Brotherhood.

[Kora] There's a full moon tonight, bright enough that it casts silver shadows where the city's lights are not so bright as to drown it out. Here, along the docks, close to the water, away from the office towers, one can almost see them. Closer to the water's edge, there they are, laced with dark and light. The Caern - that old derelict, wholly unremarkable from without - is bordered on two sides by the dark lake, removed from the brilliance of the central city. Sorrow watched her shadow move in front of her during the brisk walk from there almost the whole way here.

--

It's a Wednesday night, the dinner rush is over and the pub proper is far from crowded. Humans find reason to avoid the otherwise warm and welcome brewpub on the full moon, without ever knowing why. That gust of chill - the promise of coming frost - swirls in every time the front doors open. The interior is warm and welcoming, a polished wood bar, dominates the center of the room. Kora is seated on one of the stools with a good view of the front door, leaning over a glass filled with dark liquid and ice cubes, this making passing conversation with the bartender.

[Frost] Frost slides out of a black sedan and stands there a moment looking over the lake. She's a little nervous but is a champion when it comes to suppressing undesirable emotions. Something about the area appeals to her, calls to her blood and the moon on the water... the moon... on the water... her head tilts upwards and she stares at her. Luna. The symbol of lunacy and lycanthropy. She recalls her mother once warning her about lunatic werewolves. Good night to be doing this Frost. Well, it's a bit late to call and say let's talk on the new moon. Afterall, it's family. She'll have to learn to deal with their quirks and there's no better time to start. She presses a tab on her key chain and the car locks itself and blips once, then she strolls on into the bar.

[Cordelia] Jee-laaa- she had told her. It came with a little gibering in Spanish and English and pronouncing her name like it had a ch instead of a j. Her evil plan had come with lots up puppydog looks and please you need to come out. Why are you in Chinatown all the time, come out pleeeeeaaaaase?

Obviously, it had worked.

Cordelia has started to succeed in her attempt to acquire friends. Actual friends. Friends that lack rage and don't run the risk of eating her head on a bad day. She catches the door for Tsi'la, and calls bac. Attire was comfortable. Jeans, a grey tee shirt. She threw her hair back in a ponytail; her glasses are absolutely atrocious. But, the ridiculously tall, ridiculously well bred lady doesn't seem to notice, or care. Just a ball of geeky confidence.

"The food is amazing, trust me," she assures Tsi'La.

[Kora] There's music quiet in the background, and a banked fire in the fireplace. The scent of fresh baked bread and fresh brewed beer fill the place. Underneath the music, that hint of conviviality that aways seems to fill a pub like this one. The clink of glass, silverware against porcelain, the jumble of voices, a half-dozen conversations undergirded by laughter, that rising tide of awareness that comes as one's blood vessels open up with laughter.

The door opens and Frost walks in. She has a moment to adjust to the change - the shadows are different here, softer and deeper, the lighting deliberately flattering, soft and warm instead of pale and cool outside. The Garou she is here to see is seated at the bar, looking almost like another girl, like a human girl, twenty something, out for a drink before working on a term paper, or heading for a late shift at the Quickee Mart. The light in here flatters her pale complexion, catches out the differing tones in her pale hair - not just the hoarfrost but the honey and amber. Light flashes across the surface of her eyes - and in that brief, sure moment it is clear that she is inhuman, animal underneath her skin. Impossible to call her pretty now, with the wolf so bright in her - but sleek, yes, healthy as they always are, alive.

Kora gestures Frost to join her at the bar, lifting her chin, tilting her head to the stool next to her as she reaches to snag her hoodie and clear away a spot for the kinfolk. "Hey," she says, when the other is close enough to hear, "the beer's brewed on premises, really excellent stuff anyway you go. Prefer the pale ale myself, but the Octoberfest," a hint of a half smile, wry, " - would be a pretty appropriate choice. If you're hungry, everything on the menu is good. I figure we order down here, get drinks, then head upstairs for a bit of privacy."

- which tells Frost something about the place, without need for further explanation.

[Tsi'la Yanisan] She's definitely not sure about all this. She hasn't been back here in near two months now. Hell, she didn't even want to be leaving the safety of her little corner of seclusion.

She's such a sucker for puppydog eyes. And she really wants to have friends that aren't run off, so in the end, she had agreed, and come out to Brohos.

She's dressed clean and crisp as seems to be common for her. Today though, instead of a dress, or a skirt, it's slacks. Thin and simple comfortable ones, so not to be uncomfortable under the eyesore of a boot on her left leg. Her hair is brushed and shining, and left to hang free down the back of her baby blue silk shirt with the long sleeves.

She smiles over at Cordelia, speaking with the heavily native accent of her own. They really were quite the amusing pair, if nothing else for their accents and trying to understand eachother. "Oh yes... I have been here before.... but..." She gives a gentle smile and a soft shrug as she gimps her way after Cordelia. "I have not been back in some time."

[Frost] She's in her street clothes today, black stretch levis that hug her hips and disappear into industrial curb stompers that lace up the calf. A black Metallica t-shirt sports a dark marionette and announces Master of Puppets, just visible under the black leather duster that's hanging open. The warm lighting gives her platinum hair a tint of gold, offsetting the striking contrast. No jewelry tonight, and she hasn't bothered with make up either. A what you see is what you get sort of woman when she's not at work. Her boots give a soft thud on the wood floor as she makes her way over to Kora, nodding to her suggestion. "Octoberfest sounds good and..." she looks at the bartender. "What ever the house specialty is for dinner."

[Kora] The bartender pulls out a pint glass, and Kora corrects him easily, tapping her index finger on the polished wood. "Make it a tall, yeah? And send our meals upstairs. I'm tipping and she - " this is all in a quiet, familiar undertone, " - is family." There's an easy curve to her mouth that belies the predator underneath. She flashes that half-smile to the bartender as he returns with Frost's Octoberfest - the tall glass, no dinky pint this - and then slides down from the barstool on which she had been seated, hoodie in one hand, her drink in the other, a handful of bills left behind on the bartop by way of payment, leading Frost through the bar, back toward the kitchen and the stairs leading to the common area upstairs.

Cordelia and Tsi'la will see them - too tall women, blonde-haired, dressed casually. Both are wearing solid black boots laced up the calf over jeans. Frost's are black stretch Levi's like a second skin. Kora's are merely worn, indigo faded to sky, the seams washed white, the fibers showing, except where the blood has soaked into stitches, so deep it cannot be scrubbed away. A black concert t-shirt - PIXIES in white letters across the front - over an old thermal that has that luminous sort of white born from liberal application of bleach - complete the look. The thermal adds bulk under the t-shirt, but otherwise she's lean, that predatory ease to her step.

- and they disappear together, back through the kitchen, then upstairs to the private quarters.

"The staff here are mostly kin," Kora informs Frost, speaking freely once they're upstairs, navigating around the empty common room, tilting her head to indicate the doors, the dark corridors leading away, " - and they offer rooms to Garou and kin who want them. Sort of - " and here, a faint quirk of her mouth, this hint of irony underneath, " - like a hostel for werewolves. We can speak freely up here, since no one but Garou and acknowledged kin are allowed."

She picks a seat, the elbow of the couch, carefully balancing her drink, and gestures to Frost to do the same.

[Tsi'la Yanisan] She looks over at Cordie as the other kin's phone goes off, and the barrage of spanish ensues. She chuckles, and winks. "I will be inside Cordelia."

There's an off-step soft thump from her boot as she makes her way up to the common room, and the movement is slow but steady. She crests the stairs, and starts moving towards a seat, hands coming down to smooth at the slacks lightly along the way. The two tall ladies are given a glance, and a warm, friendly smile if not a little reserved. She's unsure about being here, that much is easily read on her. But this is where Cordelia wanted to go, and the woman was right, truly. She can't stay cooped up in Chinatown and hide away from the world.

[Frost] Frost thanks the bartender, sees that Kora has picked up the tab and moves after, observing her from behind as they make their way through the back to the private area. Wolves only. What a strange thought. No fangs, no claws, no service. She grins to herself. Everything about her companion screams predator, and Frost finds that comforting in a perverse sort of way. It reminds her of home. As they enter the commons she notes Kora has taken the high ground and deems it unwise to select a seat what would sit her higher than the other woman, and yet, sitting on the couch just below her doesn't suit Frost, so she drags a big overstuffed chair around and settles into it with her beer, leaning back and propping her feet on the rejected couch cushion, legs crossed at the ankle. "So... here we are."

[Kora] (come upstairs! :) )
to Tsi'la Yanisan

[Tsi'la Yanisan] ((She is upstairs! lol ~points to post~))
to Kora

[Kora] oh, dude. (smacks self. sorry!)
to Tsi'la Yanisan

[Tsi'la Yanisan] ((ROFL is all good ~slobbers on~))
to Kora

[Kora] "Indeed -" - Kora returns, this faint huff of breath flaring her nostrils, the subtle suggestion of wry laughter, just withheld, subsumed beneath the surface of her skin, made brighter by the way her rage burns, a steady constant with the moon so full. She's controlled, though, easy, with the sort of confidence that is as human as it is lupine, settle into her skin, self-assured. "I should get the official stuff out of the way. We've met, you know my name. In the Sept where I was raised, the kin called me Kora Eyjólfsdóttir, but that sort of address - " the patronymic she means, the formality of it - "isn't necessary here, unless you prefer the formality of it when we're alone. I'm Jarl of the Fenrir of Chicago, though there are few of us here now. A Skald, if you know the auspices. My pack claims territory just north of here - which is open to all, and particularly to our kin."

The faintest pause as Tsi'la comes upstairs. Kora looks up, over Frost's shoulder, her dark eyes gleaming in the shifting light, that animal sheen - the hint of the wolf inside her - and then, incongruously, smiles right back, this sure, easy curve of a wide, expressive mouth, quick-moving, alive.

"As Jarl, I claim all the tribe's unmated kin. While you are in the city, your defense is my responsibility, your punishment my sole right. If another Garou gives you offense, threatens or chastises you, you will bring the matter to me and I will stand for you. If you are threatened, I will defend you as I would my own mate." This is quietly spoken, but Kora hides none of it from Tsi'la. She can smell the young woman's blood, sure and strong underneath her skin. Now, though, her eyes remain on Frost, the other young woman's face, briefly dropping to her wrists, now bare of the bracelets she wore the first night they met.

"I'd like to know more about you, though. What you do, what brings you here, where you come from - "

[Tsi'la Yanisan] Her eyes glance over to the other two ladies. Though she makes a careful point to stay out of the conversation. Clearly it's tribe matters, of which is none of her business. There's some snippets though, snippets picked up on that one can't help but to hear.

This makes her eyes turn down to her lap quickly. As if the rage bubbling through the room on a full moon from a Get wasn't enough, though it's not as burning across the skin as some she's encountered. It's at least tolerable. But the name, and the station... that is a slightly different matter. Her brows knit together softly and she keeps her eyes on her lap, her lips puckering just a touch.

