I am pleased, Fate, that you fought together. That she healed you. That you defeated this foul creatue."

This is his tribe.

She lays hands on him, and her touch is astonishingly warm. There is an abiding sort of strength in her thin hands. She touches him, ghosting her fine hands over all the spidering, spiderling, slow-crawling scars burned onto his flesh, into his skin, and the gift feels like fire too, after that first comforting suggestion of warmth.

Healing the scars feelings like fire; like being burned alive. This time, it is a cleansing fire, bright and pure. His skin opens, splitting like a sausage casing over and open flame, and the scar tissue furrowed underneath is burned away. The pain is as stark and sharp as it was the night he fought the Spiral. It is worse, because he has not used his gift to resist it.

The pain is the pain his Elder bears every day and ever night that remains to her on this earth,
and like him, she is refined by it.

Made clean.
Made holy.

--

Then it is over. His breath comes back to him first, then his sense of himself. The sky above is clear now. It is clear and it is full of stars, and they are bright things, pinpointed against the darkness, and oh how they burn.

He is on his back in the grass, which winnows up around him, rich and green and growing, and when he looks down a himself, at his arms and legs, as the lean strength of his torso, he sees himself again: himself, healed. The scars gone. Bleeding Heart is standing over him, and she smiles down at him.

And then, she turns to walk away, the grasses whispering round her, the moonlight spilling down through the clearing sky showing him: healed, whole.

[Roman Turner] He tried real hard not to howl, not to scream or worse yet, whimper and cry. Not sure how much of that he managed as the pain went on and on till it finally just stopped. It was as he lay there learning how to breathe again that he managed to get out.

"Thank you Rhya Ma'am, I owe ya."

[Sorrow] Before she disappears, the Ritesmistress turns back and looks down at Fate.

"No, Fate. You do not owe me. You serve in your way. I in mine."

[Roman Turner] "But ma'am?"

He looked kind of sheepish as he sat up in the grass and ran a hand through it.

"Would ya mind if I came here again and just sat in your grass and listen to it talk to the wind and sun? I can't hear them talking in the city."

[Sorrow] "Come anytime, Fate. I think the grass and the wind and the sun and the moon would like it if you did."

[Roman Turner] "Thankee Ma'am." He smiled wider as he reached for his clothing. He'd figure out something that would please her too. "I look forward to the conversations and talk of rain."

Grave.

[Slaughter] One day, during some silence between some innocuous conversation, likely at a pub or a bar over heavy beer, or perhaps after Sorrow has cleansed her of her taint, a ritual in which she does not feel anything, not before or after, but commits to religiously now, despite years of carelessness.

They put up a marker for him, didn't they? the sentence half finished, missing it's finer details. She tacks on an addendum: For Kemp. In the caern.

When the affirmation comes, the red-haired kinwoman pauses, stilling. Her jaw tightens a little, the tendon flexing. I'd like to visit it. Briefly. A pause, her mouth tightening. She dislikes this - something about it, perhaps the fact she visits a grave of someone she knew as nearly a child, perhaps that she must ask for permission to go at all. Perhaps all these things. Perhaps none of them. Will you ask permission for me?

Sorrow, apparently, agreed. Permission was granted from the massive Warder or perhaps one of his guardians. Maybe the Garou even know her name, the once(or still)-mate of an Adren now-an-Athro. A kinfolk with kills on the pole. Maybe they don't. The request is small and perhaps even understandable.

--

Late evening, Imogen in the driver seat and Kora in the passenger's. She pulls up onto the gravel near the chain link fence which surrounds the docks. The drive has been silent, the cheap and tired Volvo which she uses rattling and shuddering with the weight of the engine, the air conditioning pushing lukewarm air in their direction. She cuts the engine with the turn of a key, and gets out, but pauses. She walks around to the trunk of the car, fitting in the key to pop the boot. It is deliberate, her actions. She removes her gun. The holster and sets them deep inside the trunk. She removes her cigarette case, her lighter and puts them down before closing the lid firmly and turning to Sorrow.

"No hall pass required, is there?" her question is sardonic and not quite mirthful though her mouth twists. "Just walk in, do we?"

[Sorrow] The heat has returned. Day gives way to dusk, filling the steaming streets with shadows that offer absolutely no relief from the baking, omnipresent heat of the failing day. Here, at the edge of the lake, amongst the old industrial dockyards, in the shadow of the great office towers and condo developments and high-rise hotels that cluster around the groomed, reclaimed lakefront at the city's heart, there's a breeze that stirs through the rusting dockyards, but no relief from the heat.

