Mrs. Washington

[Mrs. Washington] Evening. Some evening. It might be Friday; it might be Thursday. Here is the thing: it is after-hours, and the building is closed. There are other lights on, a handful. Someone left her computer running, one of the clerks; someone else left his office light on, it cuts across the corridor, sharp against the darkness. The city is trying to save money. There are signs everywhere: LIGHTS OUT! with happy-faced, light-bulb butted firefly clip art outlined in dark text against white paper to remind the city workers to turn out the lights when they leave the room; when the building is shut down for the night.

"Uh, Dr. Slaughter?" this voice mail is waiting on Imogen's office phone, the little red light blinking, blinking, blinking. " - there's this woman here. She's like, been here for two hours. Joanie told her that she didn't have an appointment and you wouldn't see her without one but she's like, still here. And uhm, I feel bad calling the security guys and I need to go, so she's here. Uhm, but like: it's Friday and I have to go home. Alright? I figure if she doesn't leave before then the night guard will kick her out when he comes through, but I guess I kinda promised her that I'd at least let you know she was here, you know, before I left, so I'm leaving you this voice - "

Click.

There's no more digital room on the message for any more of the receptionist's meandering message. By the time it is over, too - there's a knock at her office door. The knock is soft; not hesitant, but soft somehow.

[Dr. Slaughter] She is in the privacy of her office, her lab coat removed, the weightlessness strange after a day of pockets heavy with pens and other accouterments of her day to day life. Her lab coat is over the back of her chair, her suit jacket hangs from a small coat rack in the corner, propped in the space between the door jamb and the nearest wall, just barely fitting.

Her arms are bare, her skin white against the black of her camisole, against the black of the tattoo that snacks about her bicep, defined beneath her flesh.

She listens to the message, relieved for the silence of the building, for the privacy from the clerks, receptionists, her colleagues, a line tightening along her brow as the reception maunders on in her ear. Her pen is poised over a small message pad - she writes nothing, as Nina leaves her nothing of note.

The message ends, and she listens to the dead air for a moment, the frown deepening without the necessity of habit to suppress it. She shakes her head, leaning forward to replace the phone on its cradle. She is mid-motion when the knock at the door stills her. A fractional pause before she resets the receiver, a soft click as she does.

The light above her is droning softly. The office is small, closely packed with medical texts and journals, file cabinets with drawers which lock. A chair across from her has a box full of file folders, in place of a guest.

She twists in her chair, plucking her lab coat from the back, slipping it on as she calls out: "Come in."

[Mrs. Washington] The door swings open. Her visitor - the receptionist did not mention her name - but her visit is a middle-aged African-American woman. She is more than middle-aged, but she is still somewhere north of 40 and south of 60, with a round, dark-skinned face that remains largely unlined, well tended dark hair, recently curled and set in a tight, rather formal arrangement around her face. She has broad cheeks, a wide mouth, and several chins. Though she is just a handful of inches taller than Imogen, she has at least one hundred pounds, perhaps more, on the Fianna kinswoman, the bulk of her body wrapped in neat, dark clothing that is at least ten years out of date, worn and mended. Her shoes are dark brown, orthopedic loafers, and she walks with a certain restriction to her movement that suggests pain.

Arthritis. Pinched nerves. Neuropathy. Heel spurs. Some underlying malady.

Or grief.

There is a black handbag clutched under her right arm. It is large and heavy and leather. It is fifteen years old and looks it. On second look - on third, Imogen must deduce that the woman is wearing her Sunday Best for this meeting with the official world; the finest clothes she owns, scrubbed and pressed and preserved for these possibilities: for weddings and funerals. For court dates, too. For praising the lord.

"I know that girl done said you was too busy ta see me. I don't mean to be no bother to you." Her regard is direct and steady; not quite unblinking, but there is a certain underlying strength there. She walks slowly; she walks straight. She pulls the bag out from under her arm and holds it in both hands. "You was the one to see to my son. I hope - I'd like - " - and she stands there, looking at Imogen directly and evenly, the bag in her hands.

[Dr. Slaughter] After a moment, the doctor pushes her chair back, getting to her feet, the pooled tails of her lab coat coming free as she rises. She straightens the edges of it around her as she steps around the desk.

She is sleek in black, slacks, camisole, a belt with a steel metal buckle. Her attire is for every day, and yet is doubtlessly of better quality and price than this woman's Sunday best. In contrast, Imogen does not has a Sunday best. She does not attend church; her day to day clothing is as suited for a day at the office, at the court as it is a funeral - at least of the human kind.

She has not come to comfort the older woman, nor yet guide her to a seat, but she does pick up the box of file folders, setting them down, gesturing briefly for her to sit, if she so chooses.

Imogen, for her part, leans against the edge of her desk. "I only got th'message tha' yeh were here to see me, just now," she says, adroitly leaving out that the chances she would have voluntarily subjected herself to a grieving relative on a Friday night were slim.

"I'm sorry fer yer loss Mrs -" she pauses to allow the other the chance to supply the name.

[Mrs. Washington] "Washington. Mrs. Washington," the stranger supplies, nodding her dark head in thanks for the silent offer a chair. It is an offer Mrs. Washington accepts, settling her hips into the visitor's chair in front of Imogen's desk. Still holding her handbag in front of her, in her lap, Mrs. Washington looks not directly at Imogen, but over the kinswoman's shoulder, some point on the opposite wall, or some place in history, some remembered past. Her eyes are moist, but she is not crying; perhaps those are not tears swimming there anyway. Now, given the straight way she sits, the sure solemnity of her broad, round face, it is difficult to imagine the woman ever crying.

"I don't know as you 'member me, doctor," she begins, her dark eyes swinging back to Imogen, then. The kinswoman is leaning against the edge of her desk, taller now than the visiting stranger, the grieving relative come to call after hours, late on a Friday. " - but I 'member you. I was there when you come for my son." She is watching Imogen intently, now, her hands folded over her handbag with enough force to crumple it. "Ving. Irving Washington." The regard is so close and direct that she might be searching Imogen for signs of recognition. Oh, yeah. I remember that one. Except that she isn't; there's no expectatation written into the soft planes of her round face, just that reserve. "I 'spect you see alot of dead men, what you do. Him, you said he didn't kill himself."

[Dr. Slaughter] There is a brief pause, and though there had been no spark of recognition - merely a reserve to match Mrs. Washington's own, Imogen nods.

"I remember him," she says, honestly, though without the file, the truth is, she recalls it only vaguely. The memory is distinct, not in particular for the dead man, but for the police officer, his quotas and his request.

The overdose, it comes back to her. A man released from jail - or maybe that had been another victim. His mother had their pastor with them.

A tension works its way between her eyebrows, as she remembers something else as well.

"Mrs. Washington," she says carefully, "If you have questions about your son, I will be more than happy t'answer them for you, but first, I do need to ask, who let yeh back here?"

[Mrs. Washington] "One'a them assistants of yours is my sister-in-law Vergie's cousin's boy. I've been knowin' him ever since he was twelve years old. Told him I left my bus pass after I come down with my neighbor to identify her daughter." Mrs. Washington offers this explanation evenly, directly, her chin lifted to look directly back at the physician. "Are you gon' git him in trouble over it?"

[Dr. Slaughter] She studies the other intently while she speaks. She seeks a 'tell', a symptom of a lie, a cover-up. If she finds none, Dr. Slaughter slowly shakes her head.

"No," she says. 'In trouble' is relative. One can be sure that the good doctor will be speaking to Vergie's cousin's boy (whoever that is, she reflects) before the night was out. Still, he wouldn't lose his job.

"What can I do for you?"

[Mrs. Washington] There is a certain grace to the older woman's face as she watches this; it is a grace often overlooked, less physical than spiritual; less spiritual than - there are no tells on the woman's face; no signs of a lie. She talked her way into the place by lying to a boy who has a job, a good job with the city, a job that has no opportunity for advancement, no joy in it, no personal rewards, wheeling the dead from room to room, stinking of formaldehyde and paper-dry tissues, the cheap sort that leave behind a sense of wood-pulp scoured against the sky. A good job, though: with regular hours, paychecks every two weeks, some regularity, the possibility that one might move out of the high-rises into a regular apartment, two bedrooms; rent you pay yourself, with the money the city deposits into your account every week. She talked her way into the place by lying to him; endangering his job.

Then, Mrs. Washington looks away; back at the wall, holding herself back. She's quiet, nodding to herself.

"You know that cop wanted you to say he killed himself." Mrs. Washington says, evenly. " - but you didn't. I know they got 'tistics they gotta worry about. I want to know why."

She's sorry for it, too. That lingers on the surface of her face, that sorrow.

[Dr. Slaughter] She pauses before answering.

"Why he has statistics," she says, quietly, "or why I wouldn't do as he wanted?"

[Mrs. Washington] The woman's dark brown eyes flicker back to Imogen as she considers the question; as she pauses. The space is silent; there is a smell. It is not one that Mrs. Washington notices.

"That second one, is what I want to know."

[Dr. Slaughter] Her brow contracts slightly, the merest beginnings of a frown.

The pat answer comes easily to mind. Words like duty, honour, truth. Something compassionate, something to soothe an older woman's mind that there is still good in the world, even with her son gone.

The real truth is less pretty than that. There was honour there, yes, but pragmatism more. Imogen lies and falsifies data too often to do it on a whim.

She lifts a hand, pushing back a few stray strands of bright flaming hair. "I was there to find out why your son died, Mrs. Washington. Not to help some young man with his statistics."

[Mrs. Washington] "They ain't never found who done it." The woman says, and she is silent then, nodding her head. Looking away from Imogen again, her dark eyes tracking around the office as if it were a new thing. She sees the furnishings differently than Imogen, does. She sees what there is to clean; how far the trash can is from the door. How many shelves need to be dusted every week.

She sees the world through the shadow of her work, which is a weary shadow, and long. Her grief is subsumed, an undercurrent. She wears it beneath her skin, she wears it like she wears her clothes, old and worn. This is an old grief, too. It is deeper than one death; it is broader than one corpse in a lonely hotel room. It is darker than one not-suicide rescued from the oblivion of a lie into the oblivion of truth. "What I want to know is: is that a different kind of 'tistics to you, that why he died?

[Dr. Slaughter] There is a small, narrow window in her office, tucked between bookshelves and filing cabinets. It is cracked open, allowing in a small measure of a night breeze. It has also let in the smell and sound of rain, the whisper of tires, one storey below. Now it lets in a slice of light as lightning flashes in the sky. The resulting rumble of lightning.

Her head turns slightly to glance toward the window, her gaze flicking to the sill. A portion of thought separates to consider - should she shut it or not. She decides not, and turns her attention back.

To an old woman who wears grief like it were her connective tissue.

"I am aware that what I do is not a statistic for the people for whom it matters," she says finally, carefully.

[Mrs. Washington] Mrs. Washington looks up. There is no thunder in her eyes, but there is a kind of keenness when she casts that rising, upward glance. The suggestion of the storm outside does not draw her attention away. She ignores it steadily, as she ignores so many things in and of and about her life.

"I figured on him dying alot sooner than he done. When he was runnin' with them Disciples. Or when he was out of prison; when he was hooked on them drugs. I figure," Mrs. Washington continues, figuring. She is considering the shape of the life that was once in her body; that changed when it left her body, becoming frayed, full of broken threads, in such predictable ways. " - he should've died sooner than he done. Lucky he got clean. Got the chance to know Jesus."

It doesn't sound like much comfort. She doesn't say it like it was much comfort; she just offers that thought as a fact.

"Ving," she continues, " - my Ving'd been writing for the City Paper." The one homeless men and women hand out on streetcorners, demanding a dollar from everyone who takes one. The one funded by classifieds for escorts and massage parlors and psychic hotlines. She opens her purse, reaching into its cavernous depths. Pulls out a battered manila envelop, folded and refolded. "I got this in the mail after he died. He mailed it two days before. Notes for them stories he was writing.

"That detective, he wasn't interested. I don't have no one else to give them to."

[Dr. Slaughter] The keen gaze is met with a steady, unflinching one of her own.

A better person might have lied. Of course it hadn't been a statistic. Every death has meaning. A better person might have said it, and meant it.

She straightens from the desk to lean forward, taking the manila envelope between her fingers. "Was it normal for your son to mail you his notes for his stories?" she enquires, feeling the weight of the envelope as she draws it back to herself.

[Mrs. Washington] There is a minute movement of her head. "No, ma'am," the woman allows. She places her hands down on the arms of the visitor's chair and levers herself up from it, out of it. "Sometimes he mailed me the stories, sometimes when he was writing, before he submitted them he'd mail it to me. Say, momma, I am mailing this to you, don't you open it. That's my copywrite. But I never opened them. That one come after he died, so I opened it.

"If you is gonna throw that away, I'd 'preciate it if you'd give it back to me afore I go."

[Dr. Slaughter] She shakes her head slightly, "No, I won't throw it out," she says. "But I would like to take a look at it.

"How would you like me to contact you to return them?"

[Mrs. Washington] There is a moment of surprise, a certain contraction in the woman's face; the leap of nerve endings alive to pain.

"I would appreciate it if you mailed it," says Mrs. Washington, watching Imogen steadily. " - my address is on the front of that envelope there. Hard for me to git down here, since they stopped runnin' the cross-town."

[Dr. Slaughter] Dr. Slaughter nods. "I can do that," she answers, simply.

"Is there anything else I can do for you?"

Early in her career, more than once, Imogen had conversations with various forensic pathologists more senior to herself. They spoke to her about the need for compassion, or at least, the need for enough politeness to avoid complaints to her superiors. It is conversations like that which changed how she might form that last question.

From, 'Is there anything else?'
to 'Is there anything else I can do?'

Three simple words change the tone. She does not find it to be much hardship, though they fit strangely in her mouth.

[Mrs. Washington] "Don't get Vergie's cousin's boy in trouble." Mrs. Washington appears to have taken the good doctor's question seriously. Her answer is grave and direct. "He thought I was gonna hafta walk all the way home without my pass."

The handbag that had been clutched in front of her is again tucked beneath her arm, then.

"He's a good boy," the woman offers, gravely. She moves gravely, too, as if something has gone wrong somewhere inside her body; as if bits of her were broken; still running, but broken irrevocably. "Better than mine."

With that, Mrs. Washington is headed toward the door. She can, she says, see herself out.

[Dr. Slaughter] "I've already said that I won't," she answers, following Mrs. Washington to the door, ostensibly out of manners.

She can see herself out, she says, and the doctor nods, wishing her a safe trip home in lieu of a goodnight. She remains at the doorway and watches to make sure the older woman gets on the elevator. And though many floors are protected by a keycard, she watches the small lit display of floor numbers and heads back inside only when she sees it reach the ground.

She is still holding the manila envelope, filled with a dead man's writing. She turns it over in her hand before setting it down in the centre of her desk. She will begin to read the contents over the weekend.

But first, she had Vergie's cousin's boy to find.

[Mrs. Washington] TRANSCRIPT!
to Mrs. Washington

the song of the Dark

[aeiou] last time, on Chicago Dusk: Doom? ...

[aeiou]
Dice Rolled:[ 7 d10 ] 2, 4, 5, 7, 8, 10, 10 (Success x 4 at target 6)
This time, Kora's ability to harry the Devil into heaven isn't quite up to snuff. The regulars regard Kora flatly, suspiciously; and oh yes, there's still fear. The neon light is still on. Takes a moment to notice it, but Kora will, and so will Lila: that, although all the lights except the emergency lights have gone off, the neon sign still gleams, tosses its woozy luminescence across the sawdust-covered floorboards, sends the queasy pink skimming across one man's hairy knuckles, gleams on his glass. The fear they've got is reflected, but manageable, under control: they don't let her run them off.

Except for the man who'd stood, who'd questioned. Maybe he was the smart one. He looks at Kora, and she looks at him, and he's the one who would remember the most, if he were to see the kind've monsters which the blonde creatures could transform into -- and he swallows, hard. Kora says, storm's coming, best get going, and he swallows again, speaks around a clicking noise in his throat, " - maam, I don't know who you think you are - " it's respectful. "Sure ain't the little girl you look to be. But it's best to just stay put -- to just stay here and wait it out, see?"

He'd like to go. He wants to. He just can't.


Lila glanced over her shoulder when the man addressed her and Kora, but Kora: she was moving for the regulars. And she, Lila: she was going for the boy who wasn't afraid, who seemed to have a reason for not being afraid, who thought himself stained, besmirched by -- but, ultimately, safe. The lights go out, and it doesn't deter her. There is this, about Lila: she isn't human. There are moments when this isn't obvious. There are moments when it is: when she is a creature of grace, of stillness, a creature of spirit wedded to flesh, of blood and foam, who can melt from one world to the next, who can dissolve, who could tear out a throat just as easily as she could kiss a mouth -- this is one've those moments. She doesn't exude the sort of danger that Kora is exuding, but she's difficult to look away from, and she is studying the boy even as she puts a hand on the bartop, glances at the bartender, who is reaching under the bar, staring at Kora. Lila keeps watching the bartender, and says,

"Why aren't you afraid like the rest of them?" - confidental. Confide in me. Trust.

"What do you mean?" the boy says, staring at Lila's collarbone. He looks sick.

"Just what I asked," she says, gentle, and he,

"Your friend - " begins to say something else.

The door opens. Not all the way, just a little. The door peels out of its frame: the backdoor, the stockroom door -- the door near the wood table and wood chairs that are blooming with rot; there is nothing behind it but a wall of black, dense darkness. And, although the window is shuttered, although the blinds are pulled, it isn't enough to keep out the glow, which washes in patches, in stripes, through each chink [ - some kind've godamned alien abduction, an episode of X-files, the hell - ] and burns white.
[aeiou]
Dice Rolled:[ 6 d10 ] 2, 6, 8, 8, 10, 10 (Success x 5 at target 6)
[Lila: WP.]
[wolfsong]
Dice Rolled:[ 7 d10 ] 1, 1, 1, 4, 5, 6, 10 (Failure at target 6)
Kora: WP
[aeiou]
Dice Rolled:[ 6 d10 ] 1, 1, 2, 4, 6, 6 (Failure at target 6)
[Weaker Regulars: WP]
[aeiou]
Dice Rolled:[ 8 d10 ] 4, 6, 7, 9, 9, 9, 9, 10 (Success x 7 at target 6)
[Strong Regular]
[aeiou]
Dice Rolled:[ 6 d10 ] 4, 4, 5, 7, 8, 8 (Success x 3 at target 6)
[Bartender!]
[aeiou]
Dice Rolled:[ 4 d10 ] 1, 2, 5, 10 (Success x 1 at target 4)
[Boy]
[wolfsong]
The windows are shuttered; there's light. There's light within back behind them; the window is covered and locked tight, the blinds pulled sharply closed. No one looks there; none of them, except when the light comes and they cannot help but look there, direct-like, sudden, their faces flared in a sharp wash of coruscating light where it pushes through the chinks in the wood, through the faults in the wall, through the pieces of things that should be but are not there.

Kora - Kora is staring. Kora is staring, feels herself rooted in place, as if her feet were fixed to the floor and the floor were fixed to her feet; as if her joints were fused to the long bones between them, her whole body straight and rigid, her whole body wanting, immediacy, immediately - oh gods.

With a deep, abiding sense of place - with the sense memory written into her skull by ancestors long-passed-on, Kora finds her will and strength of purpose, pushes through the paralysis, the longing, the want. There's a moment, then, when she finds herself seeking out the stranger again, the strongest of them. Leave now. He had said. Go on. "Tell us what's coming. We can keep you safe if your keep your heads."

[aeiou] They've names, the regulars. They've names, and the shortest of them has a family, a daughter who just got engaged. They don't look as if they remember that they have names now. They can't keep looking away from the light and, as if they truly were one creature, puppeted by one string, they turn their heads toward the window, toward the white radiance that burns through the carefully closed blinds, that leaks inside, as if the building were a dam that was breaking, and you know what happens when a dam breaks, don't you? The water surges, there's a flood. They look toward the light, and they're clearly stricken into stone, into a terror so complete, so deep-rooted that one of them forgets to breathe, and another gulps air, and another pisses himself, just a little, so that the stink of his fear is sharp, sour-sweet, and the other just clenches her hands on the table so hard that the table starts to bite into her hands, her hands start to bleed. They couldn't move if they wanted to. They don't even look like they remember their names. And this, this is the more horrible thing: the blind yearning of their mouths, open just a little, the aching want in their terror-stricken eyes, how they all have leaned just a little toward the window, even though they can't move, and if they could, well, maybe they'd run away, flee. There's nowhere to go, but panic doesn't know that. Panic believes that there's always a way out.