[Frost] She takes this in, reserving the unfamiliar terms to ask over later so as not to break the flow of dialogue. A slight nod here and there shows she's listening. Her eyes flicker to the others briefly as they come up. She knows precious little about the garou in general. Her mother had told her that her real education would begin when she was finished with college, but they didn't live long enough to complete that education.

I'm Anise Carrington, although most people call me Frost. I'm originally from California. I graduated from UC Berkley with a degree in criminal law and then joined the FBI. Both my parents were killed in a skirmish on the Mexican border while I was in Quantico. Didn't really want to go back to an empty house full of memories and unanswered questions so I put in for Chicago, and I got it. I've been here about two weeks. Figured I'd hook up with the family and maybe learn a bit more about my heritage."

[Imogen] She comes up through the back, eschewing the walk through the main restaurant, the walk behind the counter to climb the stairs.

So - she parks in the alleyway, climbs the back stairs - and the a few minutes later, the kinwoman walks into the main room, dressed in business attire despite the hour. She wears a leather coat, one hand in her pocket as she scans the room. Her eyes touch Tsi'la, unfamiliar. The only benefit of this place is - even without rage to guide her, she can judge that the other is of the Blood.

Her mouth twists wryly - before moving away to settle on Kora, Frost. She walks their way, one hand moving freely, the other remaining pocket-bound.

[Kora] "No way - " Kora says, this twist to her mouth, bemused, her eyes gleaming with humor. "FBI? That's - " a pause, brief, " - that's fucking brilliant." Her curses are rare, which gives them that much more buoyancy. "We have a few kin on the Chicago Police Department, but - " she sits forward, then, her drink on her thigh. Softly, " - the FBI. I don't think I need to tell you how useful that can be to use." Then Kora sobers, dark eyes quick on Frost's face, this shrewd, aware look that does not devolve to become obstrusive.

"I'm sorry to hear about your parents," quiet this, somber and direct without quailing from the subject of their deaths. " - have you any other Garou relatives?" Tsi'la's expression changes, draws together when she takes Kora's name and tribe. That draws the creature's attention back to the kinwoman, alert, alive to the subtle shift of expression. "I don't think we've met," her voice lifts to carry to Tsi'la, " but you're welcome to join us if you'd like."

- and Imogen appears up the steps, after. Kora's gaze fastens on the slight kinswoman, drops to her hidden hand, then back to her mouth, twisted, wry. Something like that mirrors itself on Kora's mouth. "Doc. You've met Frost, yeah?"

[Frost] My father was also FBI, his partner was kin. Uncle George, although he's not really an uncle. Her gaze drifts back to the other two women as Kora invites them to join the conversation, then looks past them to Imogen... down to the pocket, back up to her face. "Evening, Doc." Then back to Kora. "But yes, I imagine between myself, doc and the other kin on the police dept. we could set up a very effective underground support organization."

[Imogen] Closer now, they can hear a faint electronic tone, tinny and staticky, the sound oddly somber and tired. "Kora," the greeting is returned, with a glance to Frost, "We have, yes. H'llo, again." The kinwoman's hair, a vibrant and brilliant shade of red is pulled back from her face in an elaborate braid which she's coiled into a chignon at the base of her neck. Even this effort is insufficient for its chaos. Instead, strands of hair have fallen free at the temple, escaping to fall into her eyes. She moves them away with gravity - tilting and turning her head with a gesture that speaks of easy habit.

Slight she is - and sharply contrasted between the blondes - Kora and Frost. Pale skin, dark, dark eyes, bright-bright hair. A slight, slender body. Her posture is perfect, her spine neutral, her shoulders back. There is grace in her, even when she is standing still.

Now that the wry smirk has faded, a tension has revealed itself at the edge of her mouth, a faint but ever present tightening.

"I don't mean to interrupt," the words she speaks, she speaks as if they are habit - not so much a genuine sorrow, but a knowledge that: this is what you say when you interrupt. "But I am hoping that you or someone 'ere can help with something." If Tsi'la has approached as she is invited, she is spared only a glance, before Imogen turns back.

She pulls her hand from her pocket, her fingers curled, before opening them, her palm flat to reveal what is within. A small toy police car, which has seen far better days. Its paint is chipped, worn away to the metal in several cases. One of its siren lights has been shattered completely, leaving the jagged edges of plastic. The wheels are worn nearly down to nubs, what plastic that remains, peeling. It whirs suddenly, making a near frantic sound as it slides back in the doctor's hand, beginning to slide up the heel of her hand toward her wrist and the safety of her sleeve. The one remaining siren lights up - then dies, making the same pathetic sound they'd heard before. Imogen's dark eyes are on the car - a tendon in her jaw bulging.

"I don't know if you recall Joss," the kin says - speaking to Kora, and not the others, relative new comers (though in her own way, Kora is a new comer herself; at least compared to the kinswoman), "but this was one o' hers."

[Tsi'la Yanisan] The movement draws her eyes, of Imogen entering. But at not seeing the face she was expecting, her eyes go back down to her lap. Fingers starting to idly pick at the trim of her leg brace. Thoughts play across her face, thoughts of a wandering mind that's horrible at hiding such things. Awkward circumstances, awkward situations. And an angry, tense moment between two true borns infront of her place of stay.

Her eyes flicker back over to the two blonds talking amongst themselves, about the time Kora's studying her. She straightens up, and pushes a polite smile to her face. She glances towards the stairs, then back to Kora and thinks over the invitation. Would be rude not to accept hospitality, and the kin is not one for such behavior. To strangers, anyway. She pushes up out of the seat and moves towards them slowly, hands smoothing at her slacks in what seems to be a nervous twitch. "No, we have not. Though I am aquainted with some of your people."

When she draws close enough, but not too close, she stops and looks to the other two women before settling her eyes back on Kora. "I am Tsi'la Yanisan." Her voice is soft-spoken and gentle, and her accent is thick and native american. English is not her first language, but she speaks it clearly and fluent enough.

[Kora] "Detectives John Thornton and Izzy Montoya," Kora - a quiet aside to Frost, "I'll give you their contact information. Let them know you might be in touch with them. Ts'ila joins them, then. "Kora," the creature's dark eyes touch on the Uktena kin, lingering there briefly. " - Frost," a glance at Frost, then, wry, " - and Dr. Slaughter." Trust the Skald to supply introductions. Praise all the dark and hoary gods of the old North in just this momen that she isn't a Silver Fang Galliard, or that moment would have lasted half-way to morning. There's no regional accent to Kora's words, just the ordinary American accent, the neutral lilt of the suburbs.

Just now, though, her dark eyes return sharply to Imogen, the matchbox police car in the kinswoman's hand. This is just now new-come Kora is. This is the toll the city takes on the nation. This is how many bodies are buried under the cold, damp ground in the derelict Caern. "I didn't know her - she died just before I came."

She knows the grave, though.
Kora knows every last one of the graves, and well.

"I know her name, though. Her deeds. Gaze sharpening as it drops to the police car, her voice drops a minor fifth. " - what's that?"

[Frost] A nod to the names, committing them to memory as her eyes shift to the toy in Imo's hand. A sip of beer as she listens to the story of someone else's dead. Life is fleeting, best to live it loud.

[Imogen] A glance toward Tsi'la as she's introduced. "A pleasure," the kinswoman says, though she does not exactly mean it.

"It's a toy car," she says, stating the obvious, carefully picking it up with a sudden and agitated whir of tires and places it back in the centre of her palm. "S'got a spirit inside it or - somethin'. It was meant t'protect the -" - "Eagle's packhouse. Used t'break free and find me all th'time. I assumed it had - well. Died when she had."

The corner of her mouth turns down, then the tension eases, if only a little. "Apparently not."

[Frost] "Looks like it could use a visit to a tiny mechanic," she observes. "I don't know anything about spirits, but if that's its house... a nail file and a little paint..."

[Tsi'la Yanisan] She relaxes a tiny bit. No barrages of questions, all business. Business she can handle, and not something of her realm of expertise. So she remains quiet for now, and attentive. Eyes on the toy car for a long moment. Frost's words draw her eyes that way briefly, and she blinks. The corner of her mouth twitching a bit into a frown before it's pushed aside and her attention turns to Imogen and Kora. Something about spirits, yes, a toy that belonged to someone that's died.

[Kora] Kora breathes out, this sharp breath, somewhere between impressed and bemused, the note tinged with a certain alarum. The ice cubes in her drink are melting slowly, but she rises from her seat in the elbow of the sofa with enough motion to send them clinking against the glass. "I'm going to get Roman and see what's there," a moment of disconnect, that distant suggestion that she's communicating with her, that brief, sharp focus, the hint of concentration that lingers, then disappears.

Then, "I'm not sure I can make it stop, though," another glance at the car, " - release whatever's bound inside properly. If no one here can help you, give me a call after. I'll track down my brother and send him your way." Brief glances at Tsi'la and Frost. " - if you'll excuse me."

- and then she is going, going, gone!

[Kora] (thanks everyone for the scene! I have stayed up tooooo late once more because you are all brilliant. and I'm'a run to bed now that I have a reason. also. :) )

[Imogen] (Night! Thanks for the RP!)

[Tsi'la Yanisan] ((Ni ni! :D sweet dreams!))

Tree frogs.

[Slaughter] The moon is nearly full. Days away, in fact. It hangs in a clear sky, broken by trees that are full of dying leaves and branches half bare. The air smells of damp mulch and decaying foliage. It has rained recently, and here, where the sun does not always reach, it is slow to dry. Later, in spring, the snow will stuck in these little darker hollows stubbornly, fading away only slowly.

She wears no coat, though it is a little cool for it, a sweater close to her body as she sinks to a crouch, near silent against the base of a tree. Her red hair is vibrant, though dulled in the darkness - here the city lights do not seep, and there is only moonlight to ignite the flaming colours. Moonlit, her skin is pale, her eyes impossibly dark.

Her nostrils flare, inhaling deeply as she removes a small maglight from the pocket of her jeans, turning it on, pointed downward. The torch has a narrow butbright beam as she trains it on her interest.

[Night's Reprieve] As Keeper of the Land, NR's duties are not restricted to the Bawn. Some might think that he is simply a gardener, a caretaker, but the truth is that the position is so much more than that. He keeps the spirits of the sacred site happy, he keeps the balance amongst the weaver and the wyld, and in a city like Chicago that sometimes means venturing out into the wilderness to bring back willing spirits. So he roams, and it feels good out here. He can stretch down into an animal form more suited for this, he can let loose and run over hills and between trees.

There is no sense of urgency when he's out here. He doesn't have the press and pull of the city or the elders making him work till all he can do is sleep. It's a hard life for one such as NR, but he makes do.

His nose picks up the scent before his eyes see it. It's not that he can actually smell the torch light, but he can smell who's holding it. The rain cleanses the area, removes the contamination and makes scents such as this one stand out all the more. But he isn't sure just who it is, or even exactly what it is.