The contrast between the lukewarm soup of the barely functional air conditioning and the honest heat of the evening is sharp, almost pleasant. Outside the cage of the car's frame, at least the air moves.

Sorrow is quiet. She has a way of being quiet that suits her, a certain reserve at odds with the bite of her rage and the reputation of both her tribe and her moon. Quiet during the ride, quiet as they exit the car, the distant sounds of the city broken only by the snap-shut of the Volvo's door in its frame.

Arms crossed loosely over her torso, she watches as Imogen divests herself of worldly things. The gun and the cigarettes. The lighter. The holster. She says nothing, her dark eyes on Imogen's hands as she tosses in the lighter after the rest, and then on the sketch of horizon visible between the barriers leading to the dockyards - through the fence marking the bawn, or the fence of some neighboring derelict, out to the smoky darkness of the lake.

"No," she answers at last, when Imogen is ready, stirring herself from the halfslouch she affected against the frame of the car. There's a faint curve to her mouth, but otherwise her mien is sure and it is serious. " - though you'll need to get a key if you need to use the restroom."

With a tip of her head toward the chainlink fence, Sorrow starts off toward the bawn, searching out one of the rents hidden inside the diamond pattern of the rusting chainlink. In the middle of all this - one of the guardians has appeared. He's a tall young man, his frame not yet filled out as the massive warder's - the bristle of a grown-in beard darkening his cheeks.

He was young, once.

The guardian doesn't block their path; he doesn't make a challenge. In fact, he reaches to drag a chunk of metal and a ruined tire from the nearest break in the fencing, then holds back the links so that Imogen can duck through.

[Slaughter] She pauses briefly before entering. A moment's hesitation. Then she ducks - though she barely needs to with her height, one hand lifting to touch the bent back section of fencing to hold it for herself. "Thank-you," simply to the Guardian before she pauses, waiting for Sorrow to make her own way through.

She does not need to be directed. She knows the way.

And so she goes.

[Sorrow] This is simple. Imogen gives the strange young man her thanks. Maybe he isn't strange. Maybe she remembers him, the shadow of his face when he was younger, still visible underneath the bones and muscles of this one, changed, grown. Maybe she doesn't remember him; any of them, the Guardians who confine themselves to this twisted circuit of metal and broken concrete, the hard flats near the water's edge, the creeping, twisting, vining sort of plants that are the first to grow back, to put down shallow roots in the barest portion of soil.

He remembers her, though. His eyes are on his face, and his eyes are serious. "You're welcome," he says, holding the fencing back for Sorrow who comes after. For Sorrow, who is tall enough that she has to duck to make it through. The tines of the fence catch and pull at the twisted mass of her hair as she twists underneath, loosening the haphazard knot in which she wears it without pulling it free.

Another night, and she might give the guardian a hand with the monstrous old tire, with the scrap metal designed to conceal the entrance into the bawn. Tonight, she just falls into step beside Imogen, her long arms loose at her side, quiet as they pass through the shadows cast by the old hangers and warehouses, heading toward the raw patch of earth torn up from the tarmac, where the graves are.

[Slaughter] The Grave of Hallowed Heroes has many fresh burials this year, mounds of disturbed dirt which have not yet fully settled back into the earth. Fresh markers which are not at all weathered or worn. Even the oldest of them are barely six or seven years old. This caern is young, for all that it's seen its share of loss.

It is a caern of sacrifice, after all.

The grave they seek is not truly a grave at all. There is no mound of dirt settling slowly around a corpse. There is a charred section of hull - a curved piece of driftwood with ash clinging to its grooves. A metal carved shield, a plaque upon it, glyph work wrought into the metal. It is kept clean, but unadorned. No flowers, no trinkets beyond what is used for his marker.

Imogen tilts her head toward it, an eyebrow arching in silent question. Her eyes are dry, her mouth set steady, her jaw tight. There is little revealed in her but a thrum of tension.

When Sorrow confirms that the kinwoman is correct, this is the grave, she moves toward it, her footfall near silent on the hard parked earth between the graves.