Kora shucks this paralysis off only with great effort, and once she does, she turns to the stranger, the strongest. He has a name, and he looks as if he remembers it well. He looks -- not unaffected, because he's an intelligent man, and he knows that something's wrong, he's felt it himself, he's seen his friends' features twist into something obscene before when that light comes, when what comes after that light comes, he's felt it -- so, rather, he looks steady, strong, flint-unhappy, a rock. "All I know, lady, is it comes, and the government ain't gonna do jackshit. I looked online and I think it's aliens, but it feels like something else, and, Christ, it made Bob want to slit his wife's throat, and I heard he was arrested. Some sort've domestic violence thing."

The strangeness seems to have loosened his tongue. Maybe he assumes Kora's his ally, or maybe he'll just take what he can get. "What are you going to do?" he asks Kora. "Can you do anything?"

The light isn't going away. Instead, the light's burning brighter.

[aeiou] [Doom: To Regulars. How Out Of It Are You?]
Dice Rolled:[ 1 d10 ] 2

[wolfsong] [ -1 WP: Resist Pain!]

"You know," says Kora, quiet now to the guy whose tongue is loosened, who is telling her the story about the government and bob who wanted to slit his wife's throat; as he is watching his friends staring at the light that is too-bright and wrong-made, and pouring into the building. There's a tension underneath, lining her low, rich voice. She reaches into her pocket and pulls out a small disc, smaller than her palm, gets Lila's attention with a subtle tch of her tongue against the roof of her mouth and tosses the disc toward the other Galliard, flicks the disc like a frisbee across the room. Then back to the man, standing before her. " - you know how your body has an immune system, and you have red blood cells for oxygen and white blood cells to go around killing the bad stuff that gets loose in your body and tries to infect you, or make you a host for something that doesn't belong underneath your skin, or make you sick?"

She glances back at the door, at the walls, at the glow that made her feel, deep underneath, a sick, sixth sense, that reliable foreboding.

"Well," her voice is low, it is quiet, it is sharp. " - that girl and me, we're basically the earth's white blood cells. So if you hold on to your sanity, and help your friends hold on to theirs, and remember when things happen that I am what I am, and I'm going to stop that thing, and stay the hell out of my way, I'll save as many of you as I can. And clean you up, too. After."

There is a brief flare of a smile, then. It is subtle, it edges the corners of her mouth. "Your souls, I mean. I'll clean up your souls."

And if they're too far gone, I'll do you the mercy of killing you.

She doesn't say that, Sorrow. But it's there in her dark, direct eyes.

---

"Keep them out of my way."

Then, in the pin-pointed darkness, Sorrow steps away from the gentleman, looks back toward Lila and the boy who isn't scared; who is merely - something else. Wrong about this.

[aeiou] [And! Uh! L: Char+Leadership!]
Dice Rolled:[ 5 d10 ] 2, 6, 6, 7, 8, 10, 10 (Success x 7 at target 6) [WP] Re-rolls: 2

[aeiou] The bartender shudders when the white light nearly - but not quite - touches her. The bartender shudders herself out've terror, finally takes her gaze away from Kora's lean form, finally pulls out her shotgun and rests it on the bar's countertop. Does this carefully, careful, like a little girl with a flashlight afraid somebody's going to take the flashlight away, and, well, the flashlight's the only thing that's keeping the monsters in the fucking closet. Her gaze has narrowed in on Kora, again.

"Don't," Lila says, low, to the bar-tender: "You'll regret it." This isn't a threat. This is an order, followed by advice, and Lila could be Alexander re-incarnated, could be Hektor of Troy, Julius Caesar, Eleanor of Aquitaine, Elizabeth the First: they must, each of them, have had this same presence -- don't look away; just follow it. Bow, to that confidence, bow, to that surety, follow it, moths: follow, because it burns bright. "But keep your weapon at hand."

Lila half-glances toward Kora, who has clicked her tongue, and she lifts a hand, catches what Kora threw, glances at it and half-nods, her gaze bright and then once again on the boy. "Finish your sentence," she tells him, and how can he help it? He can't. "And tell me what you've done."

He does. "I wanted to be a hero," he says, lowly. "But it's no good. They don't believe. It's no good, going outside. Your friend is chasing people off, but it's inside. Look, I didn't mean to. I just -- " and he babbles, babbles something incoherent, but Lila takes from it what she needs.

Kora steps away from Kevin. Kora, who has just told him what to do. Kora, who is she who offers sorrow, and Kevin looks at her like he's seeing her, like he'll dream about her, and the dreams won't be wholly pleasant, but he nods. Yes: he nods. And Lila, just a moment after, steps away from the bar, pushing back. "Stay inside," Lila says, "Get them behind the counter, if you can."

Then she tilts her head toward the door, meets Kora's eyes. When she is at Kora's side, she says, low-voiced and smoky: "Boy says this started because he made a promise to a monster. Says the monster brings the light because he can't get under some stone. Says the stone's outside, but you can't see it until you're right on top of it, can't see it unless you know where to look, unless you walk through the trees. Says other monsters come to the light. I think - "

A pause; a half-smile, but grave. " - we owe ourselves some really awesome ale after this."

And Lila intends that they should go outside. There's no other door, just the front-door, just the stock-room door with its density of darkness. The regulars are still as statues, except for Kevin, whose body language says: I'm alert and this will be done.

[wolfsong] Kora, who has another name, who has many names, steps away from the man who is looking at her, listening intently to Lila as she offers the explanation, the beginning of the background of the story. Whatever brings the light is outside, the stone and the well and the attraction, like for like, darkness to darkness, light to light. Her brow knits neatly together and then -

"Yeah. I'm buying the first round, too."

There's a promise in that. So, it is that Kora cuts through the tables, between the regulars, until she is flanking Lila and then outpacing her, until she is at the front door; opening the front door, out into the parking lot, out into the dark night and the piney woods. Out - into the light.

Her hand is in her pocket along the way, she is quiet, readying herself. There is a subtle flare of gnosis in the air around her, some faint scent, impossible to name. She turns, in a slow arc, taking in their surroundings, surveying the immediate area. And shifts; from two-legs to four-legs, from humanskin to direwolf - if witnesses there are none.

[aeiou] There is noone outside. There are the same number of cars there were when the galliards found the bar, however it is they found it; the campers must've walked back to the reststop, or they didn't make it. There's no sign of them. What is outside: the road, the peeling-sign, and along the side of the bar, whorling through the pine-trees, white radiance spinning, cycling, circling in the same pulse [thrum] rhythm as the little bugs Kora'd noticed in the bar were circling, cycling, and it's moving, receding slowly but not slowly-enough. And there's a sound -- sound a million, a billion bugs, all skittering at once. The outside is loud with it. Where, and what, is there to attack?

A second after Kora steps outside, so, too, does Lila, shutting the door behind her. And a second after Kora takes the war-wolf shape, so, too, does Waking Dream, and then there are two more monsters drawn to the bar with some man's last name.

[-1G for Luna's Armor, yo. stam 3 + hispo 3 + survival 2]
Dice Rolled:[ 8 d10 ] 2, 3, 4, 4, 5, 6, 9, 10 (Success x 3 at target 6)

[wolfsong] Perception + Primal-Urge
Dice Rolled:[ 8 d10 ] 2, 4, 7, 9, 9, 10, 10, 10 (Success x 6 at target 6)

[wolfsong] Soak talen!
Dice Rolled:[ 4 d10 ] 2, 4, 9, 9 (Success x 2 at target 6)

[wolfsong] They are beasts in the darkness, huge, the size of small cars, the size of small ponies - beasts out of nightmares, etched back into the darkness by the nightmare of memory, the time past when the world was still and humans needed fire to keep the night away. Now they have so many more lights, but still the night comes, creeps in at the edges of things, turns the world inside out.

Sorrow she is now; Kora is left far behind, subsumed in the animal-mind, the predator-certainty of the form she wears. Sorrow swings her head toward the light, huffs. Under the light, something comes, wrong. and then swings her head again, the bugs running, the skittering sound wearing on her skin, crawling underneath her pelt. Pack there; animals or spirits, warped by what comes. We go. Small things first; then the darkness.

Then, she lopes off through the darkness, intending to cut off the approaching pack.

[wolfsong] Dex + Stealth +1 dif b/c no stealth!
Dice Rolled:[ 5 d10 ] 2, 5, 6, 7, 7 (Success x 2 at target 7)

[aeiou] [L: dex+stealth]
Dice Rolled:[ 7 d10 ] 3, 6, 6, 7, 8, 9, 10 (Success x 6 at target 6)

[aeiou] - and Waking Dream chuffs her agreement. Kora lopes through the darkness, intending to cut off the approaching pack. The Fenrir-skald is quiet, hushed: a whisper, merely, across spring grass, across spring-dirt. Lila lopes through the darkness, intending to come at them from the opposite angle. The war-wolf stays low, fog-low, quieter-than-fog. Her heavy paws do not make a sound. They're invisible.

They circle. They see. The pack -- the small pack, a loose collection of creatures thick with shadow -- is six-strong. There is something that looks almost as large as they, and hound-like, but black as pitch, shaped out've somebody's bad dream. There is something that looks like distant kin to a skunk, and its eyes are bright as the moon, and malicious. It is over-large, but there's something about the way it moves, the way it circles the rest've its pack, restlessly, restless, the way its tail almost twitches out of shape that makes it seem more've a threat than the hound-thing. There's something that distantly resembles a raccoon and something else that even more distantly resembles a wolf or a coyote. The wolf-thing has no eyes at all, look close: just sockets where the eyes should be, and where they gleam, white, it's only because of the way the light touches on a maggot, writhing there.

The sixth-thing: humanoid. Ah, yes. Humanoid, but dextrous the way water is: could move through any-thing. They're all dark with fury. The human-thing has blood in its open mouth, and is in the center. Protected. The wolf-thing leads when the hound-thing doesn't; they snap at each other, when they aren't moving precisely together. The raccoon-thing is slowest, takes up the rear.

[wolfsong] Here they are in the piney woods - scrub thing, this, hardly native - just trash trees sown quickly by some landscaping company. Maybe once upon a time someone had a christmas tree farm grown out of all proporation, the trees grown together, wild, thinned out into something like a forest. It is spring and the ground is warm. There is rain in the air somewhere, pine needles, last year's crop, beneath their paws, the sharp scent cutting through the certainty of that which is wrong.

Sorrow, low, circles; Waking-Dream, cuts a wide circuit. The pack-not-pack of wrong things snaps and surges forward, looking for blood and prey, and the two silent direwolves crouch low in the darkness. Then, the iron-furred direwolf, with the patterned black guardhairs down her back, tipping her ears, leaps in a great, diving arc, jaws open, snapping, snarling toward the skunk-thing.

[1a. BITE; 1b. BITE. Skunk-y!]

[aeiou] -- and she who offers sorrow dives at the skunk-thing, unsuspecting. Her jaws are wide and her teeth are sharp and she comes out of the dark to bring death. Meanwhile, on the otherside of the pack of wrong things (you shall not rally, you cannot flee this way), Waking Dream waits a moment, ears lifted, alert, and then she - too - sleeks toward the pack, her eyes sorrowful, sorry for these things, but her teeth and her tongue killing things, aiming for the wolf-thing. Take out the leader, one of them. Take it out and end it. But that's not all: even as she tries to sink her teeth into its flesh and rend, next second, next breath: she calms its brother, hound-thing, tries to.

[1a. BITE wolf-thing. 1b. CALM (-1 gnosis) hound-thing.]

[wolfsong] Ancestors to Brawl!
Dice Rolled:[ 4 d10 ] 8, 10, 10, 10 (Success x 5 at target 8) [WP]

[wolfsong] 1a. BITE: Dex + Hispo + Brawl + Ancestors -2
Dice Rolled:[ 11 d10 ] 2, 3, 4, 4, 4, 5, 6, 6, 6, 8, 9 (Success x 6 at target 5)

[wolfsong] Damage!
Dice Rolled:[ 13 d10 ] 1, 2, 2, 4, 6, 7, 8, 8, 8, 8, 8, 9, 10 (Success x 8 at target 6)

[aeiou] [Skunk-Thing Soak! - omfg, what the hell!?]
Dice Rolled:[ 5 d10 ] 6, 7, 7, 10, 10 (Success x 5 at target 6)

[aeiou] [PEPE LE PEU: you poisoned?]
Dice Rolled:[ 5 d10 ] 2, 4, 5, 8, 10 (Success x 2 at target 6)

[wolfsong] Soak it!
Dice Rolled:[ 8 d10 ] 4, 4, 6, 6, 8, 8, 9, 10 (Success x 6 at target 6)

[wolfsong] 1b: I CLAW YOU! +1 dif due to changing actions!
Dice Rolled:[ 10 d10 ] 1, 2, 4, 6, 8, 8, 9, 9, 9, 10 (Success x 5 at target 7)

[wolfsong] Damage!
Dice Rolled:[ 12 d10 ] 2, 4, 4, 4, 5, 6, 6, 7, 8, 9, 9, 10 (Success x 7 at target 6)

[aeiou] [Skunk-Thing Soak! - omfg, I hate you!]
Dice Rolled:[ 5 d10 ] 2, 5, 6, 6, 10 (Success x 3 at target 6)

[wolfsong] more dice!
Dice Rolled:[ 3 d10 ] 2, 5, 10 (Success x 1 at target 6)

[aeiou] [Lila: 1a. BITE wolf-thing: Dex + Hispo + Brawl -2. Diff: -1 ambush.]
Dice Rolled:[ 7 d10 ] 2, 3, 4, 5, 6, 8, 10 (Success x 5 at target 4)

[aeiou] [Damage, Damage! st+hispo+suxx-1!]
Dice Rolled:[ 8 d10 ] 1, 1, 2, 2, 3, 7, 8, 9 (Success x 1 at target 6)

[aeiou] [Wolf-thing: WTF? Soak!]
Dice Rolled:[ 6 d10 ] 1, 4, 7, 8, 9, 10 (Success x 3 at target 6)

[aeiou] [Lila: 1b. Calm Down, Yo, Hound-Thing -3 +specialty.]
Dice Rolled:[ 5 d10 ] 1, 3, 5, 7, 10 (Success x 1 at target 6)

[wolfsong] 81
Dice Rolled:[ 1 d10 ] 5

[wolfsong] (er. that is +8. not +81)

[aeiou] Lila: +9
Dice Rolled:[ 1 d10 ] 3

[aeiou] Skunk Thing: ded.

[aeiou] Hound-Thing: +4.
Dice Rolled:[ 1 d10 ] 9

[aeiou] Raccoon-Thing: +3
Dice Rolled:[ 1 d10 ] 6

[aeiou] Human-Thing: +8
Dice Rolled:[ 1 d10 ] 7

[aeiou] Wolf-Thing: +7
Dice Rolled:[ 1 d10 ] 3

[aeiou] Invisible / Shadow-Cat Thing!!!!!!! +9
Dice Rolled:[ 1 d10 ] 2

[aeiou] [Skunk-Thing: stinks. That'll be important, later.

Raccoon-Thing: 1. CLAW KORA. R1. CLAW KORA.

Wolf-Thing: 1a. BITE LILA. 1b. BITE HOUND. R1. BITE LILA.

Invisible-Thing: 1. prepare for next round.

Lila: 1a. No! I bite! 1b. NO! I bite! WP! R1: Bite wolf again. Ain't clever, we know. R2: Bite hound-thing.

Hound-Thing: 1. Bite Wolf-thing, if still alive. WTF, you biting me for! R1. Knock Lila over. R2. Knock Kora over.

[wolfsong] [1a. BITE HOUND. 1b. BITE HOUND; Rage 1: BITE HOUND; RAGE 2: BITE HOUND. **move to Raccooon if he goes down.]

[aeiou] [Human-thing.
1a. Bite Kora.
1b. Stab Kora With Fingernails of Evil.
1c. Claw Lila With Fingernails of Evil. No closing-of-distance necessary.]

[aeiou] [Human-Thing 1a. Bite Kora! -2.]
Dice Rolled:[ 7 d10 ] 3, 4, 5, 5, 7, 8, 10 (Success x 3 at target 6)

[aeiou] [DMG. 4+3-1]
Dice Rolled:[ 6 d10 ] 4, 6, 6, 7, 7, 8 (Success x 5 at target 6)

[wolfsong] Soak!
Dice Rolled:[ 8 d10 ] 1, 2, 3, 4, 5, 5, 6, 7 (Success x 1 at target 6)

[aeiou] [Human-Thing 1b. Stab! -3]
Dice Rolled:[ 6 d10 ] 1, 3, 3, 8, 9, 10 (Success x 2 at target 6)

[aeiou] [DMG!]
Dice Rolled:[ 5 d10 ] 2, 3, 7, 8, 8 (Success x 3 at target 6)

[wolfsong] Soak! Ack!
Dice Rolled:[ 8 d10 ] 1, 2, 3, 3, 6, 6, 8, 8 (Success x 3 at target 6)

[aeiou] [Human-Thing: stab Lila! -4]
Dice Rolled:[ 5 d10 ] 3, 4, 4, 4, 9 (Success x 1 at target 6)

[aeiou] [Er, claw! claw/stab. same pool! DMG]
Dice Rolled:[ 4 d10 ] 2, 3, 6, 9 (Success x 2 at target 6)

[aeiou] [Lila: soak! Dex+Hispo+3 suxx LA]
Dice Rolled:[ 9 d10 ] 1, 3, 5, 6, 7, 8, 9, 10, 10 (Success x 5 at target 6)

[wolfsong] 1a. BITE! -2
Dice Rolled:[ 11 d10 ] 1, 1, 2, 3, 5, 5, 5, 8, 9, 10, 10 (Success x 5 at target 5)

[wolfsong] Damage!
Dice Rolled:[ 12 d10 ] 1, 1, 2, 2, 2, 4, 5, 5, 6, 7, 8, 9 (Success x 2 at target 6)

[aeiou] [Hound: Soak!]
Dice Rolled:[ 4 d10 ] 4, 6, 6, 7 (Success x 3 at target 6)

[wolfsong] 1b. BITE!
Dice Rolled:[ 10 d10 ] 1, 2, 3, 6, 6, 6, 8, 8, 8, 9 (Success x 6 at target 5)

[wolfsong] Damage!
Dice Rolled:[ 13 d10 ] 1, 1, 3, 3, 3, 4, 4, 5, 5, 8, 8, 10, 10 (Success x 2 at target 6)

[wolfsong] Damage'
Dice Rolled:[ 13 d10 ] 1, 2, 2, 3, 3, 3, 5, 5, 5, 6, 7, 7, 9 (Success x 3 at target 6)

[aeiou] [Soak!]
Dice Rolled:[ 4 d10 ] 6, 7, 9, 10 (Success x 4 at target 6)

[aeiou] [Hound-Thing: 1. Yelp! Yelp! Bite wolf-thing. You were gonna bite me!]
Dice Rolled:[ 5 d10 ] 2, 2, 6, 8, 10 (Success x 3 at target 6)

[aeiou] [Hound-Thing: DMG.]
Dice Rolled:[ 10 d10 ] 1, 3, 3, 4, 4, 5, 6, 8, 8, 10 (Success x 3 at target 6)

[aeiou] [Wolf-Thing: Soak! Hey man! Didn't mean nothing!]
Dice Rolled:[ 6 d10 ] 4, 4, 4, 8, 8, 10 (Success x 3 at target 6)

[aeiou] Lila: 1a. dex+hispo+brawl -2. Wolf!]
Dice Rolled:[ 7 d10 ] 2, 4, 6, 6, 7, 9, 10 (Success x 5 at target 5)

[aeiou] [Dmg!]
Dice Rolled:[ 10 d10 ] 1, 2, 3, 3, 4, 5, 5, 7, 7, 8 (Success x 2 at target 6)

[aeiou] [...takes the no-pwnk damage roll, too!]
Dice Rolled:[ 10 d10 ] 1, 1, 2, 3, 4, 6, 8, 9, 10, 10 (Success x 3 at target 6)

[aeiou] [Wolf: Soak!]
Dice Rolled:[ 6 d10 ] 1, 3, 6, 7, 8, 9 (Success x 3 at target 6)

[aeiou] Lila: 1b. RARBITE. -3 +wp STOP HEALING.
Dice Rolled:[ 6 d10 ] 1, 4, 5, 7, 10, 10 (Success x 3 at target 6) [WP]

[aeiou] [DMG!]
Dice Rolled:[ 7 d10 ] 1, 4, 5, 6, 8, 10, 10 (Success x 3 at target 6)

[aeiou] [Wolf-soak!]
Dice Rolled:[ 6 d10 ] 1, 3, 7, 7, 8, 10 (Success x 3 at target 6)

[aeiou] [Wolf-Thing. 1a. Biting Lila! -2]
Dice Rolled:[ 5 d10 ] 1, 3, 6, 9, 9 (Success x 2 at target 6)

[aeiou] [DMG!]
Dice Rolled:[ 5 d10 ] 6, 8, 8, 9, 10 (Success x 5 at target 6)

[aeiou] [...eek. Soak!]
Dice Rolled:[ 9 d10 ] 1, 3, 3, 4, 4, 4, 4, 8, 10 (Success x 1 at target 6)

[aeiou] 1b. Biting Hound! -3
Dice Rolled:[ 4 d10 ] 3, 4, 5, 10 (Success x 1 at target 6)

[aeiou] [DMG!]
Dice Rolled:[ 4 d10 ] 3, 4, 5, 8 (Success x 1 at target 6)

[aeiou] [Hound: Soak!]
Dice Rolled:[ 4 d10 ] 1, 1, 1, 3 (Botch x 3 at target 6)

[aeiou] [Hound takes 3 extra levels of damage. Note: only NPCs can actually botch soaks in this scene. Carry on.]