Stepping through the undergrowth with light paws, he advances cautiously.

[Slaughter] She smells of cigarettes, of the city, of some sort of spice in her perfume. She smells of human skin and hair. Of blood. She smells of purity, though that is not quite a smell, but some all-encompassing conglomeration of all the senses, and none of them. Not a sight, not a smell, not a sound, not a touch, not a taste. But inextricable from all five.

Night's Reprieve is cautious, and Imogen does not hear him until he's well advanced into the clearing.

Even then, he's not sure if it is sound that draws the woman, or merely instinct as she turns sharply at the hip her boots swivelling in the mulch. The maglight cuts across the beast's eyes before she lowers it to the ground at its paws.

Her other hand is behind her back, her sweater rucked up to free her gun from its casing.

Silence echoes. This, perhaps, is what had alerted her. The sudden dearth of night insects in the clearing as it had entered. She eyes the wolf, her body tight like a coiled spring.

"If you speak to me like this," she says finally, warily, "I won't understand you." A beat. "Or likely even know you're speaking to me."

[Night's Reprieve] The smells of the woman alert him to who she is as he gets closer, but it still does not cause his caution to waver. The breeding is unmistakeable and all of it seems familiar for some reason. He has guesses of course, but true to the creature that he is, he relies more on eyesight that scent even in this form. His brain just doesn't work like a lupus born, so it's not until he catches that first glimpse of fire red hair that he truly knows who she is.

At first he just stands there, and what she sees is a dark grey timber wolf; sprouts of black fur around his throat and ankles; a few pale hairless scars. He doesn't shift straight away when she speaks, instead his head tips to the side and his tongue lolls out of his mouth with slightly quizzical expression even in this wolf form.

Then the bone popping begins, the elongating of limbs. At first its a sudden burst as he ruptures up into a hulking claw-less war form instantly, but it travels slowly from there. Down into something near a man and finally there stands the Godi, Night's Reprieve.

There's no weapon in his hands, just white tape wrapped carefully around each of his fingertips.

"Dr Slaughter, I didn't expect to find you out here."

[Slaughter] There is another smell, one more subtle, particularly beneath the more prominent smell of cigarettes and human, the presence of breeding. It's barely there - but slightly out of place. He might describe it as chemical - but even then, it is not quite right.

Beyond them, the smell of water, the rotting smell of swamp vegetation, though it is a small one.

Perhaps he does not take much notice of her when he shifts. Perhaps he does. As he reaches the crinos form and lingers there - perhaps a half second longer than she had expected, her body tenses, the muscles of her arm contracting as she begins to draw her gun from its sheath.

Then, he shifts downward toward his monkey-form, and those muscles relax, though her gaze never leaves him. Through it all, the intensity of her regard as he changes through the forms cannot be truly explained as the result of caution. There is a detached curiosity there; a scientific mind narrowing its vision, ruthlessly demanding knowledge.

The Godi is there then, and she recognizes him. Still, the latent tension lingers. After a moment, she straightens to her feet.

"Night's Reprieve, isn't it?" she says as she straightens, lowering the maglight to the ground at her feet and flicking it off. A moment later, her eyes adjust, allowing her to see the Garou in shadows.

"The feeling is mutual. Out for a hunt, are you?"

[Night's Reprieve] His jaw opens and stretches as if he's getting used to this form, or maybe its just out of habit, either way he licks a tongue over his teeth and nods his head to her questioning of his name. There is no sign that he is concerned about the fact that she only vaguely remembers him, it was a long time ago that they spoke of Shakespeare and the safety of a kinswoman from his tribe. Still, it says something he did not hesitate to recall her.

He is used to people staring when he shifts, casting foul looks at his paws or tut tutting to themselves in their minds. The reasons for their behaviour are beyond NR, so he doesn't try to understand them.

The light turns off and he seems thankful for it and takes a few casual steps forward, nothing so much as breeching her personal space, but just enough so that they aren't calling out at each other across the clearing.

A hunt she says?

"A hunt of sorts, a spirit hunt. For the Bawn." He offers with only slight interest in his tone. "And you?" There's much more interest hidden in that question.

[Slaughter] Her eyebrow arches - only slightly visible from the distance, when he says he's on a spirit hunt for the bawn, but she does not pursue her latent curiosity. It fades quickly. Words that do not matter to her - are theoretical, or at least untouchable. Bawn, spirit.

After all, she is no longer permitted in the caern, and the spirits are in a world she is unable to touch.

He asks her a question and there is a distinct pause, her eyes narrowing slightly in thought.

She decides, abruptly, to offer the truth, drawing in her breath with that decision. "Tracking," she says, gesturing briefly toward the tree she'd been studying. "There's some - residue down 'ere and recently, some o' the park rangers ha' reported strange deaths among the birds 'round 'ere."

[Night's Reprieve] Indeed he did not expect much of a reaction from the kinswoman about his particular hunt, hence the lack of interest in his tone when he spoke of it. The matters are simply beyond that of a kinfolk. It's not a measure of superiority but if there is some hint of that then it would not be misplaced, it is just the nature of things. There are plenty of area's in which a kinswoman such as Imogen Slaughter would reign supreme over a Godi like Night's Reprieve.

Calculated conversation seems to be one of them.

"Strange deaths." He murmurs, and there's a raising of his own eyebrow. His head tips to take in the sight of the tree she had gestured to.

At this close proximity she can see his attire, which is remarkably unremarkable. A red and white plaid cotton shirt, faded and dirtied blue jeans, leather work boots. The only garment that stands out is something half resembling a bandolier slung over his shoulder. It holds various discs and stones instead of any visible ammunition.

"What is this residue? I take it that it can be linked to these strange deaths?"

[Slaughter] "Not scientifically," she says with a wry smirk. "But empirically, yes. As fer what it is, well," she turns her head slightly to glance at the base of the then up it, turning on the maglight again to illuminate the tree.

"It's clear and viscous with small bubbles in it. It sounds similar t'what I heard was on the birds." A beat. "Again, empirically."

She uses her hand - the one that had held onto her gun but has now left it in its holster at the small of her back, to gesture briefly toward the smell of the water, "I was told tha' I could find samples further in. I was checkin' the boundary when I found this."

[Night's Reprieve] Not scientifically. That gets a grunt from the Godi and something of a grin cracks his face though its rough and lacking in any sort of social nicety. It's just his own animalism peeking through his amusement.

"Science is funny like that, I never really learnt much of it -- human science that is. But I find it interesting." The topic of conversation gets briefly derailed by insight into the Godi's psyche. It soon returns to the previous discussion though.

"Clear and viscous.. hmm. Do you have any of the bird corpses? Maybe we could find some further in?" And then as if to confirm the thought that he would like to help her with his task he adds "I think you've perked my curiosity enough, my duties can wait for now."

[Slaughter] She shakes her head slightly. "Haven't found a decent reason why a forensic pathologist would be interested in a dead animal yet. But s'why I'm 'ere. Hopin' fer more corpses."

He assumes she will welcome his help and speaks, and Imogen studies him briefly, her expression still as an undisturbed pool. Eventually, merely, she nods.

"C'mon, then," she says, tilting her head toward the smell of water.

[Night's Reprieve] And he steps in beside her, lifting his chin and flaring his nostrils at that scent.

"You're not like most kinfolk Doctor Slaughter." She knows this, he wouldn't call her Doctor Slaughter otherwise. "You're not out here for yourself or for us." There's approval in his tone, though nothing of it comes through in words as such.

[Slaughter] There's a distinct pause - where Imogen looks at him sharply, her gaze tightening on the Garou, his face. She looks at him more directly than most kinfolk would ever dare.

Then, she looks away, her gaze lower to her feet as she picks her way over a particularly well-grown root bed.

"No," she says, quietly. "I'm not." Like other kinfolk. Here for them, or here for herself. It could be any. It may be all of them.

There is a note to her voice - something barely audible, like the vibrating bass string of a guitar, just beyond hearing. Some transient emotion, but gone before it can be fully captured.

As they move, Imogen's flashlight still on, though pointed downward, the ground begins to grow progressively muddier. The trees begin to thin out, the branches more closely drawn together, taking on the sickly pallor of arbours suffering from land too damp for them to truly thrive. The smell of swamp and water grows stronger, and still, the silence fills the air around them.

(perception+alertness, please!)

[Night's Reprieve] [eep! p+a]
Dice Rolled:[ 6 d10 ] 4, 6, 7, 9, 9, 9 (Success x 5 at target 6)

[Slaughter] HAIL KAHSEENO!
Dice Rolled:[ 7 d10 ] 1, 4, 7, 8, 9, 9, 9, 10, 10 (Success x 6 at target 6) Re-rolls: 2

[Night's Reprieve] She agrees with him, she isn't like other kinfolk, or she isn't out here for herself or for the Garou. Night's Reprieve has his suspicions of course, how could he not? When someone is so clearly a mystery it begs someone of the Godi's intellect to try and solve the puzzle. At least it had upon their first encounter. Now? Now NR isn't so sure and the look he casts at her says as much. It isn't curiosity or petty interest in some social game, he has just accepted the truth.

She isn't like most kinfolk, she doesn't think like them, doesn't act like them. But what is she like? Night's Reprieve has the patience to find out it seems because he doesn't pry himself away from her like most would when they encounter a riddle that refuses to be solved.

"It's a topic of debate among our Kind.." He says, and its a leading statement, he has changed topics slightly.. or has he? "I've always found it strange. Kinfolk do for Garou, and Garou do for..." A questioning eyebrow at her in case she wants to interject here. "Well according to some we do for ourselves, but that isn't our role in life. We do for others, we do what others cannot do for themselves. Human, animal, Kinfolk.. mineral.." He quirks a grin.

Maybe he is suggesting something about Imogen, maybe he is just making casual conversation.

[Slaughter] He can smell the same strange stench he had smelled before, but it is both less and more than it was. Were he in his wolf form, he can imagine it would be almost overpowering. In his dead-senses monkey state, it is merely present, a smell in a plethora of smells.

The swamp which extends about them is quiet - too quiet, to be a cliché. There should be the sound of insects. The hum of bat wings. It has become utterly still.

Only not quite. He can hear something breathing. A low vibrato of an inhale, a near silent inhale. It is more than one.

As he looks over the clearing - he sees a shadow in a tree, a long lean shape with long limbs laying close to a branch, it's three fingered hand wrapped around the thickness of wood. Beyond it, he can see a dim grey - thing, clinging to the branches. The insides of it are round, pale like pearls.

The water splashes softly, indicating movement in the deeper parts of the swamp.

He sees this all with a clarity of sudden perception, the full moon heightening his senses, the light giving him guidance. And he knows, given the way the kinwoman beside him moves silent, her hand reaching back to retrieve her weapon that she sees it, senses it too.