[Sorrow] There's nothing else there. Humans bring flowers to adorn the lush, parklike expanses of their grave yards, rolling hills and old old trees, marble markers crowded into the city. Sometimes they bring plastic flowers: everlasting, if slowly fading from the sun and the wind and the rain, the work of time and the elements clear. There is an irony in this.

Sometimes they bring stuffed animals, the plasticine, unnatural fur and synthetic stuffing moldering slowly outdoors, mildew eating the fabric from the inside out, except for the most indigestable of the plastic bits at the core of it, the shiny plastic thread used to whipstitch the arms onto the body.

There are no humans buried here, in the raw earth, waterlogged from the nearness of the lake. Just a handful of changing wolves and their kin.

The sun is failing now, somewhere beyond the horizon in the west. The sky is streaked with patterns of pink and orange, the edge of a bank of cumulous clouds deep in shadow except where the last rays of the sun set it on fire. The moon is rising, too. Somewhere in the east, now, low and fat on the eastern horizon. The air is so humid that there is a fuzzy halo around the moon, and her reflection in the otherwise quiescent waters of the dark lake is an impressionistic blur.

Sorrow tips her head once, confirming. That's it. That's the marker, the ash-hardened spear of driftwood, the plaque, the empty square of hardpacked earth. They gave his ashes to Maelstrom, so there is not even that dubious comfort. Just this: spare and empty, clean.

Imogen is a vibrant thing against the grays and browns of the tarmac, the industrial wasteland turned holy place. Sorrow watches her a moment, her mouth still, her body taut underneath her worn clothing, then glances away, at the lake, the reflection of the moon cast across it, giving the kinswoman a measure of privacy.

She's silent now, Sorrow.

Here, it has a different cast.

[Slaughter] She is a series of contrasts. Pale hair, dark eyes. Bright, brilliant hair. Her skin like alabaster, her eyes like midnight. Her hair, indescribable.

It is a city caern around her. She does not fit. The grey and browns, the sharp industrial edges, the decay and disrepair. Imogen a bright spot, and remote with it, as if the concrete and grey cannot touch her.

Sorrow looks away, giving her privacy. It does not matter, not really. Imogen would be the same, whether she were watched by a thousand eyes, if she were watched by one; if she were watched by none. Her expression is controlled, her body tensed as a bow-string. Her eyes lower to the items that mark the so-called grave. Not even a grave at all, merely a marker. A memory so his name won't be forgotten.

At least, for as long as the glyphs remain visible. For as long as someone who lives remembers to keep it clean and free of debris.

She sinks to a crouch, silent, and reaches out, not to caress the items, but to briefly brush away an enterprising weed, her fingers curling around it to pull it from the ground. After a moment, she gets to her feet and steps away.

[Sorrow] "I bring eggrolls sometimes." Sorrow's voice is low and controlled. It's an instrument: of a different sort and type than Imogen's, but an instrument nonetheless.

She is a storyteller; she keeps the memories of the place inside her, in her bones, under her skin, in her mind, and returns them on nights like these, when the moon is full. In an hour or three, when the sun has gone well below the horizon and night is full upon the land, the moon will be high in the vault of the sky, struggling to compete with the constant glow inside the city, but casting rich veins of silver shadow out here, where the abandoned land flows long and flat into the lake, the memory of the plains sharp closest to the expanse of the lake.

When Imogen turns away, stand up, the wilting remains of an errant weed curled between her fingers, Sorrow, who is looking at the moon and feeling her pull, tidal, in her blood, underneath her skin, within the spongy marrow of her bones, says, I bring eggrolls sometimes. It's quiet, her voice. It doesn't crack, though.

"Crumble them up, and scatter them. The birds come and eat them. Or other things." This is a story. The Skald's hands are in her pockets. They're killing hands, long-fingered, blunt-nailed, finely jointed. "The odd Coke. I figure, they won't have those things in Valhalla. He'll have to learn to drink mead." A moment's pause. Sorrow offers this sketch of the afterlife, and it is a sketch - skeletal - not with the reverence of a human believer, but rather with a sort of mournful solidity, the conviction of someone who knows the world is round because she has sailed its courses all the way around.

"Has learned, already, I suppose."

[Slaughter] She holds every muscle and ligament in perfect tension. She gives not at all, and tightens no more, keeping herself in an exact equilibrium, taut and still.

Sorrow speaks, and Imogen turns her head to look at her, her gaze reserved, remote as she looks at the Fenrir, the Skald.