[aeiou] [Raccoon: wp-to-still-claw-Kora.]
Dice Rolled:[ 3 d10 ] 2, 6, 7 (Success x 2 at target 6)

[aeiou] [Raccoon: claw Kora!]
Dice Rolled:[ 3 d10 ] 4, 7, 8 (Success x 2 at target 6)

[aeiou] [DMG!]
Dice Rolled:[ 5 d10 ] 3, 3, 6, 8, 10 (Success x 3 at target 6)

[wolfsong] Soak!
Dice Rolled:[ 8 d10 ] 2, 4, 5, 5, 7, 7, 8, 9 (Success x 4 at target 6)

[wolfsong] Rage 1: BITE!
Dice Rolled:[ 13 d10 ] 1, 1, 1, 1, 2, 3, 3, 4, 5, 7, 7, 7, 9 (Success x 1 at target 5)

[wolfsong] Damage!
Dice Rolled:[ 8 d10 ] 3, 5, 6, 6, 7, 9, 10, 10 (Success x 6 at target 6)

[aeiou] [Hound: ack don't kill me! -1 'coz of INJURY.]
Dice Rolled:[ 3 d10 ] 4, 8, 8 (Success x 2 at target 6)

[wolfsong] BITE Wolf: -1 for flank attack!
Dice Rolled:[ 13 d10 ] 1, 3, 3, 4, 5, 6, 8, 8, 8, 9, 9, 10, 10 (Success x 9 at target 4)

[wolfsong] Damage!
Dice Rolled:[ 16 d10 ] 1, 2, 3, 3, 4, 4, 4, 5, 7, 7, 7, 8, 9, 9, 10, 10 (Success x 7 at target 6)

[aeiou] [Wolf-thing: WTF, YOU TOO? SOAK.]
Dice Rolled:[ 6 d10 ] 1, 5, 6, 6, 7, 9 (Success x 3 at target 6)

[aeiou] Lila R1: Bite Wolf-thing!
Dice Rolled:[ 9 d10 ] 1, 2, 5, 5, 6, 6, 7, 7, 9 (Success x 6 at target 5)

[aeiou] [DMG!]
Dice Rolled:[ 14 d10 ] 1, 1, 3, 5, 6, 6, 7, 7, 8, 9, 9, 10, 10, 10 (Success x 8 at target 6)

[aeiou] [Wolf-thing: ack ?! I HALLPED YOU GUYS. -1]
Dice Rolled:[ 5 d10 ] 2, 3, 5, 7, 9 (Success x 2 at target 6)

[aeiou] [Wolf-thing: DED. R2: Bite Human-thing!]
Dice Rolled:[ 9 d10 ] 1, 2, 5, 6, 7, 8, 9, 10, 10 (Success x 6 at target 5)

[aeiou] [Wait wait. Take 3 suxx off that last attack on Wolf-thing. He's still dead! but it isn't quite that much overkill. Jess's dyslexia flipped 6 and 9 around when she added up damage total. Human-thing Damage]
Dice Rolled:[ 12 d10 ] 1, 1, 2, 3, 3, 4, 6, 8, 9, 10, 10, 10 (Success x 4 at target 6)

[aeiou] [Human-Thing: soak!]
Dice Rolled:[ 3 d10 ] 2, 5, 7 (Success x 1 at target 6)

[aeiou] [Raccoon R1, claw Kora!]
Dice Rolled:[ 3 d10 ] 2, 2, 4 (Failure at target 6)

[aeiou] - and she who offers sorrow is death. The skunk-thing falls, tries to poison: fails. Lila isn't half-so-lucky with her teeth, with the wolf-thing, although hound-thing feels its Rage leeched away, just a little, less angry. Then: it doesn't actually take a long time, but the wounds are many, and savage, and the wolf-thing is nigh unstoppable. she who offers sorrow stops the hound-thing, and it lies on the ground, alive, but unmoving, unable to even lift its head, its eyes glassy and blank, whining deep in its throat, jaw severed, throat torn out, bleeding, bleeding. and then the garou are a blur of motion: she who offers sorrow bites the wolf-thing, though the human-creature tore into her with its mouth, then withdrew, slashed into her side with its fingernails, a wound that still bleeds ragged. Waking Dream takes the wolf-thing down in another snap of her jaw, bone-cracks, wolf-thing, maggot-eyed moves no more, and she turns on the human-thing, moves over unmoving hound-thing to get there, wounds it a little while the raccoon-thing -- preternaturally quick, savage, furious -- hisses and tries to swipe at Kora. Misses, utterly.

[Hound-thing: incapped
Wolf-thing: dead
Skunk-thing: dead
Invisible Thing: w/ evil
Raccoon Thing: pretty okay.
Human Thing: a teensy bit hurt
Kora & Lila: a lot more hurt.]

[wolfsong] +8!
Dice Rolled:[ 1 d10 ] 6

[aeiou] Human-Thing: +8
Dice Rolled:[ 1 d10 ] 3

[aeiou] Raccoon-thing +3
Dice Rolled:[ 1 d10 ] 9

[aeiou] Invisible Thing: +9
Dice Rolled:[ 1 d10 ] 8

[aeiou] Lila: +9
Dice Rolled:[ 1 d10 ] 4

[aeiou] Human Thing: 1a: WP not to run away. 1b, if has not run away: bite Lila!

Raccoon Thing: 1. CLAW KORA AGAIN, man! It'll work!

Lila: 1a. Ack, bite Human Thing. 1b. Bite Raccoon if Raccoon manages to claw Kora -- otherwise, bite Human Thing again. R1: claw human-thing.

[wolfsong] 1a. BITE. 1b. BITE. Rage 1: BITE; Rage 2: BITE. Start with raccoon, move to human.

[aeiou] [Invisible Thing: 1. WP not to flee. If WP successful, roll You Guys Love Us And Want To Join Us Trance-Song-Thang of Your Dreams'll Be Very Bad Magick OooOOOOoo.]

[aeiou] Invisible Thing. WP!
Dice Rolled:[ 5 d10 ] 1, 1, 4, 5, 5 (Botch x 2 at target 7)

[wolfsong] 1a. BITE
Dice Rolled:[ 11 d10 ] 4, 4, 4, 7, 8, 8, 9, 9, 10, 10, 10 (Success x 8 at target 5)

[wolfsong] Damage!
Dice Rolled:[ 15 d10 ] 1, 2, 4, 5, 5, 6, 7, 7, 7, 7, 8, 9, 9, 10, 10 (Success x 9 at target 6)

[aeiou] [Raccoon: ACK nooo want live!]
Dice Rolled:[ 5 d10 ] 1, 1, 2, 2, 10 (Failure at target 6)

[aeiou] [Raccoon: X.X]

[wolfsong] 1b. BITE human.
Dice Rolled:[ 10 d10 ] 2, 3, 5, 7, 7, 7, 8, 8, 9, 10 (Success x 8 at target 5)

[wolfsong] Damage!
Dice Rolled:[ 15 d10 ] 1, 2, 3, 4, 4, 5, 5, 6, 7, 7, 9, 9, 10, 10, 10 (Success x 7 at target 6)

[aeiou] [Human-thing: Soak Soak Soak!]
Dice Rolled:[ 3 d10 ] 3, 6, 9 (Success x 2 at target 6)

[aeiou] [Lila 1a. Bite human, man! BITE!]
Dice Rolled:[ 7 d10 ] 2, 2, 4, 7, 10, 10, 10 (Success x 4 at target 5)

[aeiou] [DMG!]
Dice Rolled:[ 8 d10 ] 2, 2, 2, 5, 6, 7, 9, 9 (Success x 4 at target 6)

[aeiou] [human-thing: nooo!]
Dice Rolled:[ 3 d10 ] 2, 5, 6 (Success x 1 at target 6)

[aeiou] [Mother's Touch Kora! -1g]
Dice Rolled:[ 4 d10 ] 2, 4, 4, 8 (Success x 3 at target 3)

[aeiou] The pair of garou can hear something crashing away through the pine-forest: something that is fleeing, terrified, from the light; something that is louder than the sound of bugs, hurrying away, away from this scene (it's getting quiet [it's almost silent]) and she who offers sorrow neatly, precisely, takes the raccoon between her jaws and breaks it against the ground, savages the creature in twain, and it does not move again. she who offers sorrow is on the human-thing, the human-thing that moves too quickly to be human, the human-thing whose mouth is dripping, now, with Kora's blood, whose fingernails are caked in garou-blood, and far too long, and she tears it. Doesn't matter, though: thing still comes. Then Lila's on it: bites out its heart. Doesn't move, again.

With no immediate foes, the Child of Gaia circles, paces, prowls and rubs, sinuous, her flank across Kora's wounds, which close, knit, heal (be comforted [devotion] this is what we're for, too: this -- this shining thing; this mending). Her jaw is open, tongue-lolls out. The light is still spinning, looping through the pine trees, although it's also receding -- they're behind it, now, watching it wend its way, watching the darkness underneath, foul and slick, follow, follow, though it grows paler.

[wolfsong] Waking Dream circles Sorrow; Sorrow circles waking dream. There is a moment that shimmers; and then the wolf has a small gourd in her mouth. That scent in the air; sharper, cleaning that the foulness around them, than the blood and surely of it. Then, the gourd still head absurdly delicately in her jaws, Sorrow breaks it over Waking Dream's wounded flank.

[-1g gaia's breath!]

[wolfsong] Be healed!
Dice Rolled:[ 4 d10 ] 1, 1, 5, 7 (Failure at target 6) [WP]

[wolfsong] [AGAIN! -1g]
Dice Rolled:[ 4 d10 ] 4, 5, 5, 9 (Success x 1 at target 6)

[aeiou] And Waking Dream's flank re-knits, flesh re-kindles into something whole; blood is still in fur, in fur-coat, but whatever wound spilled that blood -- it's gone. As if it had never happened, and Waking Dream gives Kora a brief but hard, appreciative, nuzzle, and low-to-the-ground, slinks a couple of paces after the light, one ear cocked toward the sound of the escaping thing. What she says, then, is in a language no animal would understand: garou-speech, guttural, but not even quite High Tongue -- something easier for hispo, blend of high tongue and wolf-speak, You remember, she says. What do you think is a greater threat? That creature we hear, running? Or that dark you felt -- that wrong?

[wolfsong] The dark. says Sorrow who is not Sorrow, who is greater than Sorrow has ever been; than she ever will be. Who is the sum of history in the harsh north, who has a thousand names pressing in on her now, a thousand memories she can never fulfill, never sort through, never know except in flashes; a thousand lives she's never lived. Her voice has resonance, deeper, male. We go after the dark.

And then the beast whose heart and mind are an open door to the past, who has a thousand names, leaps in pursuit of the darkness underneath the light.

[wolfsong]
Dice Rolled:[ 1 d10 ] 4

[aeiou] The Dark: +6
Dice Rolled:[ 1 d10 ] 5

[aeiou] Lila
Dice Rolled:[ 1 d10 ] 1

[wolfsong]
Dice Rolled:[ 1 d10 ] 9

[aeiou] The Dark!
Dice Rolled:[ 1 d10 ] 7

[aeiou] Lila!
Dice Rolled:[ 1 d10 ] 6

[wolfsong]
Dice Rolled:[ 1 d10 ] 2

[aeiou] The Dark! Totally going, Ha, Ha.
Dice Rolled:[ 1 d10 ] 6

[aeiou] Lila: grr!
Dice Rolled:[ 1 d10 ] 7

[wolfsong] RRRR.
Dice Rolled:[ 1 d10 ] 5

[aeiou] The Dark!
Dice Rolled:[ 1 d10 ] 5

[aeiou] Lila.
Dice Rolled:[ 1 d10 ] 5

[wolfsong]
Dice Rolled:[ 1 d10 ] 2

[aeiou] Dark
Dice Rolled:[ 1 d10 ] 4

[aeiou] Lila
Dice Rolled:[ 1 d10 ] 3

[wolfsong] STAMINA!
Dice Rolled:[ 7 d10 ] 1, 1, 3, 7, 8, 8, 9 (Success x 2 at target 6)

[aeiou] Stam-In-A! (Lila)
Dice Rolled:[ 6 d10 ] 3, 5, 8, 9, 10, 10 (Success x 4 at target 6)

[aeiou] DARKNESS. wp-instead.
Dice Rolled:[ 5 d10 ] 2, 2, 2, 4, 9 (Success x 1 at target 6)

[wolfsong]
Dice Rolled:[ 2 d10 ] 9, 10

[aeiou]
Dice Rolled:[ 4 d10 ] 1, 3, 6, 9

[aeiou] [And THE DARK]
Dice Rolled:[ 1 d10 ] 2

[aeiou] They run. The Fenrir and the Child of Gaia. They run swiftly, low-to-the-ground, silent: they're hunters, predators, lethal-things, weapons, and it's their moon in the sky, their moon tugging them on, rising in their marrow, burning in the blood, urging them onward for glory -- oh, glory's sake -- for Gaia's sake, for this, because it is sweet, is it not, to fulfill one's purpose -- they hunt the dark-thing, the darkness, and the too many lives ride she who offers sorrow's back and Waking Dream starts slow, but soon, oh, soon -- half an hour's worth of running, pausing, running again, swifting onward, river-steady -- power brings her loping at Kora's side, and they pace it, pace it, pace it until they've caught up, over-shot it, where the light tangles in a circle, weaves a crown of light between a copse of trees, and the Dark:

well, it seeks to get there. The dark seeks to feed. The smell of rot is overwhelming, and there are mushrooms in the dirt, rising, malodorous -- they weren't there before the dark.

[wolfsong] The beasts pace and outpace the darkness, now. The invisible thing is long since flown, crashing through the trees, finding or making some different destruction elsewhere. Here and now, now and here the pair of direwolves churn through the soft loam of the forest floor, leap over deadfalls, surge over broken branches, lightening forked trees, following the Light and the Dark.

Sorrow-and all of her other selves skin to a half, turning, circling, snarling a warning, a challenge, a feral demand a the darkness. Stop and face me. That sort of challenge. Turn and see me. Fight me. In the midst of hte taunts, the beast huffs out a low warning to Waking Dream. The mushrooms, she says, are poison.

[wolfsong] Avoiding mushrooms! 1a. BITE DARK. 1b. BITE DARK. Rage 1: BITE DARK. Rage 2: BITE DARK.

[wolfsong] Avoiding shrooms!
Dice Rolled:[ 7 d10 ] 2, 3, 3, 5, 8, 8, 10 (Success x 3 at target 7)

[aeiou] Lila: Avoiding mushrooms! 1a. BITE DARK. 1b. BITE DARK. Rage 1: BITE DARK. Rage 2: BITE DARK. We are clever beasts, we are.

[aeiou] [Avoiding shrooms too, right?]
Dice Rolled:[ 7 d10 ] 5, 5, 6, 9, 9, 9, 9 (Success x 4 at target 7)

[wolfsong] We are clever, clever beasts. I BITE YOU! -2 dif partially inanimate.
Dice Rolled:[ 11 d10 ] 2, 2, 3, 3, 3, 4, 5, 5, 7, 7, 10 (Success x 9 at target 3)

[wolfsong] I HURT YOU!
Dice Rolled:[ 16 d10 ] 1, 1, 1, 1, 3, 3, 4, 4, 4, 5, 6, 7, 7, 7, 9, 9 (Success x 2 at target 6)

[wolfsong] pwnk rule!
Dice Rolled:[ 16 d10 ] 2, 2, 2, 3, 3, 3, 4, 5, 6, 6, 6, 7, 8, 9, 9, 10 (Success x 8 at target 6)

[aeiou] [Dark: SOAK.]
Dice Rolled:[ 5 d10 ] 1, 4, 8, 9, 9 (Success x 2 at target 6)

[wolfsong] 1b!!!!!!! I BITE YOU!
Dice Rolled:[ 10 d10 ] 2, 2, 3, 3, 4, 6, 6, 7, 7, 8 (Success x 8 at target 3)

[wolfsong] I HURT YOU
Dice Rolled:[ 15 d10 ] 2, 3, 3, 4, 4, 4, 5, 5, 6, 7, 8, 8, 9, 9, 10 (Success x 7 at target 6)

[aeiou] [Soak!]
Dice Rolled:[ 5 d10 ] 2, 5, 6, 8, 9 (Success x 3 at target 6)

[aeiou] Lila! 1a.
Dice Rolled:[ 7 d10 ] 1, 2, 2, 8, 8, 10, 10 (Success x 3 at target 3)

[aeiou] [DMG!]
Dice Rolled:[ 7 d10 ] 2, 3, 3, 4, 4, 6, 8 (Success x 2 at target 6)

[aeiou] [Dark: Soak!]
Dice Rolled:[ 5 d10 ] 1, 2, 2, 6, 6 (Success x 1 at target 6)

[aeiou] 1b. BITEBITEBITEBITEBITEMURDERIZEBITE>
Dice Rolled:[ 6 d10 ] 2, 7, 9, 9, 10, 10 (Success x 5 at target 3)

[aeiou] [DMG!]
Dice Rolled:[ 9 d10 ] 2, 2, 2, 4, 5, 8, 9, 9, 10 (Success x 4 at target 6)

[aeiou] [Dark: soak!]
Dice Rolled:[ 5 d10 ] 3, 4, 7, 9, 10 (Success x 3 at target 6)

[wolfsong] Rage 1: RAWR. CHOMP. CHOMP.
Dice Rolled:[ 13 d10 ] 2, 4, 4, 5, 5, 5, 6, 6, 9, 9, 9, 9, 10 (Success x 12 at target 3)

[wolfsong] Damage!
Dice Rolled:[ 19 d10 ] 1, 1, 1, 1, 2, 2, 3, 5, 5, 5, 5, 6, 6, 6, 8, 9, 10, 10, 10 (Success x 4 at target 6)

[wolfsong] Rage 2: CHOMP.
Dice Rolled:[ 13 d10 ] 1, 2, 3, 4, 5, 6, 7, 7, 7, 7, 8, 9, 9 (Success x 10 at target 3)

[wolfsong] Damage!
Dice Rolled:[ 17 d10 ] 1, 1, 1, 2, 2, 4, 4, 5, 5, 7, 7, 7, 9, 10, 10, 10, 10 (Success x 5 at target 6)

[aeiou] [Soak 1!]
Dice Rolled:[ 5 d10 ] 1, 7, 7, 9, 10 (Success x 3 at target 6)

[aeiou] [Soak 2!]