[Slaughter] (DLP! *reposts*)

[Slaughter] Imogen casts him a glance for his rumination, something wry mixed with - something a little darker. "It's been my experience," she says, "tha' making assumptions on an entire group o' -" monsters, she nearly says, "Garou, is a waste o' time. Some do it fer noble reasons, others do it fer ignoble reasons, and still others do it because its their habit.

"It doesn't matter t'me so long as -"

They had not been speaking loudly - but still, Imogen silences abruptly, her gaze fixing on the watery way ahead of them. Quiet as anything, she removes her gun, slowly stepping to the side, and back. Simultaneously, she puts herself out of Night's Reprieve's way, and moves so that he is out of hers.

He can smell the same strange stench he had smelled before, but it is both less and more than it was. Were he in his wolf form, he can imagine it would be almost overpowering. In his dead-senses monkey state, it is merely present, a smell in a plethora of smells.

The swamp which extends about them is quiet - too quiet, to be a cliché. There should be the sound of insects. The hum of bat wings. It has become utterly still.

Only not quite. He can hear something breathing. A low vibrato of an inhale, a near silent inhale. It is more than one.

As he looks over the clearing - he sees a shadow in a tree, a long lean shape with long limbs laying close to a branch, it's three fingered hand wrapped around the thickness of wood. Beyond it, he can see a dim grey - thing, clinging to the branches. The insides of it are round, pale like pearls.

The water splashes softly, indicating movement in the deeper parts of the swamp.

He sees this all with a clarity of sudden perception, the full moon heightening his senses, the light giving him guidance. And he knows, given the way the kinwoman has reacted, he can guess: she's seen it as well.

[Slaughter] In the water, he can see a small carcass - grey and dingy, waterlogged, it's wings spread to its full length. The small bird has had its neck twisted off, its feathers nearly all removed or at least disturbed, its meat torn free several bones cracked so they barely hang on by a hinge, the marrow sucked from them. Black spots on feathers and what remains of the flesh, he realizes, is dried blood.

Even the wings have been mangled, what flesh there is, torn free and - one assumes, eaten.

[Night's Reprieve] It doesn't matter to her so long as..

She reacts swiftly and Night's Reprieve has lost all thoughts of the casual conversation had mere moments ago. There is a spear suddenly in his hand and it shrieks in tangled spirit tongue though Imogen cannot hear it. She however does hear NR's replies, and they come in hushed echoing whispers. The exchange is brief.

"Gungnir kiiilllll you draw me silly wolf man, you see it you see it!"
"Hush and be still."
"You cannot tell--"
"Hush."

And then there is silence within the Godi's mind. He sees it, of course he does. He hears it and smells it. By the way that Imogen drew her weapon at the same time as he did, he can tell she has spotted it as well.

"You see it." His voice is a whisper and it isn't a question, just a confirmation. "In the tree, in the water.." And then unless Imogen speaks he returns to silence. His footsteps carry him closer to the waters edge with his eyes focused on that thing in the tree. He maintains the distance from Imogen, should he need to shift he will require it.

[Slaughter] Imogen glances at Night's Reprieve as he speaks, seemingly to himself and there is a minute contraction of her eyebrows - as briefly, she wonders at his sanity and consequently, her safety in his presence, in trusting him in combat.

Too late. She shuts the thoughts away and will deal with it as it comes.

You see it, he whispers, and Imogen merely nods, pointing out the tree, then the water, where a disturbance has caught her gaze. Now that she's gestured, he sees it as well - a ripple in the water that speaks of something moving, just below the surface, a brief suggestion of eyes, large.

No bubbles, though, as if whatever was there was not breath.

Imogen arches an eyebrow, pointing to herself and then the beast in the trees.

Something lows, softly, an almost musical groan, as the creature in the tree begins to raise its head.

[Night's Reprieve] She would be insane not to question his sanity, the exchanges seem bizarre even to Garou without the talent of spirit speech. To a kinfolk or to a human it would seem ridiculous. But that is beside the point, she will have to trust him in this situation, that he isn't completely useless in a combat situation, that he can help her.

She points to herself, points to the thing in the tree and NR narrows his eyes. There is something in the water, something that begs for further investigation. But the immediate problem is this thing raising its head and groaning. NR isn't even sure what it is, from here it is just shadows and limbs.

This would be easier with a packmate, with the ability to speak without speaking. Unfortunately they will have to stick to mundane means. So NR moves close to Imogen, tries to keep out of sight of the thing raising its head and if she doesn't back away from him he whispers as quietly as he can manage.

"Can you get a closer look? I will likely disturb it. Whatever it is."

[Slaughter] Imogen casts Night's Reprieve a somewhat mirthlessly wry glance.

"I might be able to," she says, her naturally quiet voice even lower, barely a whisper. "What I can guarantee is tha' I can shoot it from this distance. S'not human, s'not Garou, we can tell tha' much already."

[Night's Reprieve] Not human, not Garou. So it must be evil right?

"There's something else in the water. I would not hesitate to bring this thing down but..." He looks at her and then lets the thought trail away. He can't help thinking it, it's instinct.

"Stay away from the water. Unload on it when you're ready."

And he reaches up and snatches a smooth disc from that bandolier of his. It's crushed in his fist and he takes a second or two to smear grey paste in streaks below his eyes. Then he's stepping away from her. He doesn't need to shift just yet, he never does.

[Night's Reprieve] [oops! -1G +3soak]

[Slaughter] He has enough time to see something wry touch her mouth, a brief glance as she moves to accommodate his change in position; to give her a clear view of the creature in the tree.

She fires three shots. Then things start to happen very fast.

(dex+firearms! 3rb!)
Dice Rolled:[ 12 d10 ] 1, 2, 2, 3, 4, 4, 6, 6, 6, 7, 9, 9, 10 (Success x 6 at target 6) Re-rolls: 1

[Slaughter] damage!
Dice Rolled:[ 9 d10 ] 1, 2, 5, 6, 7, 7, 7, 8, 9 (Success x 5 at target 6)

[Slaughter] ^_^ 1 SOAK!
Dice Rolled:[ 3 d10 ] 2, 4, 6 (Success x 1 at target 6)

[Slaughter] The thing in the tree shrieks, the sound warbling in its throat as it nearly loses its perch, before it scrabbles back its perch. It's impossible, from this distance to see what Imogen's hit, precisely - but they can both see the black wash of blood over the beast's torso, and know it has been injured and badly.

With that, it disappears into the water.

And the movement closer to them suddenly surges upward, with a spray of mud and foetid water.

Closer, now, he has the benefit of sight. Large, amphibious eyes blink from atop a rounded head. Green skin shines like a jewel under the near-full moon's setting light. Long lean body, long arms with three fingers - and the way it surged from the water - this thing is meant to jump.

Froglike, distorted though it might be - for it has a mouth with a serrated edge, hardly meant for flies anymore at all. Tearing apart birds, perhaps. And causing damage to flesh, human and Garou alike.

(initiative!)

[Slaughter] Froggie 1 (injured, in water) +7
Dice Rolled:[ 1 d10 ] 6 (Failure at target 10)

[Night's Reprieve] [ +6]
Dice Rolled:[ 1 d10 ] 7

[Slaughter] Froggie 2 (closer, in water) +10
Dice Rolled:[ 1 d10 ] 1

[Slaughter] Imogen +9
Dice Rolled:[ 1 d10 ] 8

[Slaughter] Imogen - 7
Froggie 1 - 13
Night's Reprieve - 13
Froggie 2 - 11

Froggie 2: Action 1: BITE Night's Reprieve.
Action 2: OOZE!

[Night's Reprieve] [reflexive snap to birth form!
1a
1b
r1
r2 - spears on froggie 2]

[Slaughter] Froggie 1
[uuuuu can't cccccccc me.]

Imogen: Fire at blood spreading in the water (+2 difficulty)

[Slaughter] 3rb! DIE!
Dice Rolled:[ 12 d10 ] 1, 2, 3, 3, 3, 3, 3, 5, 5, 8, 8, 9, 10 (Success x 3 at target 8) Re-rolls: 1

[Slaughter] Damage!
Dice Rolled:[ 6 d10 ] 1, 2, 4, 4, 6, 9 (Success x 1 at target 6)

[Slaughter] I SOAK U
Dice Rolled:[ 3 d10 ] 8, 9, 9 (Success x 3 at target 6)

[Night's Reprieve] [1a -2 (split)]
Dice Rolled:[ 5 d10 ] 1, 3, 6, 7, 9 (Success x 2 at target 6)

[Night's Reprieve] [dmg+1]
Dice Rolled:[ 11 d10 ] 1, 2, 3, 4, 4, 4, 5, 5, 6, 9, 10 (Success x 2 at target 6)

[Slaughter] SOAK!
Dice Rolled:[ 4 d10 ] 1, 1, 1, 3 (Botch x 3 at target 6)

[Night's Reprieve] [1b stabbity stab ze frog! -3]
Dice Rolled:[ 4 d10 ] 1, 2, 4, 9 (Failure at target 6)

[Slaughter] Frog 2: BITE!
Dice Rolled:[ 9 d10 ] 1, 4, 5, 5, 5, 6, 7, 7, 8 (Success x 3 at target 6)

[Slaughter] (sorry, diff was 5! many more successes. :()

[Slaughter] Damage!
Dice Rolled:[ 10 d10 ] 3, 4, 4, 4, 4, 5, 6, 7, 9, 9 (Success x 4 at target 6)

[Night's Reprieve] [soak+3 from talen]
Dice Rolled:[ 10 d10 ] 2, 3, 3, 5, 7, 7, 7, 8, 9, 10 (Success x 6 at target 6)

[Night's Reprieve] [r1 don't bite me! I stab you!]
Dice Rolled:[ 7 d10 ] 3, 6, 7, 7, 7, 9, 9 (Success x 6 at target 6)

[Night's Reprieve] [dmg+5]
Dice Rolled:[ 15 d10 ] 1, 1, 2, 3, 5, 5, 5, 6, 6, 7, 8, 8, 8, 10, 10 (Success x 6 at target 6)

[Slaughter] Soak?
Dice Rolled:[ 4 d10 ] 1, 2, 7, 7 (Success x 1 at target 6)

[Slaughter] It's injured - badly so. Blood falls from its body in sheets, washing from its collarbone down its ribcage. A constant sound comes from within the creature's mouth, like a high pitched whine.

Still, it gathers itself and leaps forward, and Night's Reprieve has enough time to see the lift of the tongue and two slots beneath it before ...

whatever it is, happens.

OOZE!
(dex+brawl)
Dice Rolled:[ 9 d10 ] 1, 3, 3, 3, 4, 6, 7, 9, 9 (Success x 3 at target 6)

[Slaughter] Night's Reprieve finds his spear, claws, arms, his fur matted with a sticky substance - it gets between his teeth and into his nostrils. It fills his mouth. It gets in his eyes.

It makes it harder to move, harder to see, harder to do.

(+2 difficulty to all actions)

[Night's Reprieve] The good splatters him, he lets out a disgusted roar and spits gobs of the stuff out of his toothy maw. He wasn't expecting that, its.. horrible. He lunges forward the best he can, though his movements are restricted. This thing needs to die, now.