"I thought perhaps I might bring somethin'," she says after a moment. "But nothin' came to mind." Her breath exhales sharply, on the edge of a scoff. "It wouldn't ha' mattered anyway."

A tight pause before Imogen tilts her head sharply back toward the marker. "Do you want a moment?" This kind of thoughtfulness in her is rare. It is in her to simply start to leave as she wishes. She would have done; if it hadn't been for the egg rolls and coke.

[Erika Alexander] ((Open?))
to Slaughter, Sorrow

[Slaughter] (it is, but we're in the caern. :( Kinfolk aren't usually allowed in the caern. [Imogen got special permission])
to , Sorrow

[Slaughter] (it is, but we're in the caern. :( Kinfolk aren't usually allowed in the caern. [Imogen got special permission])
to Erika Alexander, Sorrow

[Sorrow] Imogen breathes out, sharply. Sorrow breathes out. It's different; it's nearly a laugh, a certain release of tension that is not mirthless. The humor, though, is this remote thing, underscoring the shape of her words, the movement of them in her mouth.

"I'm good, Doc." Her hands are in her hip pockets, her narrow frame sketched out against the dark of the horizon, backlit by the glow of the low-hanging silver moon. The heat lingers here, captured by the pavement to radiate well after the sun has gone, and the air buzzes with summer insects. Here and there, the shadows are studded by the golden glow of fireflies hanging low in the air - some last gasp of courtship ritual, before death comes.

Turning away from the lake, she falls into step beside Imogen as the kinswoman turns to leave. "I don't know, though. Maybe it does matter, yeah?" Sorrow's tone is mild, her voice rich. It's not a contradiction, just slow. Musing-quiet. "My ancestors come back to me. Sometimes they speak to me. Sometimes I dream their stories. Sometimes they live in my skin, guide my hands."

The Skald has fallen into step beside Imogen. They're walking away from the graves, if Imogen wants to walk. Back through the ruins of the Caern, the warehouses and the hangers, the flat concrete buildings that look like bunkers, their original functions a mystery. Back through the ruins of the ships, rearing up from the flat lands like the himalayas out of the Tibetan plateau, sudden and jagged.

"So maybe it does matter," this is conversational, and Sorrow's voice is provisional. She says maybe as if it were a thing-in-balance, subject to weights and measures. " - some act of memory made concrete. Like an echo."

She's quiet then. There's an underlying tension. The moon in the sky, the rage in the air: but memory is the work of her moon. Writing the dead back into the world and Sorrow engages it with a bone deep seriousness that lingers in her even after - now, quiet, tense with memory and awareness of the kinswoman walking beside her.

[Slaughter] I'm good, Doc.

With that, Imogen turns away and starts away from the Grave of Hallowed Heroes. She does not look back.

Sorrow ruminates, and Imogen is briefly silent, before finally, saying quietly, simply: "I hope that gives you comfort."

She walks back toward the the caern opening, pocketing her hands in her jacket.

[Sorrow] This earns Imogen a look: dark-eyed, sidelong, the lift of her chin animal, the gleam of light across the surface of her gaze feral as they walk. Quiet, still and contained, with her hands in her pockets still and her body moving underneath, the sweep of her gait as she walks - just so.

Then, "Thanks," and she is looking way. The fencing circling the bawn, the city beyond the shadows, ablaze with light. There's a breeze from the lake, full of the scent of vegetal rot and exhaust fumes from pleasure boats out humming in the dark. Then: the ritual. Finding the rent in the face, the place where the links are split, where the barrier zippers open as she tucks her hand into the diamond weave.

The guardian is there again. Or still. It is dark and he is pulling something heave on a make-shift sledge created by lashing together an old wooden shipping palet with nylon ropes. Height of Mountains stops, silent, and gives Sorrow a hand rolling the giant tire away from the exit. He pulls the chain links back for Imogen again, quiet.

[Slaughter] This time, she exits the caern without a word. She breathes a little more easily in the open air. Out of the mystics and holiness of the Garou's sacred place. Her eyes shut briefly, before they open and she heads toward the car.

A pause at the trunk to unlock it and lift the lid. She arms herself again, and gathers the accouterments of her nicotine addiction, before walking around to the driver's side. The doors were left unlocked. No one would dare steal a car from this close to the bawn, even if they don't know why.

She starts the engine and rolls down her window. A pause.