[aeiou]
Dice Rolled:[ 5 d10 ] 4, 5, 6, 8, 9 (Success x 3 at target 6)

[aeiou] [shame-facedly adds the roll]

[aeiou] Lila: R1. BITE.
Dice Rolled:[ 9 d10 ] 1, 2, 3, 3, 4, 5, 7, 8, 9 (Success x 6 at target 3)

[aeiou] [hurts, don't it? DON'T IT?]
Dice Rolled:[ 10 d10 ] 1, 1, 1, 3, 4, 5, 6, 7, 10, 10 (Success x 1 at target 6)

[aeiou] [pwnk rule!]
Dice Rolled:[ 10 d10 ] 1, 2, 3, 4, 6, 6, 7, 8, 8, 9 (Success x 5 at target 6)

[aeiou] [Soak!]
Dice Rolled:[ 5 d10 ] 3, 5, 6, 6, 7 (Success x 3 at target 6)

[aeiou] R2. Bite!
Dice Rolled:[ 9 d10 ] 1, 2, 2, 5, 6, 7, 7, 9, 9 (Success x 5 at target 3)

[aeiou] DMG!
Dice Rolled:[ 9 d10 ] 1, 4, 5, 5, 7, 8, 8, 9, 10 (Success x 4 at target 6)

[aeiou] [Soak!]
Dice Rolled:[ 5 d10 ] 2, 2, 5, 5, 6 (Success x 1 at target 6)

[aeiou] Darkness: WAH. STOP HURTING ME. 1a: Kora, you love me. LOVE me. You want to make sweet babies with me. 1b.: Lila. You want to GIVE YOURSELF to me. Plunge yourself RIGHT DOWN MY THROAT. 1c: CALL FORTH MORE MUSHROOMS.

[wolfsong] [Kora: will spend WP to resist call of the Dark if necessary! Avoiding shrooms! 1a. BITE; 1b. BITE; 1c. BITE Rage 1: BITE

[aeiou] Lila: the same! Avoid shrooms! 1a BITE. 2a BITE. R1: you know what? claw.

[aeiou] Dark. 1a. Come to me, Kora. Burn your starry crown.
Dice Rolled:[ 9 d10 ] 2, 2, 4, 4, 4, 5, 6, 8, 10 (Success x 3 at target 6)

[wolfsong] Current WP
Dice Rolled:[ 4 d10 ] 1, 3, 4, 5 (Botch x 1 at target 6)

[aeiou] Dark. 1b. My dark angel, Lila!, I've tried I can't get over.
Dice Rolled:[ 8 d10 ] 1, 1, 2, 2, 3, 4, 4, 10 (Failure at target 6)

[aeiou] Lila: Ha, ha!

[aeiou] Dark: RISE, MUSHROOM MINIONS.
Dice Rolled:[ 10 d10 ] 1, 3, 4, 5, 6, 8, 8, 10, 10, 10 (Success x 5 at target 6)

[wolfsong] Dex + Ath! Avoiding mushrooms!
Dice Rolled:[ 7 d10 ] 1, 4, 6, 8, 8, 8, 9 (Success x 3 at target 8)

[aeiou] [Avoiding Mushrooms!, yeah? right?]
Dice Rolled:[ 7 d10 ] 1, 2, 2, 5, 7, 8, 9 (Success x 1 at target 8)

[wolfsong] 1a. Kora struggles with WP to avoid the song of the Dark!
1b. Kora again struggles with WP to avoid the song of the Dark!

- she is becoming enraged by her weakness!

[aeiou] Lila. 1a.
Dice Rolled:[ 7 d10 ] 4, 6, 6, 7, 7, 8, 10 (Success x 7 at target 3)

[aeiou] [you are hurt!]
Dice Rolled:[ 11 d10 ] 3, 4, 6, 6, 6, 7, 8, 8, 8, 9, 10 (Success x 9 at target 6)

[aeiou] [aaa soak.]
Dice Rolled:[ 5 d10 ] 1, 6, 6, 9, 9 (Success x 3 at target 6)

[aeiou] 1b.
Dice Rolled:[ 6 d10 ] 1, 3, 3, 6, 7, 9 (Success x 4 at target 3)

[aeiou] [dmg!]
Dice Rolled:[ 8 d10 ] 1, 4, 4, 6, 6, 8, 8, 10 (Success x 4 at target 6)

[aeiou] [soak!]
Dice Rolled:[ 5 d10 ] 2, 2, 3, 8, 10 (Success x 2 at target 6)

[wolfsong] RAGE! RAWR!
Dice Rolled:[ 13 d10 ] 1, 2, 6, 6, 7, 7, 8, 8, 9, 9, 10, 10, 10 (Success x 10 at target 3)

[wolfsong] Damage!
Dice Rolled:[ 17 d10 ] 1, 1, 2, 2, 2, 2, 3, 4, 5, 5, 5, 6, 6, 6, 9, 10, 10 (Success x 4 at target 6)

[wolfsong] pwnk rule!
Dice Rolled:[ 17 d10 ] 1, 1, 2, 3, 4, 5, 5, 6, 6, 7, 7, 8, 8, 8, 9, 10, 10 (Success x 8 at target 6)

[aeiou] [soak! RAR!]
Dice Rolled:[ 5 d10 ] 4, 6, 7, 10, 10 (Success x 4 at target 6)

[aeiou] Lila R1: CLAW.
Dice Rolled:[ 9 d10 ] 1, 2, 2, 4, 5, 7, 10, 10, 10 (Success x 3 at target 6)

[aeiou] [erk, wait. forgot! to -2 from diff. re-rolling!]
Dice Rolled:[ 9 d10 ] 1, 1, 2, 3, 3, 5, 6, 8, 9 (Success x 2 at target 4)

[aeiou] [DMG!]
Dice Rolled:[ 6 d10 ] 1, 1, 5, 7, 9, 10 (Success x 1 at target 6)

[aeiou] [Dark: SOAK.]
Dice Rolled:[ 5 d10 ] 1, 1, 4, 6, 7 (Failure at target 6)

[aeiou] Dark: 1a. rise up! get high! wave-crest tsunami of dark! 1b. CRASH onto garou/swallow 'em. 1c. keep.

[wolfsong] [ Avoid mushrooms! 1a. BITE; 1b. BITE; 1c. BITE; Rage 1: BITE]

[aeiou] [Lila. Avoid mushrooms! 1a. BITE. 1b. BITE w/ WP. Rage 1. Bite-bitebitebitebitebitebitebitetenthousandtimesbite. Or once.]

[aeiou] [Dark: How Tall Do I Get? Scale 1 - 10?]
Dice Rolled:[ 1 d10 ] 8

[wolfsong] 1a. BITE!
Dice Rolled:[ 10 d10 ] 1, 1, 2, 3, 3, 5, 5, 8, 9, 10 (Success x 5 at target 3)

[wolfsong] Damage!
Dice Rolled:[ 12 d10 ] 2, 2, 3, 3, 4, 4, 6, 8, 8, 9, 9, 9 (Success x 6 at target 6)

[aeiou] [SOOOOAK. I ANGRY.]
Dice Rolled:[ 5 d10 ] 5, 6, 7, 9, 10 (Success x 4 at target 6)

[aeiou] 1a. Bite!!!
Dice Rolled:[ 7 d10 ] 2, 5, 6, 8, 8, 8, 9 (Success x 6 at target 3)

[aeiou] [dmg!]
Dice Rolled:[ 10 d10 ] 2, 2, 2, 4, 4, 4, 9, 9, 10, 10 (Success x 4 at target 6)

[aeiou] [soak!]
Dice Rolled:[ 5 d10 ] 1, 3, 6, 6, 8 (Success x 2 at target 6)

[aeiou] [Dark: How Fast Do I Fall? on a scale of 1 - 10. 10 being REALLY FAST. 1 being - slow, slow inexorable descent. ]
Dice Rolled:[ 1 d10 ] 6

[aeiou] [Dark: SMOOSH.]
Dice Rolled:[ 8 d10 ] 3, 3, 5, 5, 6, 6, 9, 10 (Success x 6 at target 5)

[wolfsong] Str + WP
Dice Rolled:[ 9 d10 ] 1, 2, 3, 3, 4, 9, 9, 10, 10 (Success x 3 at target 6)

[aeiou] Str+WP
Dice Rolled:[ 10 d10 ] 1, 2, 2, 3, 5, 8, 8, 8, 9, 9 (Success x 4 at target 6)

[wolfsong] 1b. --------- BITE -4 for split, -3 for SMOOSH.
Dice Rolled:[ 6 d10 ] 4, 5, 7, 9, 10, 10 (Success x 6 at target 3)

[wolfsong] Damage!
Dice Rolled:[ 13 d10 ] 1, 2, 3, 3, 3, 5, 5, 6, 7, 7, 7, 9, 10 (Success x 5 at target 6)

[aeiou] [soak!]
Dice Rolled:[ 5 d10 ] 5, 6, 7, 8, 10 (Success x 4 at target 6)

[aeiou] 1b. -2 for the smoosh!
Dice Rolled:[ 5 d10 ] 3, 4, 5, 6, 7 (Success x 5 at target 3)

[aeiou] [DMG]
Dice Rolled:[ 9 d10 ] 1, 2, 3, 3, 5, 6, 8, 8, 9 (Success x 3 at target 6)

[aeiou] [soak!]
Dice Rolled:[ 5 d10 ] 1, 2, 7, 7, 9 (Success x 2 at target 6)

[aeiou] 1c: I keep you! Guys, stop fighting me.
Dice Rolled:[ 8 d10 ] 1, 2, 2, 3, 5, 5, 9, 10 (Success x 1 at target 6)

[wolfsong] 1c. -5 split! -3 SMOOSH.
Dice Rolled:[ 5 d10 ] 3, 6, 7, 8, 10 (Success x 5 at target 3)

[wolfsong] DAMANANANANANGE!
Dice Rolled:[ 12 d10 ] 1, 1, 1, 2, 3, 4, 5, 6, 7, 7, 7, 10 (Success x 2 at target 6)

[wolfsong] DAmMANANANANGE'
Dice Rolled:[ 12 d10 ] 2, 2, 4, 5, 5, 8, 8, 9, 9, 10, 10, 10 (Success x 7 at target 6)

[aeiou] [soak!]
Dice Rolled:[ 5 d10 ] 1, 4, 6, 7, 10 (Success x 2 at target 6)

[wolfsong] RAGE -3 for SMOOSH.
Dice Rolled:[ 10 d10 ] 2, 4, 4, 5, 6, 7, 8, 9, 9, 10 (Success x 9 at target 3)

[wolfsong] chomp chomp I HURT YOU!
Dice Rolled:[ 16 d10 ] 1, 2, 2, 2, 2, 3, 4, 4, 5, 5, 6, 6, 6, 8, 10, 10 (Success x 5 at target 6)

[aeiou] [noooooo! i soak!]
Dice Rolled:[ 5 d10 ] 2, 2, 3, 4, 10 (Success x 1 at target 6)

[aeiou] Rage -2 for smoosh!
Dice Rolled:[ 7 d10 ] 1, 3, 3, 4, 9, 9, 10 (Success x 5 at target 3)

[aeiou] [dmg!]
Dice Rolled:[ 9 d10 ] 1, 1, 3, 5, 8, 8, 8, 9, 10 (Success x 3 at target 6)

[aeiou] [monster -1...soak?]
Dice Rolled:[ 5 d10 ] 3, 6, 6, 8, 8 (Success x 4 at target 6)

[aeiou] Dark 1. FLEE.

[wolfsong] 1a. CHASE if necessary. OTHERWISE BITE. 1b. BITE. 1c. BITE. Rage 1: BITE

[aeiou] Lila: same as Kora, man! Galliards are smart! And avoid mushrooms.

[aeiou] Dark: How Fast Do I Flee?
Dice Rolled:[ 1 d10 ] 1

[wolfsong] BITE!!!!
Dice Rolled:[ 10 d10 ] 2, 3, 4, 4, 6, 6, 8, 9, 9, 9 (Success x 9 at target 3)

[wolfsong] Damage!
Dice Rolled:[ 16 d10 ] 1, 2, 2, 3, 3, 4, 5, 6, 6, 6, 7, 7, 7, 9, 10, 10 (Success x 8 at target 6)

[aeiou] [Death Song]
Dice Rolled:[ 8 d10 ] 1, 3, 5, 6, 7, 7, 9, 10 (Success x 4 at target 6)

[wolfsong] WP!
Dice Rolled:[ 4 d10 ] 3, 6, 8, 10 (Success x 3 at target 6)

[aeiou] WP
Dice Rolled:[ 5 d10 ] 1, 5, 7, 9, 10 (Success x 2 at target 6)

[wolfsong] Soak!
Dice Rolled:[ 8 d10 ] 2, 3, 3, 6, 6, 6, 8, 8 (Success x 5 at target 6)

[aeiou] Soak!
Dice Rolled:[ 9 d10 ] 2, 3, 3, 3, 4, 7, 8, 8, 10 (Success x 4 at target 6)

[aeiou] They kill.

The galliards kill. There is no blood for them to taste. There is nothing hot, nothing sweet -- Kora's shame, perhaps, when she finds herself stricken still; immobilized by the need to fight with her desire, while, beside her, the Child of Gaia is unmoved, untouched -- that floods their throats and paints their tongues. What they do taste is rank, wet -- yet tenuous, cold smoke, fog, it fills their jaws, gives their teeth purchase each time they tear at the Dark That Grows, the Dark That Stains, the Dark That Taints and Calls to What Is Tainted, sings so sweetly corrupt, wishes - oh, so! - to feed on the [fading (dying)] light. More rot flowers out've the ground, difficult to avoid, and yet they manage -- yet, they are agile, these killing creatures -- and there is poetry in that. This is a formidable foe, and though they strike again and again -- strike true, strike strong -- it is unmoved.

Until. And then. Then the dark rises: lifts itself, bulks itself up; rises and rises, until it encompasses the tops of the trees, blots out the stars, the galliard's moon which gleams somewhere behind the clouds, a dull filtering of ashy luminescence -- swallows all that, and they can feel the weight of it as it falls, before it falls, as it crushes them toward the ground, snaps at their spines, presses their heaving chests into the dirt. Then, oh, then: they push back, strength and will and no you will not, stand as tall as they might, savage it again although they're within the dark, now, swallowed whole by it, within its belly, in danger of being forced to wander the four chambers of its lightless heart --

and then they bite. Again, again. Kora savages it so that a rent is made visible: the sweet air, the light-touched air -- Lila's teeth find purchase, slide away, and the dark -- the dark lifts, lifts itself up, smoke, slow, ponderous, and it means to flee,

but Kora bites it down, and thus

it dissipates, un-tangles and fades as it goes. The woods -- they're in the woods, now -- are silent. Quiet. No sound, but their own breathing. No sound at all.

[wolfsong] They are left alone in the darkness that is not Darkness, looking at the ring of light; which is a door or a pathway; which is a slipknot. Which is something they should not touch, says Sorrow-who-is-more, quiet in that speech that is neither wholly Garou nor fully lupine, to her fellow Galliard.

There is much to be done. They have rites to do, and Sorrow lives within the minds of her ancestors, brings them with her as they harry through the forest looking for a branch of willow, looking for clean, cool water. Looking for the ritual implements necessary for these things to be made whole, to be purified; looking to excise the foreign body, the cancer cells bubbling up from the ground, all poison, the wrongness in the dark.

The regulars, Kevin, the people huddle up in the bar hear, distant, the howling of wolves, again and again and again, baying against the darkness to frighten away the Wyrm. They cleanse the light and the poisoned ground, the corpses of the savaged animals, made wrong by the darkness. They cleanse the earth beneath their feet; and each other, most like, with Darkness in their mouths, that ashy splendour, that livid need for it, coiled up inside them perhaps, dark and seeded. And so: they circle widdershins, reinact the ritual again and again until the woods have been cleansed and the darkness expunged -

- and then they go back to the bar, humanskinned, relying on the darkness to disguise the spatter of blood on their clothes. The regulars are huddled, the fear and longing sharp in the air, the scent nearly palpable, so strong has it become. Kora finds Kevin and Lila finds the kid and they tell them: they tell them that the monster is gone, the aliens banished, or at least the dark part of it, written out of existance, into memory. They tell Kevin and the boy, the boy and Kevin separately, and then they have a beer, on the house - "no one leaves," pause, "until we finish theses" and then, and then they tell everyone to lock the doors and shutter the windows and don't look out.

There is one more cleansing to be done. This time the howling of wolves so close is unmistakeable, but for some of the regulars with a hard kernals of darkness in their souls, something eases, something curls back, something sets them free.

---

Later.

"Maybe we should've had two beers. That howling's thirsty business."

something's coming

[aeiou] There is a bar outside've Chicago down a highway and another road and the bar's got some man's last name. Just like a hundred others. Thing about this bar is this: it's old, and it's splintered, and it shelters down the way from a reststop where the weary American vagabond in his or her truck or her or his camper can rest their weary bones. Thing about this bar is also this: it lurks below a big ol' sign with an old advertisement for Whole Heart Farms peeling away, and beneath the peels, meticulous grafitti, done only in black, the many variations of black that weather'll make out've whatever man-colored thing is cast up. There's a neon sign in the window, and it does not say open. Whatever it says is obscure, illegible and unreadable; it might be the man's name, or the name of a beer, or just the last neon sign that the neon sign makers had in the factory the day the bar's owners got there, desperate, just desperate, to have a neon sign. The neon is radiant pink, and it gives people's eyeballs a strange sheen. Behind the bar, there is a line of pine trees that becomes something approaching pine woods. This is, to the citygoer, practically wilderness. This is, to the suburbanite, practically wild -- and truly, it is an American sort've place, an American sort've wilderness.

Lila told Kora -- perhaps they'd been at the caern, at the graves; perhaps they'd been at the wyrmpole, at the glory-tree; perhaps they'd been on the street, loitering; maybe even Lila'd been hitching, her thumb out -- about this place. About their ale, about their beers: their selection all about Trappist monks and beer snobbery, all about experimentation and cool dark cellars and surprise to find it out here in the middle of nowhere.

Thing about this bar is this: there's something wrong. It's in the air. It's in how afraid everybody is, or was, even before the garou got there. It's in the way their eyeballs catch, reflect, neon radiance.

[wolfsong] Maybe it was the woods she'd wanted; near enough to woods, away from the sheen of the city, away from the building and the corridors between them, away from the scent of the lake, which becomes pungent some warm spring days, not with the promise of growth but with the kind of rot that happens to wild places near people.

The lake is still wild. The lake is still, sometimes, too. Tonight, though - tonight, the lake and the buildings and the city - are gone, left behind, that sort of radiant glow against the horizon. Sometimes, when she was a child, living in this suburb or that suburb, sometimes, when she was a child, Kora woke up and saw that glow and thought: nuclear. war. - on winter nights, when the snowpacked against the ground reflected the orange glow packed against the sky back at itself. That is what the sheen of the pink neon sign says to her.

Nuclear. War.

Her spine prickles. They are here; who knows how they got here. Kora does not know how to drive; does not own more than can fit into a backpack. Does not own a car, assuredly. Still, here they are, Kora is telling a meandering story that is a sort of thing about grief or death. It starts this one time and isn't a fine story or a good story or a neat story - it's just one she is sharing, quiet, thinking about the Trappiest beers and how she really does, on the whole, like the idea of blueberries and hops together, but prefers the wheat beers, the Hefeweizens, she tells Lila, which always taste like bananas, underneath.

" - and then, in Bamberg, there is this smoked beer, yeah? And they still serve it, but basically the tradition started because some brewery burned down and they drank the beer anyway."

Inside the bar, she is saying this, low. People are wrong here.

What will she see?

[wolfsong] Per + Alertness!
Dice Rolled:[ 6 d10 ] 3, 7, 8, 9, 9, 9, 10, 10 (Success x 7 at target 6) Re-rolls: 2

[wolfsong] Int + Occult
Dice Rolled:[ 4 d10 ] 1, 3, 5, 5 (Success x 1 at target 5)

[wolfsong] Ancestors!
Dice Rolled:[ 4 d10 ] 6, 6, 8, 9 (Success x 4 at target 6)

[aeiou] [And Lila: Per + Alert, yo.]
Dice Rolled:[ 5 d10 ] 1, 1, 6, 6, 8 (Success x 1 at target 6)

[aeiou] They got there, somehow. Luck and charm and determination, maybe. They each possess these things, and Lila -- Lila is listening to Kora's ramble-story, her friend-story, and her mouth is curving, her expression gleams when she glances toward the Fenrir, says, "Ha. I like that. I like that a lot. Drink down things that've burnt because burnt things are still good, and then you've got the smoke inside you, and -- and I like that a lot. I half-wish," she says, mouth still quirked, "that you'd travelled with me." And they're inside, and speaking low, and Lila's giving the place a wide-eyed glance, her thumbs easily finding the beltloops of her jeans.

What won't Kora see?