[r2! +2 dif goooo]
Dice Rolled:[ 7 d10 ] 1, 4, 5, 9, 9, 10, 10 (Success x 3 at target 8)

[Night's Reprieve] [dmg+2]
Dice Rolled:[ 12 d10 ] 2, 2, 3, 4, 4, 7, 7, 8, 8, 8, 9, 9 (Success x 7 at target 6)

[Slaughter] soak?
Dice Rolled:[ 4 d10 ] 2, 5, 7, 8 (Success x 2 at target 6)

[Slaughter] (x_x)

[Slaughter] And so it does.

Night's Reprieve spills the beasts grey guts over the ground, wet, cold and slimy, open a pocket of the goo as he disembowels the creature and finds the source of the ooze. The calcifying liquid spills over hands already hindered by the thing. It is disgusting, unpleasant and smells disturbingly swampy, but he suffers no further detriment from it.

The frog beast slumps down, its malleable bones losing what strength the muscles gave it. Its eyes stare, glassy, skyward.

The blood continues to spread out over the water where the first frog had fallen. There is no movement.

But above - they hear a sudden shaking of tree limbs. Then another. A low sound like a groan.

--

The others - however they arrive, why ever they arrive, know they are close now. Perhaps they heard the disturbances in the distance. Perhaps a spirit warned them that something was here. Maybe they (ROMAN) are stalking Imogen.

Perhaps they heard of the dead birds are investigating, only to find that others had gotten there first.

However it is, however it's coming, they're arriving now.

(going to give a brief amount of time for RP. It's definitely timed, though! I'm just not telling you how long you have. *grin*)

[Night's Reprieve] The first thing Night's Reprieve does when the beast falls is stab his spear down into the mud. The second thing he does is leap into the wet grass like a dog and roll around, cleaning the muck and filth from his fur. It's all over him, in his nose, eyes, mouth and covering his grey furred body. Soon enough he's clean though and its only then that he stands, retrieves his weapon and goes to check on Imogen. He doesn't advance on her too closely, not in his war form. He can't imagine what it would be like to be around creatures of his kind while being so obviously fleshy.

He can't speak to her, not like this. It would take far too much effort to form human words with this mouth so he just wipes a hand on his shoulder. His paw comes away gooey and he holds it out to her like 'I guess this is it' and flicks it to the ground.

[Slaughter] Imogen's nostrils pinch slightly as Night's Reprieve shows her the gooeyness. "Empirically," she says, "I have to say that this is the same as was observed on the tree and in the birds." A beat. "However, it's not scientifically proven."

Improbably, her mouth twists. A smirk, though it's mirthless. Though her jaw is tight, and her eyes barely rest on him before moving away to their surroundings.

There's a certain tension to her - a certain awareness as she looks up at the trees, then down again at the water, her eyes narrowing slightly. The smirk is long gone now.

"I don't believe it's dead," she says. "And I am not sure that was all there was." The trees rustle again, a little ways off.

"Listen."

[Eve] She eats a lot of squirrels. Rabbits. Small prey. Rain can't eat half the things that Eve can, and Eve eats garbage. Garbage and little fluffy things. She was out in the woods to go get some food. Something to do, but the spirits warned her of something..

She didn't understand the meaning, not the whole meaning, but she was sidetracked. It takes a lot to pull a Bone Gnawer off of the concept of food. The female runs, on four legs instead of two, and now she runs. She runs hard and fast, and comes upon people. A woman with dark eyes and vibrant hair. A gooey Godi-

I don't believe it's dead.

She cocks her head to the side, all blue eyes and tawny golden brown and grey and whiteblackbrown. The female says listen, and the wolf does so.

[Sorrow] "No, really," she said two hours ago, as they shut the doors to Sparrow's Prius, taken without knowledge or permission, driven by the kid because she herself cannot tell forward from reverse. Strange, to come out here in such a box, over the asphalt miles. Here they are, though. They came to hunt, they came to run. They came because they are wolves, underneath, and that hard, flat, ungiving territory they came is not enough to renew them. " - he wants to go camping. I figure we should soon, maybe all of us, a night or two. Bonding."

They were fifteen feet deep in the woods, then, moving with animal confidence despite their human skins. Half an hour later they found their reflections in the surface of a narrow-running stream strewn with leaves, damp ground giving underneath their paws.

The spirits brought them here.

- two wolves, then, appear at the water's edge, where blood spreads in the flat surface. The sharp scent of blood, ichor in the air causes the slender female's ears to twitch, alert, from kinswoman to Godi, back again. Imogen cannot recognize them in this form, and Sorrow has no pure breed to mark her. Her eyes are a soft, amber brown, her gray fur tipped in chestnut, and thicker for the onrush of winter.

[Night's Reprieve] She doesn't believe its dead.

Night's Reprieve lifts his snout and snuffs the air, turns his head side to side and she can see his grey ears flicker. Abruptly his attention is grabbed by the sudden appearance of the other wolves. His lips peel back and something of a snarl escapes from his throat, instinct. But he sniffs and then he lowers his weapon back down to the ground.

"Sister." He says in the high tongue. "What brings you here."

[Fate] "Shouldn't you guys do the honeymoon camping thing alone? I mean, he ain't likely to be too comfortable snuggling up with me in a tent, ya know?"

That had been his argument on the matter, though hell if Trent wanted him to spoon with him...oh well, who was he to deny the guy the experiance? Later he emerged behind Sorrow with his tongue lolling out the side of his mouth in a pink wave over sharp teeth. His eyes reflected the light of the moon in an amber wash. His coloring was very similar to Sorrow's in this form; chestnut hues. Darker ears flicked when NR spoke, but it was the moan he was focusing on, trying to figure out where it came from.

[Slaughter] The Garou language, now, that's something she hears. Something she recognizes. She understands not a word, and with a wary glance at Fate and Sorrow, with a glance that is completely devoid of any familiarity

(It is not that her relationship with the two is incredibly warm - however, now in its absolute absence, what was there is stark when it is gone)

- for right now, they are just another pair of Garou and not meant to be trusted - she moves so her back is never turned to the warriors and begins to scan the trees, the water, her finger on the trigger guard of the gun.

[snail] [just approved xp journals for fate and sorrow, btw. so you're good to use your new stats for this scene!]
to Fate, Slaughter, Sorrow

[Eve] "Dead birds, unhappy spirits," she says. It comes across easily through the posture of her body, and it comes across, "originally I just wanted food."

Her tail twitches from one side to the other, and the tension in her shoulders, her legs, her whole frame doesn't go away. At least, not yet, anyway.

"What happened here?"

[Sorrow] Imogen is faced with strange Garou. Animals all - indistinguishable for her in this form - once running through the woods, two more appearing light ghosts from the shadow, that pop, the onrush of air, the shift in balance.

Things are easier, here.
The bonds are looser, more easily underdone.

The female's paws are wet, her eyes catch the light, gleam alertly. She shakes her gray coat, pads quietly forward, her wet nose gleaming in the chill night air. Then she changes. Abruptly, aware of the blankness in the kinswoman's gaze, without means of communicating with her. It moves through her like water, and in the end Sorrow is there, her booted feet muddy, her fingertips on the damp grass of the bank, her hair loose, her eyes - well, wild. Still half-animal.

A flickering glance at Eve, stranger, and Sorrow nods a sort of agreement. "Birdsong," wry that. Then, aslant toward the kinswoman, " - evening, doc." Quiet. She tip's her head toward the other. S'Roman. My packmate." The last part of the explanation for Eve, this brief, sharp glance before she's craning her head upward, searching the dark, still branches, that posture of alertness.

[Night's Reprieve] He watches body movements, tail wags and occasional yips, but he doesn't respond. This strange gathering here so soon after battle puts him slightly on edge, but it isn't enough to see him getting defensive or snarling at them beyond that initial reaction. He cast's a sidelong glance at Imogen, lets out a huff.

And then he's shifting, just moments after Sorrow. It's a slow gradual decline from his war form until he's standing again as a man, still with that white tape around each fingertip, still holding that spear in a closed fist.

"You hear something else out there Doctor Slaughter?"

[Fate] He sneezed to clear his nostrils of the nasty smell here as Sorrow identified him. In this form it smelled for worse than it would in homid. As soft and elegant as any predator he began to slink around the edges of the little clearing, fastidiously avoiding the goo on the ground.

[Sorrow] (gah: more easily un done. ahem.)

[Slaughter] Imogen doesn't answer aloud, she merely nods - it serves her purpose.

(everyone can go ahead and roll perception + alertness!)

[Sorrow] Per + Alertness.
Dice Rolled:[ 7 d10 ] 1, 3, 3, 6, 8, 8, 8 (Success x 3 at target 6)

[Night's Reprieve] [helllo out there? p+a]
Dice Rolled:[ 6 d10 ] 1, 2, 4, 5, 6, 10 (Success x 1 at target 6)

[Eve] [Per+alert, diff 6 -2 (chillin' in lupuuuuus): detail oriented]
Dice Rolled:[ 6 d10 ] 1, 1, 5, 6, 6, 6 (Success x 2 at target 4)

[Fate] per+alert
Dice Rolled:[ 6 d10 ] 3, 4, 7, 7, 8, 8 (Success x 4 at target 6)

[Slaughter] There is something still out there. And the blood in the water is still growing. Whatever's beneath the water is still alive.
to Night's Reprieve

[Slaughter] There is something still out there. There is blood in the water, which is still growing in size, suggesting either a beating heart or a slow seep.

There is movement in the trees, though she cannot quite see where, she can hear it.
to Eve

[Slaughter] There is something out there - the blood continues to spread in the water, like oil. The trees rustle and she can see a darkened shape off to the left, slo-o-wly slinking toward them. It is long limbed and nimble, wrapping each hand carefully around each branch and drawing each leg over.

There is at least one. She suspects there might be more.
to Sorrow

[Slaughter] There is something out there - the blood continues to spread in the water, like oil. The trees rustle and she can see a darkened shape off to the left, slo-o-wly slinking toward them. It is long limbed and nimble, wrapping each hand carefully around each branch and drawing each leg over.

The water stirs, breaking around a pair of eyes as they slowly come their way. In the distance, foliage rustles, like something might be creeping along the ground.
to Fate

[Fate] He yipped out the warning, it came quick and it also went across the totem link to Kora like a slam to the brain.

~Something coming from water, one left, little further out there.~

With that he was snapping up to warform.

[Sorrow] Sorrow is still, searching out the dark branches. Looking well off to the left, picking out the movement of something through the limbs of the trees in the canopy. She shoots a glance at Imogen, then points off in the direction of the new beast climbing through the trees. "Roman says," quiet this. " - that there's another one in the water, maybe two more in the water. One to the left, one further out."