"I appreciate this," she says; and without waiting for an answer, puts the car into reverse and pulls away from the fence, the caern, the graves, the grave.

Izzy

[Kora] The air conditioned interior of Detective Montoya's apartment building is a sharp contrast to the swampy night outside the glass and metal building. The heat has returned, and the sauna-like humidity. Domestic violence, murders of passion - or at least irritation - rise on nights like this, when the heat lingers well past sundown, and urban kids marooned in an asphalt sea long for even an errant finger of hot breeze to relieve the monotony of a long hot summer.

That's elsewhere, though. Here the glass is clean and the air is crisp, dehumidified. It is so cool that Kora - in her black t-shirt, darkened with sweat at the collar and waist, down the back - almost shivers at the first blast from the industrial a/c. Izzy received call from Kora a handful of nights ago. Maybe as much as a week or two. The Skald said, I need to speak with you. Look for me. And now, a week later. Another message: If you're home, I'll come by tonight.

--

Two hours later, halfway through the news on WGN, the security guard downstairs rings up Izzy. "There's a girl here to see you. Says you're expectin her. Want me to buzz her up?" And five minutes after that, a sharp rap on the front door of Izzy's apartment.

Knock knock.

[Izzy Montoya] She's home. Well, what passes for home now, as she's surrounded by boxes, all in some state of being packed. It's a mess, and quite frankly, driving the poor Detective's OCD tendencies crazy.

She had gotten the message, and then the second. A quick reply agreed that she would be home tonight - not even on call, which explains her mode of dress as she moves through the apartment to the phone - "Yeah, Bri. Send her up." - and answers the door after the knock. Her feet are bare, long legs too - all the way up to a pair of shorts slung low on her hips. A white tanktop clings to her lean torso, and her hair is pulled back into a simply ponytail to get it off her shoulders.

She takes a moment, and then steps back to gesture Kora inside. "Come on in. Wanna beer?"

No matter the answer, she slips into the kitchen to get one for herself, and her guest as needed, before leading the way to the couch in the corner. "Sorry about the mess." She's not, really.

[Kora] "Sure," Kora accepts the Detective's hospitality easily. Some things are important to her, and this is one of them. The creature is wearing the clothes Izzy has seen her wear from winter to spring to summer - a black concert t-shirt, PIXIES emblazoned in white letters across the front, worn jeans and old Doc Marten's. There's a black choker of braided leather around her neck, and a handful of fiber or leather bracelets on either wrist. Peeling black fingernail polish on her short, blunt fingers, evident against her hip where her fingers are curled, half in, half out of her front pockets.

Her hands stay there. They stay still against her body as she walks into the apartment, letting the door swing closed behind her, forestalling its final slam with a nudge of her foot. The rest of her moves: like an animal, like a predator, she picks her way through the boxes. It is a hot evening, and there's sweat drying on her brow, a certain gleam in her eye as she surveys the mess, as Izzy terms it.

With a sorry she does not mean.

Passingly, Kora's generous mouth ghosts into a half-smile. It is not-quite-bemused, and her dark eyes linger on the kinswoman's back as she follows her through the apartment. "Thanks."

When the beer is offered, Kora inspects the label and drinks from the bottle if that is what she has been given. She takes a glass, though, if offered and pours off the beer into the glass, careful of the head, the angle of the pour.

"Where are you going?" she asks then, lifting a chin toward the boxes.

[Izzy Montoya] She offers a glass to Kora, but drinks straight out of the bottle herself. Good beer, expensive beer. Izzy's always had expensive tastes, in the few things she indulges in. She kicks her way past a couple boxes, before flopping onto the couch, bare feet finding purchase on the coffee table. She's the picture of relaxation - but Kora can tell the lie. She is uneasy, cautious - but willing to give the Skald a chance.

For now - and it is more than Joe ever got, truth be told.

When the question comes, it's Izzy's turn to allow a ghost of a smile to pass over her lips - softer and warmer than one might expect. "John's. Though we're still arguing over whether or not I can use the stairs instead of the elevator there."

[Kora] Kora drinks from the glass. She lifts it in passing toast to her hostess. The liquid gleams in the lights of the apartment, though no more than it does in her gaze - animal then, when she lifts her chin, when her narrow body is turned, just so, her pale lashes shadowing the dark depths of her eyes. "Hmmm." The noise she makes is thoughtful, is non-committal. It lives in her throat and touches her eyes, considered, as she casts sidelong glance to take in, again, the boxes scattered about.