Kora sees the bartender, a woman with hair that gleams brassy in the bar's low-light, owl-light, hair that gleams like brass knuckles, ready to bloody some sucker's mouth. Kora sees the bartender's tattoo, a parrot which flowers out've her open-blouse, and Kora sees the age footing around the bartender's eyes, and Kora sees the menu, which is indeed replete, interesting, select, and she sees the way the bartender keeps glancing toward a window, the shutters pulled closed, the blinds drawn, as if she expects something. No: as if she dreads something, as if there is some named dread thing that is going to come through the window. That's the way humans look at garou when garou can't control their Rage, when a garou has nothing tying them howsoever tenuously to the [promise (we're kin)] warmth of humanity. Kora sees the woman touch her hands beneath the bar over, over, and Kora sees the shotgun the woman's keeping there.

Kora sees the group of regulars sitting in a corner, all together, and she sees that two of them are armed, but armed with human weapons. Kora sees that they aren't looking at the window. Kora sees, in fact, that they never look at the window, even though they've placed themselves so that the window is directly in their line of sight, and Kora sees that they don't look at the bartender either. Don't meet anybody's gaze except each other's, and then briefly but intensely, as if they're just checking to make certain that something's there, some resolve, some shared thing, before the sight of it shames them enough that they can't take it anymore.

Kora sees the teenage boy, sitting in the corner, hair as brassy as his momma's, a book open and a glass of not-beer and not-ale by his elbow. He's texting. Kora sees that the lights begin to flicker, evenly, as sure as any message, in the backroom: she marks the staccato beat of light against shadow against the barroom gloom, and she notices, although it's such a slight difference, such a small little thing that it's likely she is the only one who does, the pulse that goes through the music playing from an old jukebox, a minuit change in volume: it pulses each time the light flickers in the backroom -- the door to the backroom is behind the bartender; is off to the side of the bar, in an unused corner.

Kora sees the two men -- in their thirties, toward their forties -- who are seeing the two garou women as if they'd like to see a lot more of them. There's nothing there but human constancy, human attraction; they look like they're campers, on their way to some fishing hole, some secluded place. They look like they've got wives, or commitments.

And Kora, Kora sees the impression of a face in the sawdust floor, which doesn't so much disappear when one of the committed campers gets up and walks across the tiny space to the jukebox, as re-arrange its expression.

[wolfsong] "I traveled," Kora says, quiet, as she is walking into the bar and looking at the bartender and looking at the regulars who are not looking at the window. She is seeing them the way she sees things: which is as a thing apart, as a person who looks rather than a person who is seen. This is how she was all those years before she changed; this is how she has been, always, after. Except sometimes, some odd times, some times when she is seen, and then she looks up, not startled but alive, in a different way, " - before." They both know what she means. "Now for me it's about standing in one place, you know - vanguard and all that."

Lila knows Fenrir stories. She knows what that means. Defend this thing, fight for this place, keep fighting until you die. They are pitiless, the Fenrir. They cannot afford pity. Kora doesn't invite it. She does allow, though, " - but," faintly, that is something she misses. There is a picture in her hip pocket folded in half and half again. "yeah. Me too, sometimes."

It would be different; to see the world like this. To see this world.

Instead the bar, though: things are different. People are armed, and touching guns. The kid and the face in the floorboards. "Hey," Kora says, quiet, looking up at the campers who are looking at them with a flick-blank look she perfected during years of traveling, alone. She touches Lila's shoulder, lightly - points, cool and sure. The bar. The window that is closed. That people are not looking at. She looks, pulls Lila's attention to it with a touch and a lift of her chin, then flashes a look from the bartender to the son, to the backroom door. "C'mon." Inside the door, wary, alert, she begins across the bar, not-looking at the campers, headed toward the end of the bar closest to the closed door.

[aeiou] This bar with a man's name isn't the kind've bar where they greet you by name unless they actually know what the fuck it is. This bar with a man's name isn't the kind've place where the bartender gives a rousing cheer just because a couple've customers, a pair of blondes, come in to buy. This is the kind've place where fear and expectation are so thick in the air, that -- to the sensitive -- it's a lot like drowning in it. A lot like being surrounded by the sound of deadgone voices, ghosts in the blood. Kora sees things. Kora sees bugs crawling in the sawdust: little, tiny mites. Sees that they're crawling in circles, the same little, tiny, hard-to-discern patterns the whole floor over, with a precision that wyld (wild) things just don't have.

Kora knows things, too. Knows them the way she used to dream ancestor-dreams before she Changed for the first time. Knows them without having learned or studied or taken the time: knows them because of some long-dead ghost in her blood, somebody watching her progress, expecting her to be glory, a clamor of knowledge. Knows this, then:

That she (not-Kora [maybe not even a she]) has seen this before, seen something so similar that -- she knows in the back of her throat that soon there'll be a gleaming, a light; knows that the light won't be foul, but it'll be attracted and attract itself to foulness; she'll know that it'll circle a hole between spaces, between days -- knows, with Kora-self, stories about Rip Van Winkle, about waking up with a year gone by, about disappearing somewhere for a day, finding a hundred years'd gone by. Kora knows, knows that these people -- especially the weaker ones, the ones with less willpower, less stubborn go-to -- will be affected when they see it, that the light, what it's going to follow, will wash against them like poison. That it'll work, real slow, until it's too late -- until they die, or change. She's seen this (not Kora, someone else; but Kora knows) before.

By the door, that far end of the bar, there's a table for two. The chairs are mismatched; one of them is rickety. The chair closest to the door looks -- and Kora sees this, too -- rotten. The wood that's nearest that door: it's got lichen, mold, beginning to bloom through the grain -- and maybe noone's noticed because of how dim it is in the bar.

Hey, Kora says, and points out the bar, the windows, the backroom door. And C'mon. And Lila will catch Kora's eyes, nod slightly; lift her hand, tender a lock of shining hair behind an ear, stay beside Kora, close enough that, for a moment, their hips brush. These women aren't women at all -- they're wolves. And they aren't wolves at all -- they're women. And they can't be one thing or another, so they're this: eldritch, creatures that belong nowhere, except, perhaps, in moments like these -- following the smoke of some dark thing.

"What do you think," Lila says, when they're near the table. Her eyes have flicked to the bartender, and then to the bartender's son, who is staring at Lila and Kora with eyes that are wide and green as mint icecream.

[wolfsong] "I think," it would be easier if they were packmates; able to speak silently, able to know where the other is, in time and in space. Her pack is distant now, but she can feel them, can feel the directional pull that the spirit-ties they share gives her. They are out there. " - that I've seen something like this before. That I know what's coming. Look." The pattern of bugs in the floor, she points that out, pulls Lila's attention from the boy to the bugs, to the movement of things in too-predictable ways, like a rite, like a ritual.

They are standing by the bar, by the table, which is riddled with rot. She does not sit down; she looks at the place where the wood is failing, remembers what the wyrm was before it was corrupted, the eater-of-the-dead before it became eater-of-souls. "Whatever's coming will kill them; or worse. How many do you think we can harry from this place before the worst comes?"

She's standing close to Lila, neither woman nor wolf; both, more. She's standing close to Lila, looking no longer at the boy, but at the men, who are ordinary. Campers. Looking directly at one of them, a stare that is decidedly not come hither.

[wolfsong] Charisma + Intimidation + 1 (totem!)
Dice Rolled:[ 5 d10 ] 5, 5, 6, 8, 9 (Success x 5 at target 4)

[aeiou] [...i'm not... uh, uh. scared of ... you.]
Dice Rolled:[ 4 d10 ] 1, 1, 4, 7 (Failure at target 6)

[aeiou] [And! Lila Perc+Emp: Mom & Boy.]
Dice Rolled:[ 8 d10 ] 2, 2, 4, 5, 7, 8, 8, 8, 10 (Success x 5 at target 6) Re-rolls: 1

[aeiou] [Regulars: They get a collective: Perc + Alertness]
Dice Rolled:[ 7 d10 ] 1, 1, 2, 3, 6, 7, 10 (Success x 1 at target 6)

[aeiou] [Bad Shit: starting strong?]
Dice Rolled:[ 1 d10 ] 10

[aeiou] [...yes. yes it is.]

[aeiou] The camper Kora looks at looks back at Kora. Maybe he thinks, This is it. Maybe he looks at her, and meets her flat, blankeyed stare and thinks: Now's the time. Maybe he has a chance to think something like that before whatever's in her stare, whatever is encased in her skin, whatever secret her bones hide, becomes too much for him, crawls up his spine and sets his teeth on edge, makes him blanche, grabs him by the throat: the kind've fear you get when you suddenly think, I'm not alone. There's something behind me, and it means to do me harm. Maybe if he were righteous, he wouldn't be so frightened, but Kora: somehow she becomes sleek, deadly, dangerous -- shows a little bit of what she can do, while showing nothing. And the camper moves away from the jukebox quickly, not looking again at Kora, and he holds a quick conference with his friend. He can feel Kora's eyes on him still, whether they are or not, and he leaves. It's a sudden departure, and one of the regulars who isn't looking at the back door notices this, and frowns over toward Kora and Lila.

Lila is studying the bartender, is studying the boy, although when Kora asks her how many of them she thinks they can together harry out of this place to safer grounds, she says, "That boy, there. He feels guilty, but he isn't afraid like the rest. He's just -- he feels like he did something wrong; like he can't be harmed for it, but maybe he should be."

The two campers depart, and Lila half-smirks [somehow, this, too -- is radiant; is dreamily amused]. Low. Vibrant. " - and I think that you could harry the Devil back to Heaven with that Look, Kora." Then, suddenly grave: " - I think we can harry them all. Except the boy, the bartender. That man, at that table, right there. The one who's looking at us. I'm going to talk to the boy."

And the lights wink out. Inside the bar, it is not dark as pitch. An emergency light comes on alongside the bar, and the regulars look at each other. The one who'd been staring at Kora and Lila, noticing how Kora'd run the two campers off, he gets up, frowning, says, "Ladies, that's closing time."

[aeiou] ooc: ahem. "Ladies, that's closing time. That right there. Lights out. Why don't you head on back out." His is the too-cool tone of someone who thinks he's dealing with monsters. No, more: the too-cool tone of someone who knows, and is maybe going to lose it.

[aeiou] [How close is Bad Shit?]
Dice Rolled:[ 1 d10 ] 9

[wolfsong] "Thanks," says Kora, low-voiced, clear, back to the man watching them. The one who means to send them scurrying. " - but I just put in my order. We came all this way for the Hefewiezen, and I aim to have at least a sip. Though," her arms are at her sides; then room is bathed in shadows, now - except for the bright glare of emergency lighting. Lila walks over to talk to the boy; and Kora, Kora instead turns to the remaining regulars, the ones who come here, who come here armed and sit here anyway, not looking at the door they do not want to think about, but aware of it as they are aware of darker things than themselves, aware of the broken pieces of themselves, the lake of shadow in the center of the heart.

Lila walks over to the boy, and Kora instead turns to the regulars, finding the beast inside her, letting it flare, silverfish in the darkness; letting it gleam in her eyes, which are a predator's eyes, glazed with light when she cants her head just so. "Time to go," she says. Or " - storm's coming. Hear that? Best get going."

The words matter less than the tone. The tone matters less than her presence.

[wolfsong] Char + Intimidation
Dice Rolled:[ 5 d10 ] 1, 2, 5, 7, 7 (Success x 1 at target 6)

[wolfsong] Char + Intimidation
Dice Rolled:[ 5 d10 ] 3, 7, 7, 8, 9 (Success x 2 at target 8)

[aeiou] [you don't scare meeee.... +1]
Dice Rolled:[ 6 d10 ] 1, 2, 3, 6, 7, 10 (Success x 2 at target 6)

[aeiou] [... you... DON'T! scare me?]
Dice Rolled:[ 8 d10 ] 1, 1, 1, 3, 5, 6, 10, 10 (Failure at target 6)

[aeiou] This time, Kora's ability to harry the Devil into heaven isn't quite up to snuff. The regulars regard Kora flatly, suspiciously; and oh yes, there's still fear. The neon light is still on. Takes a moment to notice it, but Kora will, and so will Lila: that, although all the lights except the emergency lights have gone off, the neon sign still gleams, tosses its woozy luminescence across the sawdust-covered floorboards, sends the queasy pink skimming across one man's hairy knuckles, gleams on his glass. The fear they've got is reflected, but manageable, under control: they don't let her run them off.

Except for the man who'd stood, who'd questioned. Maybe he was the smart one. He looks at Kora, and she looks at him, and he's the one who would remember the most, if he were to see the kind've monsters which the blonde creatures could transform into -- and he swallows, hard. Kora says, storm's coming, best get going, and he swallows again, speaks around a clicking noise in his throat, " - maam, I don't know who you think you are - " it's respectful. "Sure ain't the little girl you look to be. But it's best to just stay put -- to just stay here and wait it out, see?"

He'd like to go. He wants to. He just can't.


Lila glanced over her shoulder when the man addressed her and Kora, but Kora: she was moving for the regulars. And she, Lila: she was going for the boy who wasn't afraid, who seemed to have a reason for not being afraid, who thought himself stained, besmirched by -- but, ultimately, safe. The lights go out, and it doesn't deter her. There is this, about Lila: she isn't human. There are moments when this isn't obvious. There are moments when it is: when she is a creature of grace, of stillness, a creature of spirit wedded to flesh, of blood and foam, who can melt from one world to the next, who can dissolve, who could tear out a throat just as easily as she could kiss a mouth -- this is one've those moments. She doesn't exude the sort of danger that Kora is exuding, but she's difficult to look away from, and she is studying the boy even as she puts a hand on the bartop, glances at the bartender, who is reaching under the bar, staring at Kora. Lila keeps watching the bartender, and says,

"Why aren't you afraid like the rest of them?" - confidental. Confide in me. Trust.

"What do you mean?" the boy says, staring at Lila's collarbone. He looks sick.

"Just what I asked," she says, gentle, and he,

"Your friend - " begins to say something else.

The door opens. Not all the way, just a little. The door peels out of its frame: the backdoor, the stockroom door -- the door near the wood table and wood chairs that are blooming with rot; there is nothing behind it but a wall of black, dense darkness. And, although the window is shuttered, although the blinds are pulled, it isn't enough to keep out the glow, which washes in patches, in stripes, through each chink [ - some kind've godamned alien abduction, an episode of X-files, the hell - ] and burns white.
Dice Rolled:[ 7 d10 ] 2, 4, 5, 7, 8, 10, 10 (Success x 4 at target 6)

[aeiou] [Lila: WP.]
Dice Rolled:[ 6 d10 ] 2, 6, 8, 8, 10, 10 (Success x 5 at target 6)

[wolfsong] Kora: WP
Dice Rolled:[ 7 d10 ] 1, 1, 1, 4, 5, 6, 10 (Failure at target 6)

[aeiou] [Weaker Regulars: WP]
Dice Rolled:[ 6 d10 ] 1, 1, 2, 4, 6, 6 (Failure at target 6)

[aeiou] [Strong Regular]
Dice Rolled:[ 8 d10 ] 4, 6, 7, 9, 9, 9, 9, 10 (Success x 7 at target 6)

[aeiou] [Bartender!]
Dice Rolled:[ 6 d10 ] 4, 4, 5, 7, 8, 8 (Success x 3 at target 6)

[aeiou] [Boy]
Dice Rolled:[ 4 d10 ] 1, 2, 5, 10 (Success x 1 at target 4)

[wolfsong] The windows are shuttered; there's light. There's light within back behind them; the window is covered and locked tight, the blinds pulled sharply closed. No one looks there; none of them, except when the light comes and they cannot help but look there, direct-like, sudden, their faces flared in a sharp wash of coruscating light where it pushes through the chinks in the wood, through the faults in the wall, through the pieces of things that should be but are not there.

Kora - Kora is staring. Kora is staring, feels herself rooted in place, as if her feet were fixed to the floor and the floor were fixed to her feet; as if her joints were fused to the long bones between them, her whole body straight and rigid, her whole body wanting, immediacy, immediately - oh gods.

With a deep, abiding sense of place - with the sense memory written into her skull by ancestors long-passed-on, Kora finds her will and strength of purpose, pushes through the paralysis, the longing, the want. There's a moment, then, when she finds herself seeking out the stranger again, the strongest of them. Leave now. He had said. Go on. "Tell us what's coming. We can keep you safe if your keep your heads."

[aeiou] [commercial break.]

[wolfsong] [BUY SOME TACO BELL.]

Jarl

[Note: somehow I failed to transcript, so this doesn't include the conversations Sorrow, Joe and Gut-Song had via their totem connection. :( ]

[Joe Holst] It is an odd change, when Joe is at rest, his attention bent inward. The boy is a creature of waiting violence, made of brutality and its many expressions. Knee jerk reactions. Tunnel vision bigotries. At least one can say he's never a halfway sort.

Now though, the boy seems- really- thoughtful. His expression smoothed from effort. Shoulders relaxed. His attention on the blood spattered dust and gleams of bone shards mixed with the sand in the challenge circle. His arms are crossed over a formidable chest, the muscles along his forearm twisting like snakes as he squeezes his hand absently into a fist, over and over again.

Nah- that's not ritual. That's a tic. A problem with many Modi, really. Taught to use bodily control to keep a grip on their rage, the body- some motion of it- is needed to think.

Eventually his eyes slice at Blood Summons like razors. Pre-emptive aggression meant to cover up what is obviously more than a little unease. A cover for doubts. Its not easy, leveling a challenge at one's elders.

"We aint gonna fight. Kemp-rhya taught me dat's only paht of bein' Jarl. An' yew don' needa fight like a Modi ta know how ta tell us ta go fight sumpfin else, yeah?" Joe grits his teeth briefly, nods to Blood Summons, then continues.

"He said leadahship is best tested fah dis." Joe's eyes skate left and right, embarassed to be doing this like... like...

well.. it certainly doesn't taste like a Fenrir way of things in his mouth. But then, Kemp had been an Adren.. it is not for cliaths to assume they know more. Just to try hard.

"Sah weah gonna staht widda Staredown. Self control is foyst in leadahship. Den, I'mma test yew on yowah knowledge uh how ta guide Modi. An' den, yew test me on how ta guide Godi in what dey dew. My questions is all gonna be mostly logistics, not da tactics of fighting. Yew don' gotta outfight us ta know how ta use us, like I said."

You're wandering, Joe. Finish up.

He clears his throat. "I'd appreciate it if yew dew da same fah me. 'Cause I'll be th' foyst ta tell ya I dunno shit about da Spirits demselves..."

Joe's thick neck swings toward Trudy

"Dat soun' like a goodt way ta dew t'ings ta yew?"

[Blood Summons] After the Revel, most of the Sept's warriors are starting to slog back towards their territories, to their Kinfolk or their beds or a combination of the two, to drink and to eat and to continue celebrating their having survived another passage of the moon.

The Fenrir, though, have unsettled business.

Blood Summons, despite his recent travails in the Umbra, despite the depletion of the Revel and the hunting of the Englings led by the Ahroun Elder rather than a Wyrmfoe--there is no Wyrmfoe now, not since Truth in Frenzy died, not since sklora-Myrgen followed him--holds himself as though he has energy left in his body, as though he has pride yet. It's unusual to see such strength of purpose in a sin-born, almost as unusual as seeing one of his breed having attained the rank that he has.

Seeing a Full Moon, let alone a Modi, fidgeting when having to do something other than fight, when his Rage is burning bright to match the face of Luna overhead, is not so unusual. Whereas the Godi can stand still and focus, he does not appear to think any less of the Modi for not being able to do likewise.

This is a Modi he has followed into battle before, who he has charged with leadership of a mission because he believed in his capabilities as a warrior. War-Handed is the greater fighter; Blood Summons is the greater thinker. As the Modi says, there is more to leading a tribe than fighting. Blood Summons does not argue with him. He just listens: to the conditions of the challenge, to the steps they will take to determine who will emerge victorious.

If he has any qualms about the challenge, if he disagrees with anything, he knows it is not his place as the challenger to contest them. He had named the place and time, at the challenge circle after business was concluded. Now he looks to the newcomer, the only Forseti their comparatively large tribe has, and waits for her verdict.

[Trudy Adler] Fistful of Reason stands with the two Fenrir challenging over the leadership of the Tribe. She stands at ease, wearing dark gray sweatpants, a simple t.shirt and a pair of sneakers, all that have seen better days, but are loose and comfortable when the moon rises high and full.

She looks between them both with eyes that are not blue but a drab olive green, sharp and intelligent.

Joe speaks and she listens to him, carefully - his accent demanding it, and when her opinion is asked, she gives it.

"Since your Tribe here has a representation of more then Godi and Modi, I suggest you both tell, or show, how you're going to lead the Tribe, as a whole. Jarl is leadership of us all, and each of us, at the end of this, will be following you in a time of War. Our lives will be in your hands. I am no Godi, and," - pointing to some of the others, "-that is no Modi."