She is still and alert, now, her lean frame tensed. For a moment, she closes her eyes, sinking through the layers of her consciousness, searching for some thread of concordance with the past. "In the trees," for Night's Reprieve now, and the stranger from the woods, she points with two fingers, picking out the path through the darkness before she folds herself back to all fours. Warformed, massive, wary and ready.

[Sorrow] Ancestors! -> Brawl
Dice Rolled:[ 4 d10 ] 2, 5, 5, 9 (Success x 2 at target 8) [WP]
to Slaughter

[Eve] Her tail drops low and her ears perk forward. She bears her teeth ever so slightly, and there is a different distribution of weight. Her body turns towards the water. Some scent sticks to her senses, and the wolf goes still. "Eve," she offers to Sorrow. It's all she can do, as that her mind is off on the pressing issue of whatever is coming.

"The blood in the water is growing," she growls. She's obviously on edge.

[Slaughter] Moments like this are measured out in heartbeats. Blood flows into the heart. Blood flows out. Blood reaches the brain, blood reaches the finger tips, the digits of paws, the farthest reaches of a great war-formed body with its great large heart and animal brain.

Fate yips a warning, snaps warform. Danger even without a verbal warning, even without a totemic connection, this is clear to everyone, even the monkey-skin bound kinfolk who led at least one of them here. Who had, it would seem, intended to come out here by herself.

The kinwoman turns her head slightly toward Sorrow as she speaks, then nods, once, and trains her gun on the blood spreading out.

This is what adrenaline does:
Your heart beats faster
You breathe faster
Muscles contract
Nearly all tissues have a response - vasoconstriction or vasodilation.
Fight or flight response.

Rage magnifies this times a hundred. Times a thousand.

Empirical data. Not scientific.

Three war-formed Garou. One wolf-formed Garou. One kinfolk. And now, in this instance, in this heartbeat, the water stirs, then surges - what had been in the tree screams and leaps, and from the bloody water, a damaged thing dives out, blood and water sluicing from its shiny amphibian skin as it launches itself at the rest.

Adrenaline surge. Rage surge. The world winnows to a fight.

Here it goes.

(initiatives!)

[Sorrow] 9
Dice Rolled:[ 1 d10 ] 2

[Eve] [Dex3+lupus2+wits3=8 + 1d10]
Dice Rolled:[ 1 d10 ] 2

[Slaughter] Fred the Tree Frog
+12
Dice Rolled:[ 1 d10 ] 7

[Fate] init + 8
Dice Rolled:[ 1 d10 ] 5

[Slaughter] Bonnie the Bleeding
+7
Dice Rolled:[ 1 d10 ] 4

[Slaughter] Sam the Swimmer
+9
Dice Rolled:[ 1 d10 ] 2

[Slaughter] Night's Reprieve +6
Dice Rolled:[ 1 d10 ] 5

[Slaughter] Fred 19
Fate 13
Eve 10
Sorrow 11 (simultaneous with Sam)
Sam 11 (Simultaneous with Sorrow)
Bonnie 11

[Slaughter] THIS IS WHY I DON'T ST FOR MY OWN PC.
Imogen
Dice Rolled:[ 1 d10 ] 7

[Slaughter] (+9!)

[Slaughter] Fred 19
Imogen 16
Fate 13
Eve 10
Sorrow 11 (simultaneous with Sam)
Sam 11 (Simultaneous with Sorrow)
Bonnie 11
NR - 11

[Night's Reprieve] [1a
1b - spears on Bonnie! DIE BONNIE!]

[Night's Reprieve] [reflexive to birth]

[Slaughter] NR - Skipped - if he comes back, we'll get him back in! if not, he's acting, but no dice rolling)

Bonnie:
1a. Bite NR!
1b. BITE NR.
Rage Action: Bite NR!

[Slaughter] (err, ignore the part about NR being skipped)

[Slaughter] Sam:
Action 1a. Movement: GET TO THE BAD GUYS.
1b. Bite Fate

[Eve] Action: -1 WP (resist pain), aaaand reverting to breedform (Goin' to crinos, yay metis!)
1a:
1b: Reserving actions to make sure nothing tries to squish Imogen, or anyone else for that matter.
1r: defensive action
1b: Defensive action for whoever needs it.

[Sorrow] Kora: reflexive: Resist Pain [1WP]

1a. Reserved for Dodge! 1b. Bite. 1c Bite! Rage 1: Bite! Rage 2: Bite! Starting on Bonnie, moving to NEXT BAD GUY AFTR.

[Fate] Reflective Resist Pain 1 willpower
1a rush Sam
1b claw Sam
1r claw Sam I am.

[Slaughter] Imogen:
3rb Fred
shoot Fred.

Fred:
1a BITE Kora
1b. Claw Kora!
2. Get to Imogen

[Slaughter] Bite Kora
Dice Rolled:[ 11 d10 ] 1, 2, 3, 4, 5, 6, 7, 8, 8, 9, 10 (Success x 6 at target 5)

[Sorrow] Dodge! -3
Dice Rolled:[ 6 d10 ] 1, 1, 3, 6, 7, 9, 10, 10 (Success x 3 at target 6) Re-rolls: 2

[Slaughter] damage!
Dice Rolled:[ 7 d10 ] 1, 4, 5, 6, 7, 7, 10 (Success x 3 at target 6)

[Sorrow] Soak!
Dice Rolled:[ 7 d10 ] 2, 3, 3, 6, 7, 10, 10 (Success x 4 at target 6)

[Slaughter] Claw Kora!
Dice Rolled:[ 11 d10 ] 1, 2, 3, 4, 4, 6, 6, 9, 10, 10, 10 (Success x 5 at target 6)

[Sorrow] Dodge!
Dice Rolled:[ 5 d10 ] 1, 1, 6, 6, 9, 10, 10 (Success x 3 at target 6) Re-rolls: 2

[Slaughter] Damage!
Dice Rolled:[ 4 d10 ] 1, 2, 4, 10 (Failure at target 6)

[Slaughter] Drop dead, Fred!
Dice Rolled:[ 12 d10 ] 1, 2, 2, 3, 3, 4, 6, 7, 8, 8, 9, 9 (Success x 5 at target 6)

[Slaughter] Damage!
Dice Rolled:[ 8 d10 ] 1, 1, 2, 2, 2, 4, 5, 10 (Failure at target 6)

[Fate] 1b Claw Sam
Dice Rolled:[ 9 d10 ] 2, 4, 5, 6, 6, 8, 8, 8, 9 (Success x 6 at target 6)

[Fate] damn
Dice Rolled:[ 13 d10 ] 1, 1, 1, 2, 3, 3, 4, 4, 5, 6, 7, 7, 10 (Success x 1 at target 6)

[Slaughter] soakitysoak
Dice Rolled:[ 3 d10 ] 2, 7, 8 (Success x 2 at target 6)

[Sorrow] BITE: -5
Dice Rolled:[ 7 d10 ] 2, 2, 5, 5, 6, 9, 9 (Success x 6 at target 5) [WP]

[Sorrow] Damage! Bonnie:
Dice Rolled:[ 13 d10 ] 1, 2, 3, 3, 3, 4, 6, 6, 7, 7, 8, 9, 9 (Success x 6 at target 6)

[Slaughter] soakems?
Dice Rolled:[ 3 d10 ] 6, 7, 8 (Success x 3 at target 6)

[Sorrow]
Dice Rolled:[ 7 d10 ] 1, 3, 3, 5, 6, 6, 8 (Failure at target 8)

[Slaughter] -2 to all physical traits.
to Sorrow

[Slaughter] +1 additional loss every round.
to Sorrow

[Sorrow] Sorrow's loss of coordination is almost immediate. She sinks her teeth into the flesh of the wounded thing, tearing away a ragged chunk. Then snarls - Poisoned flesh! in the high tongue as she does so.

[Slaughter] The frog, injured already by bullets searing its skin, falls to the ground, but even as it does, Sorrow feels the black bile slide down her throat, a wave of shudders wracking her body.

It would have been agony if it weren't for her gift. As it is, her muscles loosen, her joints soften. Her very skin seems to feel the air more.

Even the sound of her voice is wrong in her ears.

There is no opportunity for reflection. Just a shouted warning, and the battle moves on.

[Slaughter] Sam: Bite Fate!
Dice Rolled:[ 6 d10 ] 1, 2, 4, 6, 9, 10 (Success x 2 at target 5)

[Slaughter] Damage!
Dice Rolled:[ 5 d10 ] 1, 5, 7, 8, 10 (Success x 2 at target 6)

[Fate] soak
Dice Rolled:[ 7 d10 ] 1, 4, 7, 7, 8, 9, 10 (Success x 4 at target 6)

[Eve] [Okay, Fred. Changing action to claw Fred +1 diff. Dex3+crinos1+brawl3= 7 - 2= 5, diff 7]
Dice Rolled:[ 5 d10 ] 4, 5, 5, 5, 7 (Success x 1 at target 7)

[Eve] [rarsmash?]
Dice Rolled:[ 7 d10 ] 2, 4, 5, 6, 8, 8, 9 (Success x 4 at target 6)

[Slaughter] I SOAKS you.
Dice Rolled:[ 4 d10 ] 5, 8, 8, 10 (Success x 3 at target 6)

[Eve] [UGH, I SAID RARSMASH. +1 diff, claw Fred]
Dice Rolled:[ 4 d10 ] 3, 6, 6, 10 (Success x 1 at target 7)

[Eve] [gain again!]
Dice Rolled:[ 7 d10 ] 2, 5, 5, 6, 8, 9, 9 (Success x 4 at target 6)

[Slaughter] SOAKERS!
Dice Rolled:[ 4 d10 ] 1, 3, 4, 6 (Failure at target 6)

[Night's Reprieve] [1a -2 (split) stabbity freddykins]
Dice Rolled:[ 5 d10 ] 2, 3, 4, 7, 8 (Success x 2 at target 6)

[Night's Reprieve] [dmg+1]
Dice Rolled:[ 11 d10 ] 1, 2, 3, 3, 4, 4, 6, 6, 8, 8, 10 (Success x 4 at target 6)

[Slaughter] SOAK!
Dice Rolled:[ 4 d10 ] 1, 5, 7, 10 (Success x 1 at target 6)

[Night's Reprieve] [1b -3 Die slimy creature from the abyss!]
Dice Rolled:[ 4 d10 ] 5, 6, 8, 9 (Success x 3 at target 6)

[Night's Reprieve] [dmg+2]
Dice Rolled:[ 12 d10 ] 1, 2, 2, 4, 6, 6, 6, 7, 8, 9, 10, 10 (Success x 7 at target 6)

[Slaughter] soak?
Dice Rolled:[ 4 d10 ] 4, 6, 9, 9 (Success x 3 at target 6)

[Slaughter] (still here, just lost AIM. I'm tossing out a sum up post before we continue with rage actions)

[Slaughter] The fight, until the last half second had been fruitless. A bullet struck the largest amphibian between the eyes - but appeared to do little more than catch in the bones of the skull. Claws strike skin only to bounce off. The one good blow - Sorrow ripping out the throat of the injured, smaller female, killing her is a mixed blessing. The poison immediately effects the Skald, causing a hoarsely cried warning to the others.