The debate over elevator versus stairs receives only a flick of a look back at the kinswoman, up and down.

Softly, then. Or rather, quiet, because for all her consideration and care, there is nothing soft about Sorrow. "Do you know why I'm here?"

[Izzy Montoya] She watches Kora, without bothering to hide the fact that she does. She always has been that way, and it has gotten her in trouble with more than one trueborn in her day - on both sides of the war. Not even Daniel could persuade her differently, no matter the fierceness of his beating. She is, as always, direct and unflinching.

She catches the flick of a gaze - but the Skald does not ask, and Izzy has never, ever willingly volunteered additional information of any kind, so she does not do so now.

When a question does come though, she chuckles, briefly and without mirth. "I can't say that I do. The last time you came..." she lets it end there. It was to tell her of a death - though perhaps that this meeting wasn't unexpected, or filled with necessity as it could wait a week or soe, she does not expect the same.

And she already called John, just to be sure he's alright.

"I expect this is an official visit of some sort, though, so spill it." Said with a wry grin, and without demand. She knows the other will tell her in her own time.

[Kora] The wry edge of a half-smile, when Izzy utters an order without a demand. Kora is tall and lean and nordic - her pale blonde hair is lighter from the work of the sun, and her pale skin will not hold anything more than the most basic of tans. She is kissed with sunburn across the bridge of her nose and her brow, but the burns always heal.

"Joe War-Handed has gone," Kora says this evenly. A handful of others saw her in the raw days after her Alpha left, when the last link to the spirit they sought with Kemp was broken. She was sharp, raw with anger, with this sort of feral grief that could not have any outlet other than violence.

That has passed. There is a certain discipline to her features, the curve of her mouth, the spark of her eyes. The anger is evident underneath, but only if one goes looking for it. "Karl Holds the Line challenged for Jarl, and beat him in the challenge. He left, after."

The story is not a fine one, and the kinswoman receives the barest bones of it. Kora's eyes remain fixed on Izzy's face, watching the subtle shift of expression. "I challenged Karl Holds the Line, and won. I stand as Jarl of the Fenrir in the Sept.

"And," faint, pause, the still-curve of her mouth. "therefore, as your guardian."

[Izzy Montoya] Her expression is carefully neutral as Kora begins to speak. There's a flick of a brow, perhaps a tightening at the corner of her lips when she gets the bare bones of the story. Karl challenged, and when he lost, Joe left. That is not the Fenrir way - to walk way. It's not her way. The slight expression though, is all that she spares that part of the story - a story she doesn't know the whole of, and might never know completely.

At the end though, the brow arches slightly, again. "I see." a pause, as she takes a swallow of her beer, followed rapidly by two more. "Congrats, then." and to the heart of the matter... "What does that change for me." pause. "And John."

What will be expected of them now...

[Kora] (PAUSE!!!!)

[Kora] Izzy asks what changes now. Kora’s eyes are dark and direct on the kinswoman’s face. She stands leaning against something, this hipslung postured that is defined by her height, by the way her body moves from shoulder to hip, a not-quite-elegant curve of absence, a parabola approaching its limit. The beer is in her right hand, and she lifts it to take a drink, dark eyes closing as she savors the subtle shift of flavors across her palette, the yeast in the beginning, the hops at the finish.

“I stand as your guardian in the city now, Detective. In that: nothing changes. I expect you to act as a woman of Fenris. I will not treat you as a child, and I will not coddle you. Do your work and honor your blood, and I will defend you as if you were my own mate. If another Garou offends you, bite your tongue and come to me. If a Garou is offended by you, if your dishonor yourself by word or deed, I will answer to the Nation, and you will answer to me.”

This is quiet, and straightforward. It is not pleasant. Izzy is a professional woman with an apartment, a car, a gun and a license. Kora is a homeless twenty-something who dropped out of college after two weeks and has become a literal monster. Most nights, she sleeps on the floor of an abandoned church. These nights, she sleeps alone there, the packhouse-to-be empty and echoing except for the birds she feeds in the belltower, except for the crickets infesting the overgrown greenery between the church and the street.

“I wanted to start there, Detective. I want to be sure that we understand each other on these points before I speak further.”