"It's good to question how you would best lead one another, but this is a challenge that affects us all War-Handed, Blood-Summons. Lets incorporate that." It's her opinion, but she leaves the current Jarl, the challenged, to decide ultimately.

[Sorrow] Sorrow stands outside the challenge circle, watching. She is a tall creature, long-limbed and loose-jointed, her eyes bright from the hunt, gleaming in the pale light, her hair pulled back sharply from her face in a loose French braid. Like most of them, she wears ordinary, well-worn clothes shot-through with her spirit - a black t-shirt, proclaiming her love for late '80s indie rock (PIXIES across it, in white-ish letters), worn, well-fitted jeans, scuffed Doc Marten's, bracelets at her wrists, a black choker around her neck, leather, braided and thin. Her arms are loose, her fingers tucked into the front pockets of her jeans, the posture is easy - but alert, her attention swinging from her Alpha, to Blood Summons, and ultimately to the Forseti who stands with them now, intent and watchful.

[Joey] Joey watches from beyond the circle. She watches thoughtfully as the young Modi speaks of their fallen Jarl and the words of wisdom he left behind. She listens to the Forseti standing over the challenge. Her gaze flicks to she who offers sorrow, but ultimately, it comes to rest on the challengers.

Challengers who will not be combatants. The corner of her mouth twitches at that. The tall, athletic, leanly muscled Rotagar is dressed in dark clothing. A black and grey raglan, the sleeves pushed to her elbows, fitted jeans of a dark wash, sneakers. Her blonde hair is down, sweaty from the hunt, her bangs pushed back from her forehead.

Eventually, she crouches outside the circle, elbows on knees, hands dangling between them.

[Joe Holst] A drawn out exhale as Trudy's offering to the challenge complicates things further. Nevertheless, the bullish Modi can see through his embarassment to the wisdom in the words. A bare glance at Blood Summons- Joe's bright eyes stabbing again at the Fostern's face before he looks back to Trudy.

"We'll have a third part then. Yew ovahsee dat one yahself. Yew ask yowah own questions."

Joe's weight shifts from foot to foot. The Beast under the skin insists that this isn't right. Not the correct way at all. Threaten to name the Sword a coward.. Putting aside his reservations, Joe fixes his attention on Blood Summons again.

"Ready?"

[Silence] After the moot: the fires burned down low. The dawn staining the east.

He was alone at the moot, and he's alone now, far from the rest of his tribesmen. In his direwolf form, hulking and savage, his paws are planted wide, head level with his shoulders. He looks terrible. Taut, feral, unhinged. Like he hasn't eaten for a week. Like he's eating himself up, rage consumed by rage.

He interrupts, a low snarl:

"What Tribe are we?"

[Trudy Adler] Trudy looks from Joe to Blood Summons and then over to Silence.

"Are you challenging Silence-rhya?"

It would be a lie to say that her heart does not beat harder and faster in the presence of the insane Garou.

[Joe Holst] Joe's posture buckles with the shift. Folding, then growing again into something murderous and grey. High Tongue is to be met with High Tongue, so Joe snaps into hispo himself.

We are the Get of Fenris.

[Blood Summons] This is the first time that Blood Summons has been close enough to Silence to feel how powerful his Rage burns, the first real time that he has even been in his presence since his arrival in the city. The Godi's head swivels to level his eyes on the much higher ranked Fenrir when he skulks over, feeling like the Apocalypse on four legs, and in an instant War-Handed is shifting into his dire wolf form to meet the Athro.

Blood Summons remains in his alien human skin, arms at his sides, respectful but not outwardly fearful. Fistful of Reason asks Silence if he would like to challenge, and the metis's eyes flick to War-Handed as he answers the question.

He watches the two of them without speaking, still within the drawn line in the sand.

[Silence] Silence does not snap his jaws at Trudy. He does not growl at her, or snarl at her, or leap at her and pin her to the sandy ground.

He -- quite simply -- ignores her altogether.

When Joe answers, the response is instantaneous: "LIES!"

His eyes are pale in this form, utterly devoid of color, chips of ice glittering in his face. Beneath a pelt still heavy with winter, his musculature bunches and releases, absorbs his weight and passes it on. He paces around the drawn circle, legs stiff, hackles up, tail low and saber-curved.

"What Tribe are we, that we settle our leadership bloodlessly?" He's reached Joey. He sniffs at her, pushing his muzzle into her ruff, snorting. "Children of Gaia?" Sorrow: sniffing at the backs of her knees, snapping at her heels. "Bone Gnawers? Glass Walkers?

"What Tribe are you, imposters of Fenris?
"

[Trudy Adler] Her tongue licks across her front teeth as the Athro continues to rant over top of them all.

[Joe Holst] (Rage: uuh.. I think its perm you roll. Guh-bye, Joe!)
Dice Rolled:[ 6 d10 ] 3, 4, 4, 4, 8, 8
[Joe Holst] The elder names the sin.. lays it out in the open. Bloodless. Nothing given or taken. The exchange of Other Tribes brought to their own. It proves too much for Joe's already thinly stretched sense of dignity. The shame of it overwhelms him, and the boy explodes forward in Crinos. His eyes blaze with the unseeing Frenzy that only the Wyrm ever gives. In a moment Joe becomes a slave to Beast-of-War, and means to eat the Messenger.

[Joe Holst] (Inits! Put em up! ....ath...ro..>.>) +8
Dice Rolled:[ 1 d10 ] 5

[Silence] [dice! inits +20]
Dice Rolled:[ 1 d10 ] 9

[Sorrow] +6 in homid!
Dice Rolled:[ 1 d10 ] 3

[Blood Summons] [+7]
Dice Rolled:[ 1 d10 ] 9

[Joey] [I hate you all
+7]
Dice Rolled:[ 1 d10 ] 5

[Trudy Adler] 6
Dice Rolled:[ 1 d10 ] 3

[Silence] [init order:
silence 29
blood summons 16
joe 13
joey 12
sorrow/trudy 9]

[Sorrow] [1 WP - Resist Pain; 1 Rage - snapshift to Crinos.

1a. Grapple Joe
1b. Block Joe's attack
Rage 1: Block Joe's attack]

[Trudy Adler] [Willpower - Resist Pain. Rage - Hispo.

Bodyslam Joe. ]

[Joey] [1WP Resist Pain, 1R snapshift to Crinos
1a: Body slam Sorrow
R: Held]

[Joe Holst] (SORRY!)

1a: bite decker
1b: bite decker

1r: bite decker
2r: bite heem some mo'

[Blood Summons] The Godi remains in his human skin and does not move forward, but his voice is no less monstrous when it comes out in something like a roar.

[Reflexive: "Cliaths, stand down!"
Action: Held.]

[Joe Holst] (Or like- no splits. Because he's frenzied.)

[Silence] [-1WP: preemptive resist-urge-to-flip-lid WP.
1a. jump on top of Joe!
b. jawlock
R1/R2/R3 - held.]

[Silence] [thaaat's assuming all the cliaths stand down, btw]

[Trudy Adler] [Changing action: Blood Summons is wise; let the Modi make the mistake - Standing down, in Hispo.]

[Sorrow] [Changing action: Sorrow will stand down; reserve the right to block Joe's attacks if Silence doesn't succeed in jumping on top of him.]

[Joey] [Since the other Cliaths are standing down, so does Joey]

[Silence] [folks -- okay with everyone if lessa is mod? speak now or forever hold peace!]
Dice Rolled:[ 11 d10 ] 1, 2, 3, 3, 5, 5, 6, 7, 7, 7, 8, 10 (Success x 9 at target 3) Re-rolls: 1

[Silence] [whoops. errrr. YOU DIDN'T SEE THAT.]

[Blood Summons] [*gibbers*]

[.fly.] [Willing to mod if folks agree - but mostly that means I'll step in if you mess up. All of you know what you're doing. *L* And I'm tired and cranky and hurt all over. So. Be nice. :) ]

[Trudy Adler] (ooc: I'm fine with it.)

[Joey] [i'm cool with it]

[Blood Summons] [I'm totally down with it.]

[Joe Holst] (mod it up.)

[Sorrow] (fine w/me)

[.fly.] [puts on hat, answers Damon's question, gestures to continue on. :) ]

[and I really love ya'll. honest. :) ]

[Silence] [okay -- lessa called a long jump, which means i actually don't have to reroll (str+ath-2(split) works out).

b. jaw lock! dex+brawl+2(hispo)-3(split)]
Dice Rolled:[ 8 d10 ] 2, 4, 5, 8, 8, 8, 8, 9 (Success x 5 at target 6)

[Silence] [jaw locking: resisted str + ath roll.

str + ath + 3 (hispo) +3 (eagle) + 4 (succ)]
Dice Rolled:[ 17 d10 ] 1, 1, 2, 2, 4, 4, 5, 5, 5, 5, 6, 7, 7, 8, 8, 9, 9, 10, 10, 10 (Success x 8 at target 6) Re-rolls: 3

[Joe Holst] (str/ath)
Dice Rolled:[ 11 d10 ] 1, 3, 4, 5, 6, 6, 6, 7, 7, 10, 10 (Success x 6 at target 6)

[Joe Holst] (WAIT, REROLLS)
Dice Rolled:[ 2 d10 ] 4, 4 (Failure at target 6)

[Joe Holst] (yew may pro-ceed)

[Joe Holst] (Str/ath, diff is 9. NINE. The number. *glares*)
Dice Rolled:[ 11 d10 ] 1, 2, 2, 3, 3, 4, 5, 6, 7, 7, 9 (Failure at target 9)

[Joe Holst] (roll should have been strength/brawl? but its the same number.)

[.fly.] (its... yes. *waves absently* continue!)

[Joe Holst] (uhhh.. still my go? Joe's got a total of 3 actions, the two rage will switch to attempts at escaping. I don't know how long he ought to stay frenzied or anything, but his stamina spec is tireless, so it could be a while.)

[.fly.] (you dont' have a split - that's it for you for round one. Anyone else or is everyone standing down?)

[Silence] [joe has 2 rage actions! should i roll to resist the failed escape roll, btw?]

[.fly.] He failed - he's locked. No need to resist the failed roll (cuz that makes no sense. *L*)


And I'm aware he has rage actions - they just need to go in order. If you're just holding on - then yes, joe, you're up again. (assuming everyone else remains standing down...)

[Joey] [standing down]

[Silence] [question: is it an action to resist an escape attempt, or is it reflexive?]

[.fly.] [Action]

[Silence] [continuing to hold rage actions to resist getaway attempts then!]

[Joe Holst] (looked at a foal real quick. back now. same thing- trying to escape. Roll is str/brawl diff 9)
Dice Rolled:[ 11 d10 ] 1, 2, 2, 3, 4, 5, 5, 5, 6, 7, 8, 10, 10 (Success x 1 at target 9) Re-rolls: 2

[Joe Holst] (and again for when its...relevant.)
Dice Rolled:[ 11 d10 ] 1, 2, 3, 4, 6, 6, 6, 8, 9, 9, 9, 10 (Success x 3 at target 9) Re-rolls: 1

[Joe Holst] Ignore those rerolls- the spec doesn't apply.)

[.fly.] [as they're added in, and could be your success - reroll it.]

[Joe Holst] (sure. banging out both real quick)
Dice Rolled:[ 11 d10 ] 3, 3, 3, 3, 4, 5, 5, 6, 6, 7, 10 (Success x 1 at target 9)

[Joe Holst]
Dice Rolled:[ 11 d10 ] 1, 1, 1, 3, 6, 6, 7, 8, 9, 10, 10 (Failure at target 9)

[Silence] [R1]
Dice Rolled:[ 16 d10 ] 1, 2, 2, 4, 4, 4, 5, 5, 5, 6, 7, 7, 8, 8, 8, 9, 10, 10, 10, 10 (Success x 13 at target 5) Re-rolls: 4

[.fly.] [I'm pretty sure Joe be stayin right where he is. *L* Any actions left?]

[Silence] All I feel, he said to Imogen, is anger or nothing. He feels anger right now. He's bleeding fury -- outraged at his younger tribesmen, outraged at their challenge, outraged that a Cliath is attacking him,

outraged because he knows he's not fit to lead like this,

outraged because he knows Kemp was. And Kemp is dead now.

As War-Handed comes at him, eyes empty, jaws slavering, the world crystallizes around him in his rage. Everything seems vivid, frozen, already-seen. He feels like he's fought so many battles. He feels like he can predict every last wolf's actions down to the millimeter before they twitch a muscle. He feels an almost-irresistible tug to slip phantomlike amongst that tapestry of frozen strands -- and cut them all down.

Just destroy. Just kill. Just tear the pup to shreds, and then the one next to him, and the next, and the next, not because that would sate his anger, but because that would feed it. And that would give him something to feel. Something to fill the thundering chambers of his heart.

He thinks: it would be easy.
He thinks: I'm on an ill path.


It takes will to do what he does instead. It takes will, and his will is not quite up to the task anymore. His will is iron, but his rage is white-hot flame, and his will melts before it like butter. It takes will that he can ill afford to hold back from the urge to destroy, and though killing would be so easy, this is hard.

It's hard for him to draw himself back to the present. To draws his legs under him and leap forward, upward, arcing over the younger wolf to land squarely on his back and seize him by the scruff of the neck --

firmly, unshakably, but what passes for gently between the Fenrir

-- and force him to the ground. To hold him there without biting down.

It's hard for Silence to muster the will to do this. But he does it. And he waits for the frenzy to pass, as all storms eventually must.

[Joe Holst] The world eventually thaws from the scatter of red- wrought shapes and the shine of bloodlust. That mad kaleidoscope- becomes sand in Joe's mouth and the grit of pebbles under his fingernails.

Nothing is left of that savage burn in his chest. The fierce, hungry joy that can drag worlds down with him. The feeling is not unlike rising from a warm bath only to drop on cold tiles afterward. His muscles are slack, feel unhitched from his limbs..

No. Something remains. A shred of black to mark the passing of a denied Beast-of-War. A foul, hidden mark on the skinhead's soul. Slowly his eyes open, and even that is hard. Joe's lips- for he has lips now, tossed from the hot sea of urge to the shoreline, he's left in homid. Left in homid seething.

Its a whisper. One so quiet it only just reaches Silence's ears. Finality in it. Hatred. Hatred as a shield against shame.

"Don't yew dare.. Don' yew dare name me Urrah den ack like dat aint a woyd feh killin."

[Joe Holst] (Yeah so the aforementioned lips. They move. Right. As opposed to just being his lips. Sheesh.)

[Joey] It takes will to hold still when Silence stalks behind her, presses his nose to the back of her neck like some hugely oversized dog in a moment of curiosity. Feeding her arm to a Fimbul wolf was nothing compared to the feel of Silence's nose, the whuff of air as he snorts against her hair. But Joey holds still until he passes.

And she continues to watch events unfold. She listens to the Athro condemn them all, the challengers for their combatless challenge, the witnesses for simply watching, holding their tongues and waiting. As if this were normal. As if the Get of Fenris could do anything without it leading to violence.

It erupts from the Cliath Modi, already standing tall and war formed and vicious. The other Cliaths explode upward. Kora to defend her packmate, her alpha. Trudy to likewise interfere. Joey hasn't even started in the Skald's direction when the Godi calls the Cliaths to hold back. And watch, as Silence doesn't simply throat the Cliath.

He might now, though. Abruptly, where there stood a grey and white furred monster, scars across her stomach and crisscrossing her throat, one eye dark and intent while the other gleams white, there is now a blonde woman.

Joey doesn't speak up. She doesn't move to the side of any of the other Fenrir. She stands there, watching, fists clenched at her sides, jaw tight.

[Sorrow] (OOC: Just a correction given the narrative in Joey's post. Kora's intent was to stop Joe's attacks on Silence, not to defend him. Her declared blocks were meant to be blocking Joe's attacks on Silence. So that everyone who read her intent gets it, and her declared grapple was again, to stop Joe from attacking Silence, not to defend Joe from Silence's attacks. :) )

[Blood Summons] [Primal-Urge+Perception: Hmm...]
Dice Rolled:[ 7 d10 ] 1, 3, 4, 5, 7, 7, 9 (Failure at target 8)

[Joey] [oops, that's right, her declares were blocks. pretend i didn't say defend in that post!]

[Sorrow] (ooc: perfect! thanks. :) )

[Blood Summons] [*rerolls*]
Dice Rolled:[ 7 d10 ] 1, 1, 2, 4, 7, 7, 10 (Failure at target 9) [WP]

[Trudy Adler] Everywhere there is an explosion of fur and fangs, an instant reaction to an opinion that were taken as insults. Reason is also in that fray, her human form becomes the great Direwolf meant for violence and war, and her intention had been to knock Joe off course. But Blood Summons yells for them to halt, his voice commanding enough to jerk her more sensible reasoning - let the Athro handle it; which had come after her instinct to follow a direct command.

She waits, breathing heavier, focused on Silence and War-Handed.

[Silence] As the hispo becomes a homid, Silence's teeth relent by slow degrees. He stands over War Handed a moment longer -- long enough to hear those quiet words.

It rouses a low growl in his chest, the first sound he's made since mocking them all for bone gnawers, for children of gaia. It's a slow rumble, so deep that it's more felt than heard, more pressure than sound. He steps over the younger Modi, circles around before him. His tongue licks between his bared teeth once.

"It was," the word-thoughts are conveyed clearly, unflinchingly, "wrong of me to mock my brothers and sisters as pretenders to the Tribe. Fenris chose every one of you. It is not my place to deny him."

An exhale, a growl beneath the breath.

"But the Fenrir do not choose their Jarls by talking. The wisest and most honorable Garou are nothing when they lie dead on the battlefield."

[Silence] [percep+pu: does he notice joe was flipped?]
Dice Rolled:[ 6 d10 ] 1, 2, 3, 5, 5, 10 (Failure at target 8)

[Joey] [percept + PU: does ANYONE notice?!]
Dice Rolled:[ 4 d10 ] 1, 2, 6, 10 (Failure at target 8)

[.fly.] [Lessa TOTALLY notices...]
Dice Rolled:[ 4 d10 ] 3, 6, 8, 10 (Success x 2 at target 8)

[.fly.] (HAHAHAH! TAKE THAT)

[cricket] [the cricket said to the fly, that dude is so tainted, man.]
Dice Rolled:[ 6 d10 ] 8, 8, 8, 9, 9, 10 (Success x 6 at target 8)

[Sorrow] Sorrow: Per + Primal-Urge
Dice Rolled:[ 8 d10 ] 1, 2, 3, 4, 6, 6, 7, 8 (Failure at target 8)

[vikthya] [I WANNA ROLL SHIT.]
Dice Rolled:[ 6 d10 ] 1, 6, 6, 8, 9, 10 (Success x 2 at target 8)

[Sorrow] Again! THAT IS MY PACKMATE.
Dice Rolled:[ 8 d10 ] 3, 4, 5, 7, 8, 8, 8, 8 (Success x 1 at target 9) [WP]

[Blood Summons] Were he a son of any other tribal spirit, the metis would have tried to stop the Cliath Full Moon from attacking the Athro. Were he a Child of Gaia, or a Bone Gnawer, or a Glass Walker, his first instinct might have been to protect the lower-ranked warrior from certain death. He would have recognized Rage madness when he saw it and sought to keep yet another of their blood from staining the sand tonight. He would not have told the Cliath's own packmate not to try and stop him from attacking the Athro. He might have encouraged her to, even commanded her.

The Cliaths are not Children of Gaia, or Bone Gnawers, or Glass Walkers. Maybe it isn't his tribe that has him nearly snarling out that order for the Rotagar, the Forseti, and the Skald to stay their hands and let the Modi handle the Modi. Maybe it's wisdom, or recognition, or being his own brand of insane.

What facts there are stand thusly: Silence provoked War-Handed, War-Handed gave into the Wyrm, and the only one physically capable of putting him down without being torn to ribbons in the process is the one who is too out of his mind to lead them anywhere but down an inwardly-reaching path.

Blood Summons is the last one standing in homid when the dust has settled, and his hearing is not acute enough to pick up the whisper that slips out of War-Handed's throat as he lies pinned beneath the great purebred Athro. He is not out of breath from panic or indecision or even that roar he had loosed earlier. The Rotagar soon joins him.

His blue eyes flick to she who offers sorrow, the only one of War-Handed's packmates present tonight. He has no idea that what just occurred was the fault of the Eater-of-Souls. It was over much too quickly for him to view anything more in the quickness of his claws and the slavering of his jaws than what he did see.