Then the metis have their turn. The largest beast is torn apart, blood splashing over its skin, one arm hanging uselessly at one side from Eve's claws, a section of bowel torn away by one of Night's Reprieve's spear thrusts.

It lives still.

Fred: Changing action: BITE NR.

[Slaughter] Bite!
Dice Rolled:[ 11 d10 ] 1, 2, 3, 4, 5, 6, 6, 7, 8, 9, 9 (Success x 5 at target 6)

[Slaughter] Damage!
Dice Rolled:[ 9 d10 ] 1, 1, 1, 3, 3, 3, 3, 8, 9 (Failure at target 6)

[Slaughter] MULLIGAN!
Dice Rolled:[ 9 d10 ] 2, 2, 3, 4, 5, 6, 7, 7, 8 (Success x 4 at target 6)

[Night's Reprieve] [soak!]
Dice Rolled:[ 10 d10 ] 2, 3, 6, 7, 7, 7, 8, 9, 10, 10 (Success x 8 at target 6)

[Fate] 1r Claw Sam
Dice Rolled:[ 9 d10 ] 1, 2, 5, 7, 7, 7, 8, 8, 9, 10, 10 (Success x 7 at target 6) Re-rolls: 2

[Fate] damn
Dice Rolled:[ 14 d10 ] 2, 3, 4, 4, 5, 6, 7, 7, 7, 7, 8, 8, 9, 10 (Success x 9 at target 6)

[Slaughter] ow?
Dice Rolled:[ 3 d10 ] 3, 3, 5 (Failure at target 6)

[Sorrow] Rage 1: Claw! -2
Dice Rolled:[ 10 d10 ] 1, 1, 2, 3, 4, 6, 7, 7, 7, 8 (Success x 2 at target 7)

[Sorrow] Damage!
Dice Rolled:[ 6 d10 ] 2, 2, 3, 6, 7, 10 (Success x 3 at target 6)

[Slaughter] Soak!
Dice Rolled:[ 4 d10 ] 2, 3, 4, 5 (Failure at target 6)

[Eve] [Rage 1: Poor dead Fredthing. Dex3+crinos1+brawl3= 7 , diff 7]
Dice Rolled:[ 7 d10 ] 2, 3, 4, 5, 7, 9, 10 (Success x 3 at target 7)

[Eve] [damage?]
Dice Rolled:[ 9 d10 ] 1, 1, 2, 2, 4, 6, 6, 8, 9 (Success x 2 at target 6)

[Sorrow] Rage 2: -2
Dice Rolled:[ 10 d10 ] 1, 1, 1, 2, 3, 5, 6, 6, 7, 8, 10 (Failure at target 7) Re-rolls: 1

[Slaughter] Soak!
Dice Rolled:[ 4 d10 ] 1, 2, 4, 8 (Failure at target 6)

[Eve] [Srsly, Fred]
Dice Rolled:[ 7 d10 ] 1, 3, 6, 6, 7, 10, 10 (Success x 3 at target 7) [WP]

[Eve] [Again?]
Dice Rolled:[ 9 d10 ] 1, 1, 1, 5, 5, 6, 8, 10, 10 (Success x 1 at target 6)

[Slaughter] soak!
Dice Rolled:[ 4 d10 ] 2, 3, 6, 8 (Success x 2 at target 6)

[Slaughter] Fred: +12
Dice Rolled:[ 1 d10 ] 5

[Fate] init +8
Dice Rolled:[ 1 d10 ] 8

[Eve] [7+1d10]
Dice Rolled:[ 1 d10 ] 3

[Slaughter] Imogen +9
Dice Rolled:[ 1 d10 ] 2

[Night's Reprieve] [inits +7]
Dice Rolled:[ 1 d10 ] 4

[Sorrow] Initiative -3 dex [+6]
Dice Rolled:[ 1 d10 ] 9

[Slaughter] Fred: 17
Fate: 16
Sorrow: 15
Imogen: 11
NR: 11
Eve: 10

[Eve] [-1 gnosis, gaia's breath for the decidedly brokedid Skald]

[Night's Reprieve] [1a BEATIN YOU TO IT HEHEH MT on kora
1b held for somethin]

[Slaughter] 1a. Shoot Fred - 3rb
1b. Shoot him again!

[Sorrow] [1a. Reserved for Dodge! 1b. Claw Fred! Rage 1: Claw Fred! Rage 2: Claw! Fred!]

[Fate] 1a stomp on Sam, make sure he is dead.
1b head for Fred
1r claw Fred if not dead.

[Slaughter] Fred:
1a. Bite Sorrow
1b. Bite Sorrow
Rage: Bite Fate

[Slaughter] 11-3-2
Bite!
Dice Rolled:[ 6 d10 ] 1, 3, 4, 5, 7, 8 (Success x 2 at target 5)

[Sorrow] Ze Dodge!
Dice Rolled:[ 4 d10 ] 4, 5, 8, 8 (Success x 2 at target 6)

[Slaughter] ze attack +2
Dice Rolled:[ 5 d10 ] 2, 2, 3, 7, 8 (Success x 2 at target 6)

[Sorrow] Ze Dodge Numero Dos!
Dice Rolled:[ 3 d10 ] 2, 2, 6 (Success x 2 at target 6) [WP]

[Fate] 1a stomp Sam to make sure dead
Dice Rolled:[ 7 d10 ] 2, 2, 2, 3, 6, 7, 7 (Success x 3 at target 6)

[Slaughter] Sam: x_x

[Fate] damn
Dice Rolled:[ 10 d10 ] 4, 6, 7, 8, 9, 9, 9, 9, 10, 10 (Success x 9 at target 6)

[Slaughter] Sam: ___

[Slaughter] (what that face looks like smushed down when it's really late)

[Slaughter] Three round burst!
Dice Rolled:[ 10 d10 ] 1, 2, 3, 3, 3, 4, 8, 8, 9, 9, 10, 10 (Success x 5 at target 6) Re-rolls: 2

[Slaughter] DAMAGE!
Dice Rolled:[ 8 d10 ] 1, 5, 6, 7, 7, 9, 10, 10 (Success x 5 at target 6)

[Slaughter] Fred: Soak!
Dice Rolled:[ 4 d10 ] 2, 5, 8, 10 (Success x 2 at target 6)

[Night's Reprieve] [1a MT-2 SPLIT (WP) because we like big numbers ON KORA]
Dice Rolled:[ 6 d10 ] 2, 2, 5, 6, 8, 9, 10 (Success x 6 at target 3) [WP] Re-rolls: 1

[Slaughter] They had all stood on a patch of solid ground, a pier of mud and hard packed earth, if you will. The water had encroached on the edges, softened the ground so when they slipped or when bodies fell, there was a fine spray of mud.

At least, that is how it was at the beginning. Toward the end - well. The weight of the war formed Garou sunk the ground toward the water. The swamp water had rushed up in the grooves their claws left in the ground. As each amphibian fell, it seeped blood into the ground, creating puddles and dips filled with swamp water and blood that is black in the late night.

Sorrow is barely standing. For a moment, she is the only Garou facing the greater beast, as it snaps its jaws at her, twice. She weaves each time, darting away from its teeth from any prospect of injury.

Fate smashes the remains of a smaller amphibian's skull, crushing its brain beneath his hind claw, squishing vitreous fluid (or whatever the frog equivalent might be) between his toes. It crunches and shatters unpleasantly as he quickly covers the distance between him and his packmate and the last standing amphibian.

Even as he crosses the distance, Imogen's gun rings out, three neatly tapped rounds striking the beast in its neck. It was already barely on its feet. Each bite on Sorrow had been clumsy. Blood had sluiced down its body, was puddling at both the feet of the wyrm and of the Garou. It was breathing heavily, its eyes goggling and hazy with pain.

The bullets tip it over.

It falls.

That's it. Imogen, silent, her ears ringing from gunfire, looks at each Garou for a moment before away and about them, the trees, the water, looking for any more signs. If any others do the same, they will find the same thing she does - nothing, but water, several inexplicable corpses, and blood in the water.

Hesitantly, in the distance a few cicada chirp.

--

Night's Reprieve touches Sorrow with a paw. Gnosis looks like blue smoke in the air, a sudden spark between them, and it feels blue beneath her skin - cool, calming. It seeps through her veins, it runs beneath her skin, her flesh, her innards.

It chases the poison from her - forcing it out from her pores, a slow black leak. Unpleasant to see, to be sure, matting of the fur, absolutely.

But relief is nearly instantaneous.

[Eve] She doesn't break a gord, doesn't reach for one just yet. instead, Eve now has the option of looking at those assembled. Her attention is solid, and she observes. She looks from the Godi without claws, to the Skald whose pores oozed something truly vile.. she was fine. They were all fine. The female shifts her weight, from one side to planted solid.

"Do you require anything else?" she asks those gathered. Doesn't leave unless told. Doesn't sate her hunger, doesn't touch their kill.

[Sorrow] Sorrow fights in hispo, vicious and four-legged. There's bile in her mouth, now bile matting her fur. Her deadly grace in an instant had turned into something staggered, stumbling. If she were in her human skin, she would not be able to put one foot in front of the other, she would not be capable of carrying the weight of her own body. Even now, it is a close thing, the weakness that leadens her limbs, sours her throat. Night's Reprieve touches her, that blue glow from his hands, and she's alert, tail high, snarling in a diminished voice, snapping at the air -

- the last, the fastest, the most vicious of the creatures falls to the ground in front of them.

But for the poisonous ooze coating her skin, Sorrow would shoulder her flank against the Godi's leg by way of thanks. Instead, she swings her great head, around and up, meets his eyes, chuffs out a quiet acknowledgment in the gutteral, feral-twisted high-tongue. Better. she tells him. Repeats it in her mind to her packmate, as well, so that the Gaian will believe her. My thanks.

Before she changes again, she rolls in the grass, in the mud, pushing her snout through the dry scrub here, where it has not been trampled to mud, scrubbing some of the ooze off her skin, onto the ground. When she does change at last, she stands still for a moment, covered in filth, just still, human. Turns aside once, to spit the - stuff from her mouth. Again, and then again. Wanting it all out of her mouth, scrubbed clean.

A glance up at the godi, then. Sidelong to Eve, then back to the Godi. Quiet and intense now, some depth of feeling underneath. "Will you cleanse me?" There's tension in her body, her shoulders, spine and neck, all clear.

[Slaughter] Imogen's gaze moves briefly to Kora, her attention remaining there for several seconds, then flicks to Night's Reprieve.

"I'm goin' t'get somethin' we can use t'start to get rid o' these," she says, casting a long glance to one of the corpses, perhaps contemplating how one might even start to protect the veil in the face of three - no, four, gigantic tree frogs.

And then, perhaps, contemplating the absurdity of life.