The creature’s dark eyes are grave and direct. They linger, sharp and watchful, on the kinswoman.

[Izzy Montoya] There is a wariness that’s primal, that’s unrestrained, unhidden – it rests in the darkness of her eyes, it rests in the way she’s deceptively slouched, in a way that looks comfortable but is far more ready than not. She doesn’t trust Kora.

But then again? She doesn’t fully trust anyone.
[save one]

But something here is different than it was with Kemp. With Joe. It’s something so simple, something oft requested and even more often ignored. Kora calls her by her title, by her name. In that, everything changes. There’s a subtle shift of weight, a slight press back into the cushions -just the slightest relaxation, before she lifts her beer and takes a long swallow. She wipes her mouth with the back of her hand, and then meets Kora’s gaze again, unflinchingly.

She wants to make sure they understand each other. The obvious… “Of course.” the subtle undertone simply that of one waiting for more.

[Kora] There is a faint twist of her mouth. The right-most corner rises. The expression would be familiar if Izzy knew Kora better. If she knew the Skald at all. Instead – it is minute, the edge of a smile that could easily bloom into something lovely, or fade into something quieter still.

“I am aware of your relationship with Detective Thornton. I don’t disapprove. Should a Garou of some other tribe challenge me to claim you or Detective Thornton as a mate, I will refuse all such challenges categorically.”

The beer is cool in her hand. The head is sparking as carbonation is slowly released, deflating, leaving skeletal bubbles burst against the sides of the glass as Kora slowly drinks it down. Her right hand is spread wide around the rim of the glass, her nails black against the reflection of light captured in the curve.

“I will not protect you from Garou of the tribe. If a son or daughter of Fenris challenges me to claim you – or Detective Thornton – as a mate, I am honorbound to accept an honorable challenge. I will not refuse such a challenge. I want you to understand that, too. So that we will go forward clear-eyed on this point.”

[Izzy Montoya] She accepts the first – who wouldn’t? But the second… that gets a reaction.

“The FU..” she snaps her mouth closed, and is suddenly in motion. What little was gained moments ago, is lost instantly. The tension is back, as is something far darker, far more intense boiling in the pit of her belly, at the base of her spine.

To the window then – where the bottle in her hand finds the windowsill somehow, and her hands the bottom of the open window, which she pushes up just that much further.
[can'tbreathe] Her spine is rigid, her shoulders tense, her breath shallow.

A moment. Two. There are far more Trueborn, far more kin, far too many mundanes that do not understand Izzy, than those who have ever made an attempt to know her. So much.. so many stories… but she tells none of them – despite the sudden onslaught of memory, of fear, of emotion wrestled into some sort of control again until she is able to turn and settle to sit on the edge of the sill, her face carefully composed, her voice carefully controlled, once more.

“I will refuse. You may not, and I’m sure most would view you as having every right to attempt to force me into such a situation should it arise. I will refuse by any and every means possible.” A beat, and the barest lift at the corner of her lips. “Just so we go forward clear-eyed on that point.”

[Kora] “You know as well as I do, Detective, that you have a choice in such matters – ” there is something gentle about Kora’s voice, now. The kinswoman’s violent reaction, her anger, the goading repetition of Kora’s own words, back at her, all call to the rage underneath her skin, deep insde her body. She holds them back; her will is stronger than her rage, and still she strives for more control. Still: there is something gentle, and there is something pitiless in her voice. There is no give in her. ” – only when we give it to you. In such matters, you have no right of refusal.”

The Skald remains still, her narrow shoulders set. Her spine is straighter, though, her chin high. Her body language is no longer soft. There’s iron, underneath. There’s steel.

“I’ll force nothing on you, though. Should the challenger win, you will be his to claim or punish, as he sees fit. This is, Detective, nothing more than that with which you have lived your whole life. I am simply being honest with you, out of respect for your blood and your name and your work.” Then, a pause. It is not quite pregnant. It is quiet, though, the young woman’s eyes fixed speculatively on the kinswoman. “And, because I have some advice for you, if you’re strong enough to hear it.”

[Izzy Montoya] She snorts. Not exactly ladylike, Izzy, but then again, it’s not altogether shocking considering her chosen line of work, and those she works with, that truth be told she would trust her skin too before any of the Tribe.