That is what he had been hoping for: rapid resolution.

The Godi reaches up to rub at his chin, then stays his tongue as the Athro issues an admission of fault to precede his point: that the challenge was not indicative of worth on the battlefield. That's where they are now. The entire city is a goddamn war zone. His nostrils flare, once, and his brow furrows, but he says nothing yet.

[Sorrow] When her Alpha returns to his humanskin, so, too, does Sorrow. Her dark eyes flick to Silence when he speaks, watchful, alert; and then, quickly return to her packmate. There is a neat knitting of her brow, a certain gleam in her dark eyes. The calm, quiet blank-face that marks internal communication.

[Joe Holst] The minor tics and spastic muscular hitches are things anyone who's ever frenzied would understand too easily for any to really catch the eye. A twitch of the thick Modi's jaw. The flutter at the corner of one eyelid. Fingers tweaking over and over again. Not to the palm. Not the motion of a man recovering strength of limb and sureness of form. Joe's fingers flick outward. Lend room to claws that are for now not even present.

The bleak hunger in his eyes gives it away.

Joe doesn't argue with Silence. Opens his mouth once- the knee- jerk reaction of the youthful. An offering of reasons why. Explanations. All learned recently at the shoulder of a Garou now dead. It all feels like ashes in his mouth- none of the reasons are his, so he closes his mouth again. Breathes deeply, his attention resting at the bridge of Silence's nose.

Irritation flashes across Joe's face then, and he flicks a glare at Sorrow.

[Sorrow] Sorrow does not flinch from Joe's glare. She looks back at him; direct and sure. In this, she gives nothing. The body language between the packmates is clear, the thread of internal tension that is knitted between them.

[Joe Holst] This won't work. This standing and waiting. This doesn't feel right either. Joe's weight shifts from foot to foot, he chews something bitter, then spits in the sand.

"Yew gonna be owah Jarl again?" He resents, but it sounds like the fading echo of Bone Gnawer to attentive ears. Joe rolls his shoulders and watches Silence with deadened eyes.

[Joe Holst] (That was not clear. Translation: Joe sounds churlish and angry. But its not a kid whining. He's still smarting from the comparison with grody other tribes.)

[Trudy Adler] (ooc: so, I have to go. If someone would be so kind to send me the transcript later, or give me a run-down, I'd appreciate it. Thanks for the scene.)

[Silence] It's no small thing for any Garou to admit fault. Much less a Fenrir. Much less an Athro amongst Cliaths and Fosterns. Much less this Garou, who has lost precisely one battle in his entire life, and who did not lose this one.

Nevertheless: there it was. Spoken plainly; moved past. Now they're all silent, watching, waiting to see what he'll do next, and deep in the core of him a pilot light of fury flickers back on. Flames. He doesn't care that Joe flipped his goddamn lid over being called a Bone Gnawer. He doesn't care that this smacks of weakness, that it's something he should care about, should do something about as an Athro. As his elder. He doesn't care about any of that.

He cares only that they're standing there. Like sheep. Staring. Waiting for instruction. He's a second from roaring at them to say something, do something when Joe speaks again.

The great wolf turns to look at the younger Modi. Their eyes meet like a thunderclap; like a force of nature. Instability at the core of the elder Modi. Rage almost beyond his grasp. His head lowers after a moment; tension, thought. Rises again.

"No. I don't want to." Flat, that. Blunt and unmerciful. A moment later, something more of an admission, "And I am not worthy to lead like this."

[Joe Holst] Alarm flickers across Joe's face, and the resentment is wiped away in its wake. The boy nearly rocks on his heels, like a boxer tagged on the jaw just enough to take the weight out of his knees. Bloodless Challenge.. that had been dangerous territory enough. Something alien to his nature and his schooling. A splinter of wisdom planted in his brain by his dead alpha.

This is something even greater in magnitude. Joe had felt something awfully like relief when Silence's wintry voice had filled the circle. He'd known, way down, that the rumored madness had been just a rumor. That the world would return to something expected. Put right again.

Bitter hate still boils up in the kid's chest. A new and secret sort of shame he was going to have to address. His eyes flick to Sorrow again, perhaps a touch more accepting. That will have to wait. This is the world on its ear, and Joe scrambles inwardly to keep up.

"You'll get bettah." He says it like a forgone conclusion. Like he's trying to ram the idea into his tribesmates. His gaze swivels, colored with threat, amongst them.

"When ya dew, we'll dew dis again." He chews thoughtfully. Nods.

[Blood Summons] Inaction is just as huge of an affront in their culture as weakness is. One could say that inaction is a form of weakness, that choosing to stay silent when one could just as easily speak up is choosing to be a coward. The Fostern, who is only a few years younger than Silence yet eclipsed when it comes to rank, has not opened his mouth since he made a decision for the Cliaths. He's been standing there, looking for all the world as though he is waiting to see what happens; or, worse, watching, which is about as effective as walking away would have been.

He didn't acquire a reputation for being a wise man because he shoots off at the mouth, though, because he speaks before he thinks. If anything, the Garou of this Sept would say that he needs to do more of that: speaking. His attempts at communication are largely nonverbal, and when he does speak it is after periods of silence where it's hard to tell if there's anything going on inside of his skull.

The man--monster--cannot tell that Silence is growing irate with the younger members of his tribe's refusal or unwillingness to speak. What he sees, though, is a respected elder of their tribe struggling to contain his Rage even after he's burnt so much of it off. What he sees is loss. What he sees is anger without an outlet.

"You were worthy enough when you saw an unfit challenge," the metis says. Not 'to speak up' or 'to interrupt' or 'to lead.' "Was that the Rage driving you then, or was that you?"

[Silence] The rumored madness is, indeed, just a rumor. It's something worse than madness that grips the Modi. It's apathy. It's detachment. It's not a flaw in the mind, but in the spirit: something come undone. Ripped loose.

Anyone who looks can see it. All that remains is inconsolable anger and what thin fibers of will remain to bind it.

The direwolf's eyes meet the younger Modi's eyes silently, unflinchingly. He says nothing. When Blood Summons speaks, his head whips sharply toward him and his teeth bare with every snarl.

"There is no difference." There it is again: anger spiking again and again. He takes a step back. Then another. A pivot then, a fluid, flawless turn on his haunches. "Finish your [fucking] challenge."

[Blood Summons] If there is anything to be done for Silence, it isn't to be done in this moment, this sliver of time that they have when they're all exhausted. Exhaustion has never stopped any proper Fenrir. A lot of things have never stopped any proper Fenrir. A lot of things have ended proper Fenrir.

One such proper Fenrir has been turned to ash and interred into the Graves of Hallowed Heroes to lie there until the Apocalypse comes to claim the rest of them, felled by, of all things, a Bane and his subordinates' blind trust. A few of those subordinates are gone now, either departed for the west or departed for the homelands.

Blood Summons doesn't know Silence from any of the other heroes manning any of the other Septs in any of the other states he has never been to before. Before tonight, before he took the bone and introduced himself, Silence had never seen Blood Summons before. There is doubt as to whether he saw him then, whether he saw anything that took place tonight that didn't involve running, killing, vainly attempting to burn off anger stronger than anything any of his Septmates have ever felt before.

He should stop him, attempt to counsel him, attempt to steer him away from that path of darkness he's heading down. What words a stranger could offer a stranger, though, are inadequate. Without a pack, without distinction between his Rage and his self, without anything other than solitude and fury, words are nothing more than flies at his flank.

The Godi takes a breath as the Modi turns away, but ultimately says nothing. He doesn't watch him go. He turns back to War-Handed, and he raises his eyebrows.

[Joe War- Handed] Joe also watches as Silence moves, a monstrous shadow stomping its way back into the near- dark of the dockyards beyond the challenge circle. For a moment or two Joe's attention remains along the other's path. Something stricken creases his face for a moment before it is wiped away. It hadn't been sympathy. Not even close. It is rather the look of someone watching the departure of some oracular event. Deep meaning and no small amount of consternation.

The bullish kid's thick neck swings back to Blood Summons, his attention flicking across the Godi's face. It occurs to Joe that he wants to know the Fostern's thoughts. The moment passes and Joe starts to nod in unspoken agreement. High Tongue ripples across the Modi's form. Shifts hackles like iron knives back and forth along his Hispo ruff.

I think so too, Blood Summons- rhya.

Scraping of claws against the grit and sand of the circle. That's all the warning the Godi recieves. Though he'd needed far less than that.

(inits time!)

[Blood Summons] [Reflexive: Rage-shift to Hispo.
+9]
Dice Rolled:[ 1 d10 ] 7

[Joe War- Handed] (+9)
Dice Rolled:[ 1 d10 ] 7

[Gut Song] ...Somewhere in the darkness, a standing Skald is waiting out the crush of the Moon's afterbirth. She has risen to her pinnacle, shown pregnant the power of her sway and only now begins to wane steadily back toward her nights of rest under the comforts of the Shadow mask. Until such times, the air is brittle where she stares and the lands awash in the tribute due her. Along the rail of his favourite perch, the Skald stands in regard of that test in the sky, reeling vaguely from the flashfry of the Totemlink as it frayed to static under the onslaught of the Modi's descent into furious madness.

It was enough to bring the Skald 'round and sliding down decks, even as the Totemlink slowly re-established itself and Hermodr's voice was once more a clarion call at the back of his mind. A ripple of unease travels the link between packmates, emanating from Thomas...

...And soon enough, sooner yet, he is a wraith on the outskirts of the Challenge circle, stepping into view with slow, measured comfort. This night would be a settling of grudges, scores and places. The tribe was fractured with losses of body, mind and spirit. There needed a reckoning, a letting of blood, to ease away the bad blood and air and bring about something more. New. Other.

He watches from the edge of the Hangar doors, a silhouette with arms crossed and a shoulder set to the frame.

[Joe War- Handed] (tiebreak)
Dice Rolled:[ 1 d10 ] 2

[Blood Summons] [Don't start, Kahseeno.]
Dice Rolled:[ 1 d10 ] 7

[Joe War- Handed] (reflexive: resist pain)
1a: bite, called shot, neck.
1b: bite, called shot, neck.

1r: bite

[Joe War- Handed] (by the way, all damage held at incap for entire fight.)

[Holds the Line] A midnight black crinos also crouches there, a few measured paces back from the circle. Glacial blue eyes fixed on the two in the center. The Rotagar who had taken the bone at the moot had stayed quiet, listening, waiting.

The purity of his blood, strength of his lineage is clear in his perfect form. Claws flex as the first lightning quick strikes are made.

[Blood Summons] [Reflexive: -1WP, Resist Pain.
1a: Hamstring.
1b: Bite!

R1: Bite!
R2: Bite!]

[Blood Summons] [1a: Brawl+Dexterity (+2): Hamstring! -2 pool (split).]
Dice Rolled:[ 6 d10 ] 1, 4, 5, 8, 10, 10 (Success x 3 at target 8) [WP]

[Joey] Joey is still there. Still standing in her Homid skin, clothing dark, blonde hair slightly askew. Her left eye is a blank, staring white orb in her freckled face. The right eye, the brown one, is dark and intense as she watches the combatants. There's disappointment, vague and clouded, but she keeps out of the way. And she watches.

[Blood Summons] [Damage: Strength +3 (Hispo) +2 (bite) +2 (suxx). Pulling at incap if necessary.] [A]
Dice Rolled:[ 10 d10 ] 1, 3, 4, 4, 5, 5, 7, 7, 8, 8 (Success x 3 at target 6)

[Joe War- Handed] (Soak pool current= 8)
Dice Rolled:[ 8 d10 ] 1, 1, 4, 5, 7, 7, 9, 9 (Success x 2 at target 6)

[Blood Summons] [1b: Brawl+Dexterity (+2): Bite! -3 pool (split).]
Dice Rolled:[ 5 d10 ] 3, 6, 6, 9, 10 (Success x 4 at target 5)

[Blood Summons] [Damage: Strength +3 (Hispo) +2 (bite) +3 (suxx). Same!] [A]
Dice Rolled:[ 11 d10 ] 1, 2, 3, 5, 6, 6, 6, 7, 8, 10, 10 (Success x 6 at target 6)

[Joe War- Handed] (soak)
Dice Rolled:[ 8 d10 ] 2, 3, 5, 5, 7, 8, 9, 10 (Success x 4 at target 6)

[Joe War- Handed] 1a: bite= 9-2 first action, diff 5 for bite +1 for called shot=6)
Dice Rolled:[ 7 d10 ] 5, 5, 6, 6, 8, 8, 9 (Success x 5 at target 6)

[Joe War- Handed] (damage: str 7+2teeth+2called shot+4 sux=15)
Dice Rolled:[ 15 d10 ] 2, 2, 3, 3, 4, 4, 5, 5, 5, 7, 8, 8, 8, 9, 9 (Success x 6 at target 6)

[Blood Summons] [Pfffft!]
Dice Rolled:[ 5 d10 ] 5, 7, 7, 9, 9 (Success x 4 at target 6)

[Joe War- Handed] (curses! Bite the metis again. same pool-1 more dice for split=6 @diff 6)
Dice Rolled:[ 6 d10 ] 3, 3, 4, 4, 6, 8 (Success x 2 at target 6)

[Joe War- Handed] (damage: str7+2teeth+2called shot+1 measley sux)
Dice Rolled:[ 12 d10 ] 1, 5, 7, 7, 7, 8, 8, 8, 9, 9, 10, 10 (Success x 9 at target 6)

[Blood Summons] [Gonna be rerolling damage, called shot is actually +2.]

[Joe War- Handed] First attack: str7+2teeth+2called shot+2 sux)
Dice Rolled:[ 13 d10 ] 1, 1, 2, 3, 5, 5, 5, 6, 6, 6, 9, 9, 10 (Success x 4 at target 6)

[Joe War- Handed] second: same but no added sux= str7+2teeth+2called shot)
Dice Rolled:[ 11 d10 ] 2, 4, 4, 5, 6, 6, 7, 7, 8, 9, 9 (Success x 7 at target 6)

[Blood Summons] [Second soak!]
Dice Rolled:[ 5 d10 ] 1, 2, 3, 6, 8 (Success x 1 at target 6)

[Blood Summons] [Reflexive: -1R, ignore stun.

R1: Brawl+Dexterity (+2): Chomp!]
Dice Rolled:[ 8 d10 ] 1, 4, 6, 7, 9, 10, 10, 10 (Success x 5 at target 5)

[Blood Summons] [Damage: Strength +3 (Hispo) +2 (bite) +4 (suxx). Pulling at incap.] [A]
Dice Rolled:[ 12 d10 ] 1, 1, 4, 4, 4, 5, 6, 6, 7, 8, 9, 10 (Success x 4 at target 6)

[Joe War- Handed] (soak)
Dice Rolled:[ 8 d10 ] 2, 2, 2, 5, 6, 8, 10, 10 (Success x 4 at target 6)

[Joe War- Handed] (r1: bite, don't think its a called shot this time. diff@5 pool@9)
Dice Rolled:[ 9 d10 ] 2, 3, 3, 6, 7, 7, 7, 9, 10 (Success x 6 at target 5)

[Joe War- Handed] (damage: pulling at Incap, str7+2teeth+5sux=14)
Dice Rolled:[ 14 d10 ] 1, 4, 5, 5, 5, 6, 8, 8, 8, 8, 8, 9, 10, 10 (Success x 8 at target 6)

[Blood Summons] [Hahahahaha... hah.]
Dice Rolled:[ 5 d10 ] 2, 3, 4, 5, 7 (Success x 1 at target 6)

[Joe War- Handed] Such fights are always a brief story later. Difficult to finish even one beer before the tale is done, the news spread.. speed of violence carries the day. Nearly mindless in application.

This time was almost different. There will be more than one 'almost' to the telling of this story later. Wisdom, rather than speed almost carried the day, for one. No sooner had the two Hispo clashed than Blood Summons snapped Jaws almost delicately around the thick tendons coupling War- Handed's hind leg to the rest of his body. The thing hangs useless, the greater part of the cliath's mobility robbed in one sweep.

The Modi had been a block of frustrated anger then. Unable to seek angles, to swirl around Blood Summons as he'd desperately wanted to. Instead, he was a ripe, if forbidding, target. A second and third time Bob's teeth had clamped around various bits of Joe's war- stained and scarred anatomy, the second had been telling as well- but the third shrugged from thick hide.

Joe lunged then- part of the momentum long since robbed, he nevertheless manages to rip at Blood Summons' throat badly. Once, then again. The Fenrir allow no weaknesses in their own though, and strength is found readily in their Godi as well- Bob doesn't even reel back- but swings back on the attack- unfortunately, it doesn't prove enough.

Joe takes advantage of the moment, the glimpse of neck ruff at the corner of his glassy vision, and bites into it again. This time is the last, and the same Jarl will leave the challenge as entered it.

[Holds the Line] For someone who doesn't know. For someone who sees Garou truly fight for the very first time? It is nothing more then blood and fur in a lightning flurry.

For the Garou watching the challenge, who has seen similar things perhaps many times?

It is not much better. Swift, decisive in its brutality. Holds the Line rises to his full height and watches the Jarl and the challenger. Breath drawn in. [I]Blood-Scent[/] and the Rotagar turns from the circle.

Matter settled.

[Trudy Adler] Fistful of Reason watches, standing in (now) her Crinos form. It happens all very quickly, growls, snarls with fur torn and blood spilled. She watches in a crouch, waiting for the victor, and she doesn't have to wait long. War-Handed leaves a bloodied Blood-Summons, bleeding from the throat.

She doesn't call for a healer, nor does she interfere in any way.

But waits and watches some more.

[Sorrow] Sorrow has retaken her humanskin. She remains standing outside the challenge circle, her left arm loose at her side, the fingers of her right hand tucked into the hip pocket of her jeans. The blood in the air under the weight of the promise of a full moon is a sharp goad to the beast underneath the skin, but hers is well controlled. She breathes in, watching, following the back and forth not because she wishes to tell a blow-by-blow account, but because she watches such things, attentively - not simply the way the blows are landed, but the arc of blood spatter;l the patterns dotting the ground beneath their feet.

[Gut Song] The Skald moves forward with measured steps, arms crossed, hands cupping either elbow, gaze on the proceedings before. There is a murmured coiling to his lips, as if something were haunting the edge of his voice, but seemed restrained for a moment. As the blood begins to pool and puddle around the feet of the gathered in the circle, the Skald's eyes follow it's trail and path. A moment (seconds) and then, as feet touch the edge of the scribbled circle and ring of watching individuals, his head lifts and his voice unhinges from it's prison.

"...Let the Fenrir of Maelstrom recognize and witness, War-handed~yuf, Modi, Cliath in service to Mighty Fenris, stands as Jarl..."

[Blood Summons] The greater part of Wisdom is preparation. It's a willingness to stop and think before taking action, to use cunning and intelligence before using anything else. The Godi has no time to prepare before the fight commences, has only the lunging of the gray-furred dire wolf to alert him to the start of battle, yet he fights like someone born out of blood, out of Rage, like someone who hasn't ever known anything but fighting.

It isn't enough.

Even after his throat has been torn out, even after an injury that should have had him standing dumb-eyed and starry-headed, there's a surge of Rage that keeps Blood Summons moving. He isn't as strong as War-Handed, isn't built to take steel-jawed bites from comrades, yet there's a toughness in him, a refusal to back down and accept what has been done to his body. Even after his blood has absolutely saturated the sand beneath their paws, he keeps coming until the last grasp of teeth sends him collapsing to the ground, exploding outward in a surge of muscles and a bristling of fur that leaves him in the form that he will be buried in.

He's unconscious for several seconds after War-Handed is finished with him, the Modi still carrying the wounds that the physically weaker spirit-talker inflicted upon him but unlikely to even feel them yet. When he comes to, he tries to speak. What comes out is a wet gurgling of air leaving the wound in his already-scarred throat, not Garou speech. Not speech of any language. There's intent, though, and as Gut Song declares War-Handed the Jarl, the Godi pushes himself upright and makes eye contact with his lesser, with his better.

He bows his head, blood seeping from the wound in his throat, and slowly gets to his feet.

[Joey] Joey waits outside the challenge circle, arms loose at her side, expectant. Watchful. Waiting. Almost impatient.

She is a healer, and there is a body lying prone within the circle, blood oozing from his throat. Logic tells her to just walk away. He's a metis, and a Godi. He'll be on his feet in no time. They are Fenrir, and he's not her packmate. He'll refuse her healing anyway. These thoughts are at war with her instincts, however. The instinct to fix the tears in Blood Summons' flesh, make it right, make it better.