There’s iron and steel in Kora, and unsurprisingly there is the same in the kinswoman who stands before her. There’s a sharp glint in her gaze, a rebellion that’s clear as day. This is one thing they will never, ever see eye to eye on, and Izzy is content to leave it at that, for now. So she says nothing. Nothing about who may claim, or what choice she will have in the matter. She will refuse, and any who would challenge for her as mate will find themselves wishing they had not. Simple as that. Somethings are black and white, to her.

Instead, she folds her arms lightly across her belly, leaning to the side to grasp the neck of her beer bottle between her fingers, rolling the beer into her hand again.

“None of you have the first clue of how strong I am, Kora.” soft that. Almost musing, but it ends in a shrug. “Go on.”

[Kora] “If you want the tribe to look at you and respect the pairing you have made with Detective Thornton,” the advice is quietly offered. Kora’s right arm is tucked across her narrow torso, the beer in her hand half-empty now. She is loose again. The tension that wound its way around the base of her spine has eased. Or she has eased it. ” – honor your blood.”

She waits a spare moment, and a spare moment only, before clarifying. “Have a child. Garou will be more likely to honor your connection as if you were mated, if you honor your blood and have a child.” A faint pause, a spare smile ghosting across the girl’s generous mouth. “Or two. We die faster than you know. If there is not another generation, the world will die after us, and everything we fight for will be lost.”

[Izzy Montoya] “Oh for the love of..” She laughs. She has too, really. It’s ridiculous, this child – and all the other children – telling her to have kids in order to be respected. As if spawning makes one somehow worthy, as if spreading her legs is the only thing any kin has to offer the nation.

So many others have said the same thing, have proven that the only thing of worth she owns is found at the apex of her thighs. That everything she has done, all that she will continue to do is so very pointless if she does not procreate at their demand.

Idly, almost mild. “And when will you be having a child, doing your duty for the Nation, Kora?”

[Kora] “I’ve claimed a mate, Detective.” For the first time all evening, the Skald’s voice is sharper than she intends it to be. It is an instrument, pointed now – the honed edge of a blade in the hands of a feral thing. “And if you want me to consider your relationship an honorable pairing in the eyes of the Nation, you’ll heed my words. Otherwise, I wish you luck in avoiding the eye of a true born son of Fenris. I stand by my word on the other tribes.”

Her beer is nearly three-quarters gone, but Kora no longer has the taste for it. She puts it aside, on the counter or a table. Atop some handy box, filled and sealed for the move.

Reaching into her back pocket, the Skald fishes out an index card, and hands it over to Izzy. “You have my number already, I think. There’s a second number. If you cannot reach me, call that one. Trent will give me the message. I’d like to hear from you every week. Every few weeks, at least. If a strange Fenrir approaches you, direct them to me. If you meet new kin, send them to me. If you require assistance, cleansing, healing, call me. If another Garou presumes on your hospitality, call me.”

[Izzy Montoya] “As have I.” softly – but no less pointed. “You avoid the question – but I believe that it is no one’s business but you and your mates when you decide to spawn. I expect the same consideration, despite the bullshit you and yours peddle.”

She takes the offered card, and sets it atop a random box, before finishing off her beer on the way to her front door, where her hand rests on the handle, and she levels another look on the other woman.

“Assumptions are a dangerous business, Kora. You don’t know me, or anything of my life, or the choices I have made, or what I have already overcome – but I can tell you this: I am so much more than my twat.”

A beat, and she opens the door, and steps back. “If there is nothing else, I have packing to finish.”

[Kora] “In the future, Detective,” the Skald’s voice is low and controlled. It is an instrument. It is a weapon.

It is a choice she has made -

her shoulders squared now, her spine straight, the suggestion of impending violence liminal around her, like a heat haze.

- not to strike back. ” – you will speak to me with the respect I have given you. Goodnight, Detective. I’ll speak with you soon.”

[Izzy Montoya] She says nothing, at first. She watches, and she watches carefully, and then she shakes her head, slightly, the corner of her lips curling into a slight smirk, as she steps away from the door, and allows Kora to show herself out.

Respect is a two way street – but they will never see eye to eye on what it really means. The True expect to be obeyed, fucked, mated, protected, so very many thing from their kin, and the kin are taught to expect nothing at all. She has learned better, learned more – she expects more from the children that seek to rule over her life.

She says only two words – truth as she sees it, as she forever will see it. She respects the other woman enough to give her honesty.

“I have. Goodnight, Kora.”