When Thomas declares Joe to be Jarl still and again, Joey's one-eyed gaze flicks to him, then goes to rest on the fallen Godi. She waits until she sees him climb to his feet. Then, and only then, does the Rotagar turn on her heel and begin to walk away.

[Sorrow] Sorrow's pale face has a certain intensity, now. Her brow is drawn together, her mouth set into its usual neutral curve. It would be easy to assume that the Skald is smiling.

She is not smiling; instead, her eyes are on the modi, her Alpha, the Jarl, flicking now and again to Gut-Song, back and forth. Silence communication between the pack clear in the undercurrents.

[Joe War- Handed] Hispo lips peel back from wicked teeth- he would howl, but for the threads of corruption that threaten to rise from his throat, to mingle their greasy notes with the clarion that announces him. That is not right. Not Fenrir. Joe's lips slam closed over a sound unsung, instead he cuts a glance across all the gathered faces. Meeting each, looking for any sign of challenge.

...his eyes remain longest on Joey's departing form, and narrow dangerously.

Today my luck held, Blood Summons-rhya. He considers the tall form of the Godi for a moment, searching for words to assign to the strange sort of thanks that wells inside him.

You prove me. The savage hispo head ducks for a moment, then he tosses his head toward Kora.

My packmate stands ready to heal your wounds, if you will take the offer..

[Blood Summons] There is a knapsack, stuffed full with articles that the average human being wouldn't have the foggiest idea what to make of, let alone what to do with, lying on the sand by the water. It is filled with small clay gourds, with feathers and candles and little satchels of powder and needle-sharp blades of grass, and it is towards that knapsack that the Crinos wolf with the wide sneer torn into his neck would have headed were not for the Jarl's offer.

He stands tall, stands period despite the injuries he has taken, and chuffs, the sound inundated yet purposeful. It's acquiescence.

[Sorrow] Sorrow too has a bag, left hanging in the near distant, from a hook in a corrugated wall. It is not a knapsack, but is rather a brown corduroy messenger bag, half-sized. Close to but not quick a square, just wider than it is long. She jogs off to grab it, then returns, the bag slung across her body, the strap bisecting her torso diagonally, distorting the text on her t-shirt so that, squinting, one might dream it read PI ES rather than PIXIES.

She has a gourd in hand by the time she has returned, too. She holds it carefully, like a waterballoon, cupped in her palm as she approaches the Godi. There is a moment when she closes her eyes, the sense of her spirit in the air a silver thing, that momentary sense of spun moonlight alive in the air around her, channeled through her hands. Then, she breaks the gourd over Blood Summons, that sense of lightness in the air again.

[Sorrow] [1 Gnosis to activate! Be healed!]
Dice Rolled:[ 4 d10 ] 2, 2, 9, 10 (Success x 3 at target 8) [WP]

[Blood Summons] As Sorrow moves off to retrieve her messenger bag, the war-formed metis shrinks, first becoming a near-human abomination with bulging muscles and knobby joints before returning to his decidedly rough human skin. The wound is even more telling when he is six feet tall and mortal-seeming, seems to bleed more even, bubbles and spits as he breathes. The female Skald breaks a spirit-bound gourd over the wound, and it fuses shut, the rasping ceasing and the blood slowing. Blood Summons clears his throat, turns his head to spit a great wad of crimson into the already-stained sand, and looks to the daughter of Hermodr.

"Thank you, Sorrow," he tells her, his voice even more strained than usual. He does not feel the protestation of his throat as he works it despite its limitations. To Trudy: "Thank you, Forseti, for your service tonight."

It's as much dismissal as it is a show of gratitude, as though she's free to leave now that the matter has been settled. Karl has already turned away, and Joey has already started off, her back turned to the narrow-eyed Modi. Aesir's Call is left behind, War-Handed still in his dire wolf form.

"Jarl, if you have a moment?"

[Joe War- Handed] Joe doesn't speak until his own form had buckled into Crinos, then drifts back into Homid in a boil of fur-become-flesh and the mundane addition of clothing.

All of the Modi's considerable weight is balanced on the remaining good leg. One boot scrapes in the sand like a lifeless fish as he brings his feet together, immense arms held out for balance. Then he fixes Blood Summons with a broad, gap- toothed grin, and that horrible Jersey bray grinds from his mouth.

"Guess I couldt take a sec outta my joggin' time tanight." Another flash of a smile, war- edged and gleaming with teeth.. then the young Fenrir seems to remember himself, his hands drop to his sides and his eyes snap to Bob's chin. He clears his throat.

"Shuwah, eldah. Um.. Got a.. bit uh sumpfin' ta tell ya myself. Buh yew go ahead."

[Gut Song] ...The Skald, Gut~Song regards the procession with little words, offered or withheld. His brow is vaguely furrowed, an expression all too familiar on his features, though less pronounced then it often is. Blood~Summons calls for Joe's attention and this in turn pulls the Skald out from alongside his Alpha, joining Sorrow's opposite edge as Fostern and Jarl are given his attention.

[Trudy Adler] "Service?" Her body melds into her human skin. "I hadn't so much said a word." She's seething herself, not at all happy with the events along the night, and the full moon overhead does not help any Garou's temperament.

But she leaves, not so much because someone 'dismissed' her, but because she had no desire to stay. Anger wasn't going to get her anywhere here tonight.

[Blood Summons] [WP -4]
Dice Rolled:[ 3 d10 ] 2, 7, 8 (Success x 2 at target 4)

[Blood Summons] Tightness writes itself into the musculature of the Fostern's mouth and neck as Joe briefly bares his teeth, but it dissipates as the young human-born Modi catches himself and returns his eyes to the Godi's chin. His eyes roll skyward when Trudy corrects him, as though he's asking for some sort of divine intervention, but his Rage is almost completely depleted. He does not snap at her, tell her to watch her tongue lest he remove it from her throat as he has told a female from another tribe recently, or act on whatever desire to put her in her place he might be feeling at the moment.

He sighs through his nostrils, says, "I must be fuckin' hearing things then," and returns his gaze to Joe.

"Our people's histories are filled with stories of leadership revealing itself in ways other than shows of brute strength," he says. "You tried to honor a brave, wise warrior tonight by attempting something... unconventional. It didn't fit, maybe, but it showed me a willingness to listen and think that any great leader ought to possess. Feel no shame in that."

[Gut Song] ...Blood~Summons is perhaps more forgiving then most. A Godi's wisdom is not something to be questioned, but accepted. That the Fostern allows the Forseti to turn from the circle with nary a backwards glance and barely a sarcastic remark is a testament to the Metis' will, even after such trying circumstances.

Gut~Song is no Godi and bares nothing of composure wrought in the Godi.

The Jarl and Fostern continue their discussion and the Skald...turns and moves across the sands, distancing himself from the pair of Garou, footfalls light and lengthy to catch the wake of the retreating Forseti, a dark cloud of lines marring the average cast of his features.

"Your name." Trudy could hear him. Easily. His voice carries and his demeanor is that of the orator. The storyteller. The War-singer.

[Trudy Adler] "You weren't paying attention at the moot, Gut Song?" Trudy stops when the Skald comes across to her, her voice flat, fierce, much like the look she has in her eye.

[Gut Song] The Skald's gaze narrows in kind, a few more steps carrying him distant from the gathered, to stand within a six foot distance of the Forseti. His hands fall to his sides, the hoodie and tattered remains of a pair of jeans, dangling off him like so much loose scrap.

"...A Skald asks your name and you answer with a question. Obviously your grasp of tradition is lacking, Sister."

[Holds the Line] Karl has turned away from the circle. He remains there, but his attention turned away from the Fostern and the Jarl, giving them privacy, in a matter of speaking. However, the Godi and forseti are not spared. Those glacial eyes turn on them, and the midnight crinos watches them.

Eyes narrowed, the Rotagar remains where he is, remains silent. Lips pulled back just slightly to reveal razor's smile.

[Trudy Adler] "I'd laugh if I had any humour tonight, brother." Her heart beats harder in her chest. It's been a trying night for the Cliath. "Obviously your sense of tradition is lacking, Skald, since you can't answer a question of a Forseti. So is your attention to detail."

[Joe War- Handed] Joe's lips draw thin and hard at Trudy's words, frustration writ in the smooth, hairless planes of his face. The young Fenrir's teeth grind together as he considers the wild, but fiercely devout differences in the opinions offered tonight on the nature of the challenge. His attention swings to the departing Forseti, perhaps to tell her to wait, or to snarl- maybe to ask for her council as well.

His eyes swing back to Blood Summons quickly though. Many a time Stone~Tooth's heavy paw had brought Joe's wayward attention back to the gritty old Godi.. and once he'd woken up, Joe had been plenty ready to listen. The boy's eyes narrow again, frown creasing his features as he listens to the Godi speak.

He leans forward slightly. Eyes cast left and right- a flicker only, before he lowers his voice, his gaze reaching in earnest for Blood Summons' own.

"Sah... was I right owah wrong?" A slight shake of his head, as though casting about for the right path through opposing truths.

"He was.. a lot moah den me, see? Done moah."

[Gut Song] "...Perhaps not tradition then. Perhaps it's deeds you wish to keep secret. Or the lack thereof..."

He's leaning forward, body hunched slightly as if to creep forward, head canted to an odd angle, staring at her features and frame from one eye more then the other. His dig into the pockets of the hoodie. A scrutiny. A study. His head shakes in minute pieces.

"...Pack? Totem? Brothers? Sisters in arms and war?" A hand bobs left to right, ejected almost from it's pocket place. "...If I am so unattentive, then correct my error, simple as it may have been. What creature does Fenris send amongst us that walks stiff and secret of her violence? Keeps truths to herself so?"

[Trudy Adler] "One that knows that there is a place and a time for everything, and that is not tonight." Her answer is simple. The rest she lets lay low for now, it was goading her anger, making her nostrils flare softly. They, too, weren't going to get her anywhere tonight.

[Blood Summons] "He lived a full life for one so young."

That's only stories, only words. Only. As though the stories, the words, of those who fought alongside Truth in Frenzy, those who bled with him, those who called him 'brother,' could be called 'only.' Those Skalds, those brothers and sisters, had poured their souls and their truth and their memory into the retelling not only at the Gathering but at the Moot tonight. The Adren lives on despite his body's being reduced to ash, lives on in minds, in deeds that will still stand testament to his strength long after all those in attendance tonight have followed him to Valhalla.

Blood Summons does not say what he sees when he looks at the Modi. What he'd said was that he'd seen willingness, that he'd seen wisdom. That hadn't answered a fundamental question for the Full Moon: whether he'd made the right choice. The Godi's mouth flattens into a straight line as he considers his tongue, and he pushes his hands into the pockets of his trousers. In the distance, a train whistle blows. Dawn is fast approaching, a fog lifting over the lake and draping itself upon the city like a blanket.

They cannot make out Luna's face anymore. She left them hours ago.

"Did you do what you thought was right, or what you thought he would have expected from you?"

[Gut Song] "...Yes, of course..."

He pauses and steps back in one abrupt motion, peeling away from this momentary confrontation, unblinking eyes and flicking fingers as if to be rid of something that clung to their tips.

"...Forseti honour. Say nothing that does not soothe your ire. Nothing unless it does you some good and better." The upper lip trembles slightly, threatening a snap on the cusp of that word 'good' before it's dismissed with a swallow and a turning shoulder toward the others once more.

[Trudy Adler] And gone.

[Joe War- Handed] The scowl remains. Bright blues travel back and forth across Blood Summons' chest as Joe chews on his answer.

"I took sumpfin' he said ta me once, an' tried ta' apply it. See if it woyks. I sorta figured I'd know whethah it was right owah wrong aftawoyd." It takes a minute, but Joe does realize he's not answering the Godi's question.

Answer the Godi's question. Now.

His voice sounds final when he looks back up to Blood Summons.

"He'd want me ta test it. Dat's why I did it."

[Holds the Line] Holds the Line watches the forseti slink away. There is no better word for it. The hulking crinos follows her form until she is far enough away to simply be shadows. Then that gaze returns to Gut song. He watches the Skald for a moment, then steps forward. His shift is easy, smooth, between one step and the next. It would have looked funny, if it want for the fact it also looked natural.

The man, dressed ina simple tee, dark jeans and a well worn leather jacket steps to Gut songs side, casting another glance after Trudy before speaking.
"You run with Jarl War-Handed?"
Simple enough question.

[Gut Song] "...War-handed~yuf is my Alpha."

A simple clarification, a placement of positions and a confirmation all at once, the Skald's gaze remains with Blood~Summons and Joe for a moment after he's spoken, gaze slightly narrowed, before turning to look up at the broad Rotagar now beside him, graceful and effortless.

"Does his place as Jarl give you unease, Holds~yuf?"

[Blood Summons] The Godi's patience is not infinite, not by a long shot, yet he has a better command of his Rage than many of them do, even on days when it has exceeded his ceiling and threatened to overtake his self-control. His typical store of Rage is not the Rage he was born with; yet he has carried it for most of his life, has learned by now what he can take and what will cause it to soar ever higher.

Waiting for a Cliath Modi to compose his thoughts and get to his point is not one of those things. Blood Summons, perhaps more forgiving and merciful than many of their tribe, just waits, breathing in and out through his nose, his respirations rattling as they pass through his throat.

When he looks back up, Joe finds Bob's gaze to be impassive. He is not testing him now, is not attempting to prove his mettle or his worth. It's hard to tell what he's doing, exactly, aside from attempting to guide the younger creature.

"'Right' and 'wrong' are words I didn't know until I started living among humans," he says. He doesn't say how long that took, how long ago that was. "Words that I wouldn't use when speaking of the validity of a challenge. You were respectful of the laws of our people, and you were loyal to the ideals of your departed Alpha. Find your ideals, though, and stick to them."

[Holds the Line] Holds gaze is drawn to the Modi and Godi as they discuss privately. Watching them for a moment before the Rotagar shakes his head.
ìNo.î

He looks back to Gut, silent for a moment.
ìI reserve my right to question after I know more.î
The Rotagar watches Gut. Those glacial eyes so cold. Honesty does not seem to be an enemy to the Fenrir.

[Gut Song] "...I would not seek to take the duty of another's Moon from them."

A vague line of tension ceases in the young Skald's features and shoulders. A wiry thing, little more then 5'8 and barely a 140 pounds at that, his frame is slim muscle and tendon, visible in the way hoodie and jeans hang off him sparingly. His features are lined, the average cut, ruined by the depth they house, so used to a snarl or a scowl. Natural the way they curve around maw and under eye. Yet as tension eases, something of the boy comes through. Eighteen if a day, Thomas watches Jarl and Godi once more.

"...That you find no unease in this situation tells me that should any other find doubt about this moment then they may come find you for reassurance, even if that reassurance is, itself, brief."

[Holds the Line] îThe challenge was beyond question. The Jarl had the choice of challenge, and he played to his strength. Blood Summons-rhya have experience to compensate.î

He to looks to the two others as he goes on, voice low.

ìAs for Silence-rhya, I amÖ Surprised. Yet I do not know the full story. Yet.î

[Joe War- Handed] Decisiveness, then.. a lack of it is the problem. Not one thing over another?

Joe's gaze is tight and sharp. Riveted against the facade of humanity the Metis chooses to show for now. He nods slowly, the gesture one of confirmation- that Joe had heard and will think about it.

"Sorta figurin' dat out as I go, Eldah." He pauses, face solemn. "T'anks feh yah council."

Something jangles along the totem. A reminder. Joe's neck swivel's to Gut~Song for a moment, pass with some interest across Holds the Line's shadowy bulk.

"Theah's.. a problem." An admission. Pride an obstacle evident in his voice. "When I lost my head at Silence-rhya... I uh.. I lost it big." The bullish Modi swipes a hand under his nose, face and neck reddening furiously. "S'like when we went ta da woods feh th' scout on da farm."

[Gut Song] "...Silence~rhya."

There is something there. An undercurrent of asymetry. Something the Skald is withholding or simply disregarding. If any two auspices understand the need for careful phrasing, honesty and it's ultimate designs it is these two, Gibbous and No Moon.

"An exception and an oddity. The Tribe here bares his weight and learns from his deeds, even if the example he sets is a difficult one to understand. He is Athro. He is Modi. That much is the lodestone to which can be adhered. Remember this simplicity and you'll not err." Joe's glance is given a meeting of one in kind, Gut~Song's body seeming to loosen suddenly as if the conversation he was holding with the Rotagar had been dismissive of muscle and shape and been purely vocal.

A flicker on the Totemline pulls him forward, a half step that has him drawing closer to the Fostern and the Jarl. Present without being intrusive.

[Holds the Line] Holds the Line remains where he stood, watching the interaction between the metis and the Jarl, as well as the alpha and his packmate.
ìAs I understand it, his renown speaks for itself. A true LÂngtand.î

The Rotagar falls silent then. Despite his moon, he has a rage within him to match many Modi, and surpass most others of the other auspices. An oddity himself, if perhaps a lesse one then their tribal elder.

[Blood Summons] The metis nods his head when Joe thanks him for the council, grunting low in his throat, the sound gargling a bit, like water splashing over river stones. There had been human shows of gratitude when he had spoken to the Skald and the Forseti, and he has been holding onto this alien form the entire time they've been speaking; despite his restraint, despite his words, though, the evening crawling towards morning has the distant siren call of a place to sleep reaching out for him.

And then Joe says there's a problem.

Blood Summons' eyes narrow, his brow furrows, his gaze constricts so that everything other than the Modi becomes unimportant. He can hear that hesitation in his voice, that something tripping it up. It's that element so inherent to their tribe as a whole, let alone to those born under a full moon. It's pride. It's something the metis wasn't born with, any more than he was born with concepts of moral polarity.

His water-colored eyes flick across the Modi's chest, neck and face when he says he lost it big, as though attempting to glean from deeper the meaning behind his words. What he hadn't been able to tell earlier is that the Corrupter had gotten in. That seems to dawn on him now when he says that it was like when they went to the woods. More like it, when they left the woods, when they came back.

The Godi takes a breath, then pulls his hands out of his pockets and takes a few steps out of the broken challenge circle to retrieve his knapsack. He doesn't immediately rustle through it. He picks it up, slings it over his shoulder, and gives a jerk of his head towards one of the secluded hangars in the distance.

"Come with me," he says.

[Joe War- Handed] Joe nods to Blood Summons, knots of tension slowly unbuckling themselves from around wrecking ball shoulders. He falls in step with the Fostern, slightly behind, slightly to the side. Before he's gone far, however, his attention swings back to Holds the Line. His voice is a brazen thing, and carries easily over the short distance.

"I wanna tawk ta yew, heah inna bit. awright? Don' go far, cousin."

Joe nods for punctuation, then moves off to join Blood Summons. Before anything, he's got to be clean again, free from Beast-of-War, and the foul taint left in the bullish Modi's chest.. Again

[Joe War- Handed] Slowly. Moves off slowly with Blood Summons. One foot drags, the leg hesitant to take his weight. In combat he'd be all but crippled- but there is enough muscle wrapping the limb to allow for the scantiest of forward motion.

[Blood Summons] [This is the Jamie Is Brain Dead portion of the evening's transcript!

Gnosis: Piercing the Gauntlet!]
Dice Rolled:[ 6 d10 ] 1, 5, 5, 6, 7, 8 (Success x 4 at target 4)

[Blood Summons] [Rituals+Wits: Summon Cuckoo Jaggling!]
Dice Rolled:[ 7 d10 ] 1, 1, 3, 5, 6, 7, 9 (Success x 2 at target 5)

[Blood Summons] [Gnosis: How Happy Are We?]
Dice Rolled:[ 6 d10 ] 1, 2, 4, 7, 9, 9 (Success x 2 at target 6)

[Blood Summons] [-1WP: Activate Command Spirit.
Leadership+Charisma: PLZ TO BE CLEANSING?]
Dice Rolled:[ 7 d10 ] 1, 2, 4, 5, 6, 7, 8 (Success x 2 at target 6)

[Blood Summons] [Cuckoo
Gnosis: CLEANSE]
Dice Rolled:[ 6 d10 ] 1, 1, 2, 3, 3, 8 (Failure at target 7)

[Holds the Line] The Rotagar simply nods in Acquiescence and crouches down in homid form, watching the retreating figure of Blood Summons and War-Handed.

[Blood Summons] [Reroll!]
Dice Rolled:[ 6 d10 ] 1, 2, 6, 6, 8, 9 (Success x 1 at target 8)

[Blood Summons] [Cleansed!]