In either case: unless stopped, she will step away to get - well. Body bags to start. She can't do anything here, in the dark, surrounded by water.

[Sorrow] (sorry, cannot stay. Bed!)

Escargot.

[Roman Turner] "I'm sixteen Miss Kora."

He gently reminded her as he settled in at the table. Even at night he wore a stetson, though at night he changed to an evening hat of black that shadowed eyes the color of faded denim.

"That means I eat anything that comes within my reach."

[Bridget Geroux] The moon is pregnant with fertile thoughts and rage. The chill October air from the lake harrowed passersby with its reminder of the turning of the wheel. There are other things in the air as well, real and imagined. Dust motes and voiceless thoughts drift above the lonesome kinfolk's head as the thorny young woman plays the scales of a tin whistle on a run-down park bench. The piper remains bundled in layers, the second night of frost to frame the recent Indian summer. She had to scrounge the secondhand stores for something affordable, a snug thermal beneath a Calgary Flames babydoll, surplus army coat, large scarf, jeans that have been broken in through the course of a summer, scuffed army boots. One could almost mistake her for a Strider kin except for the glaring strength of Stag coursing through her being.

Bridget is familiar with this neighborhood-- she's earned her bread here many times by entertaining the middle-class yuppies who like to play at being cultured, and of course the genuine lovers of the genre that no other name could fit.

The Fianna kin stares at the few passersby with a startling intensity that sets most people at odds, but is familiar to Garou and the family. A few notes drop off as she finishes her scales, polishes the harmonica with a corner of her blouse, and tucks it into her pocket before rising to her feet. A walk is in order to divert some of her energy.

[Kora] "Mmmph," the creature returns, her voice dampened as she bends over, rummaging through the paper bag to pull out the first of the two Chicago dogs. They're enormous things on giant buns, with a ridiculous number of toppings and a long spear of pickle nestled on top. The weight of her braid falls down over her shoulder as she rummages. " - if I told you that it had escargot on it - " her eyes glint in the shadows as she tips a look up at her young packmate, the smear of his features against the dark velvet of the still evening air. " - even then?"

The second hotdog follows. An XL order of fries is spilled all over the bottom of the bag. Roman can smell then from where he sits, especially once the insulating hotdogs have been removed.

When she rises, hotdog in hang, she gives him another look, less playful this. " - when the hell is your birthday, anyway?" Dark eyes trace the familiar shadow of the boy's features, then her pale brows draw together, that pull of pure breeding, a subtle weight of it in the air, still made fey by the last few strains of the tin whistle the young woman played.

[Roman Turner] His head turned with Kora's, just like Pack animals when something alerted one, it alerted all of them. He'd snagged one of the hot dogs and hadn't even taken a bite, infact he was just holding it there while watching the girl.

"What's escargo? Sounds like what a car does when you turn it on."

Right on the heels of that came.

"April twentith."

[Kora] "Hey - " a moment later, a woman's voice rises above the low murmur of the strange couple's shared conversation. They aren't matched, these two - Kora is a tall 20-something blonde, with a certain lethal grace born in her bones, a certain liquid strength defined by her long limbs, the promise of movement underneath.

There are few streetlights her, half of them have broke bulbs, the rest give off a sickly amber-colored light that gleams in the threads of the woman's pale hair. Beside her, the boy - a still-growing boy, in that way that makes him seem perhaps younger than he is, a good half-head shorter than the sharp-eyed woman calling out to Bridget, now. Her elbow touches Roman's arm, there is a certain easy to their physicality, pack-animals that they are. A way they move together, preternaturally aware of the other, each to each. " - I've seen you before."

Even at a distance, Kora's dark eyes are steady and direct, her scrutiny has a certain lingering instensity, the hot dog cradled in her left hand forgotten for the moment. "Bridget, yeah?"

--

And then, a break in attention, so subtle as to be almost invisble. Over the totemlink, she tells Roman, Snails.

[Roman Turner] He was in the process of taking a bite when Kora's mind whispered to his Snails and that made him pause for a whole half a second before he took the biggest bite he could. His cheeks poofed out like a chipmonk's as he chewed. Sure he was curious about the girl, but he also wanted to eat as much of the hotdog as he could before she got close and asked for some.

[Bridget Geroux] That group reflex-- like one complex organism-- is something Bridget can recognize like the Rage... once noticed, it cannot be ignored. She shuffles her feet for a moment, checks her phone, then approaches calmly with her hands stuffed into her pockets. There's something not quite right about the way she moves, her body language. It is not as obvious at present, but it is something like a girl raised among their lupus cousins and little else.

She stops at a comfortable distance and tries to remember the blonde. It doesn't come to her as readily. "Yeah, but I don't remember where or when I saw you last... Sorry."

The kin leans into her heels a bit as her attention diverts momentarily to the teenaged cowboy, then back to the blonde amazon.

"I'm not interrupting...?"

((Sorry, felt sick))

[Roman Turner] "No ma'am, not at all or she wouldn't of said something to draw ya this way."

He rose from the table, taking another big bite, eating like he was in a big hurry.

"Ya go ahead and take my seat. I gotta do something."

Then his look was on Kora, exchanging a silent message before he simply turned and ambled off in to the dark.

[Kora] Kora flashes this brief, lingering look at her packmate, watching his reaction to the word - Snails. She's a lean creature, shit-kickers set on the flat seat of the picnic table on which they sit, narrow shoulders set straight over a lean torso that is curving forward now, as she leans to hold the hot dog over the ground, the seat rather than her own lap.

"Months ago," Kora clarifies, her mouth twisting with a frission of memory. " - I'm not surprised you don't remember. I know the exact day. I'm Kora, and that was Roman, my packmate." They are alone out here so the Fenrir woman speaks clearly, plainly, her dark gaze intent on the kinswoman, now. Tipping her pale head sideways, she indictes the paper bag that was between her feet and her packmate's, and now sits there along, the paper translucent with grease. "Extra fries, if you want some."

[Bridget Geroux] Bridget stands there for a moment, blinking like she's not sure what just happened. But soon enough she plunks down onto the vacant spot Roman abandoned. She pays no mind to their food, either because she's not hungry or she just knows better. Maybe both.

She shakes her dark head at the offer. "No, thanks. I ate a bit ago. ...And I'm from the Red Deer sept in Alberta."

[Kora] The scent of grease wafting from the bag is just heavier than the cool air around them. Kora's Chicago dog is still untouched, she's just holding it there as if she were contemplating the best way to attack it. There's a paper cup with some steaming liquid on the table beside her, firmly shut. Some hot drink, some balm against the chill autumn air, though it doesn't smell like coffee.

Here there's a certain kind of darkness, the abandoned industrial developments, old red-brick buildings, remnants of another age, when this as the city of big shoulders, hog butcher to the world. There's a still, quiet dark street between them and the river, the weaver's work downtown all visible beyond that, swathed in light, this brilliant array of metal and glass illuminated from within, without, below and above: ablaze.

Once Bridget sits - the table still warm from the cowboy-kid's presence - Kora looks away, out toward the office buildings downtown. "You're a long way from home," Kora says, with this musing ease. " - what brings you to Chicago?" Her chin rises, and she shoots Bridget another look, sidelong, lifting her chin toward the park bench the woman has just vacated. " - you weren't busking, were you?"

[Bridget Geroux] Bridget sits quietly in the dark, more than able to be comfortable without conversation. There's a lot going on besides the need to fill the air with words, many things yet in sacred, wordless form. The motes float through her and drift about until interrupted by Kora's inquiries. They scatter like leaves, a rattling on the sidewalk.

"Busking?" she repeats, not familiar with the term. A hand rests flat against the weathered, split planks of wood.

[Kora] "Busking - " the Skald repeats, her voice a rich alto, hushed in the cool air. There's a siren in the distance. Someone dead, someone dying. Someone murdered. In this neighborhood, like as not, it was no humans involved. Just once Kora tips her head up and back, a winging glance that rises over Bridget's dark head, toward the impression of the northern horizon, back through the hard, derelict lands of her territory - still and just, listening.

Her attention returns in an easy rush, all at once, like breathing in after a note long held. " - it means, you know, playing on the street, hustling for a bit of change. Guitar or the pipes or the fiddle or whatever you have at hand."

[Bridget] The sirens draw the feral kin's attention as well. Soon enough, her eyes drift to the splintered planks that comprise their tabletop. She shakes her head, then shrugs lean shoulders.

"Not tonight. Had to before, but right now I can manage."

It's true, although she does seem like she's been out of the world for a while. Not high, just distant, a moon-brained calf. Or a stray taken back by the busy reality of the dense jungle alight with fool's gold and cold fire.

"I've done fine on my own so far."

[Kora] That draws a brief, sharp look from the Skald. Her dark eyes are luminous with reflected light, that animal sheen one expects from Garou - inhuman, other - but the color itself is lost in the shadows, in the gleam of light across the surface of her eyes. She's dressed like some ordinary girl - worn jeans, those black boots, and a hooded cotton jacket in banded shades of blue that is fitted to her shoulders, snug against her torso, just the hood loose under the weight of her pale French braid, thick as a man's wrist. Generous mouth still, she studies Bridget with this sort of lingering attention.

"You haven't met your tribe yet, have you - " the faintest pause, spliced together, stitched. Then, quiet. Almost gentle, really. " - where are you living, now?"

[Simon Zahradnik] Simon was whistling to himself as he strolled down the street with a bag slung over his back and his usual baseball bat in hand. He wasn't focusing his attention anywhere in particular simply making his way down the street without a care in the world. It was almost entertaining the way in which someone could both carry the weight of the world on their shoulders and yet retain that whistful careless appearance. It was all but a part of the charm of youth... Even if he was older than many Ahrouns would make it he was still what most would consider a young man.

[Bridget] That reflex, the sharp snap of attention, the feral semi-focusing of razor senses-- all would frighten many kin, but there is almost a shard of recognition or something like it in the Stag kin raised in the thick of wildness. While Kora is a force to be greatly respected and feared, there's no real cause for panic.

A lot of kinfolk find that disturbing or stupid. It's as simple as the changing of the skies, it's in her nature. Bridget meets the amazon's eyes for a brief moment, then blinks and shakes her head.

"I've been told there are others. Some wolf-born who ran off when I was playing. Didn't get his name, but he said there were other Fianna. I haven't seen them."

[Kora] "Simon - " moon-dancer, song-singer, tale-teller that she is, Kora's voice was made to carry. It rises easily now. The Shadow Lord will see them, the kinswoman with her pure blood, and the Skald who has none, sitting on the flat top of a picnic table, their feet on the seat. A bag of French fries between them, and a hotdog in the pale-haired Fenrir woman's hand. She tips her head backward, indicating that he should join them.

Then she looks back to Bridget and continues as if she hadn't just interrupted herself, dark eyes fixed on the younger woman's face. "The Sept is at war," Kora informs her, with the low surety of a fanatic. " - and you shouldn't be without friends. Do you have a place? - an apartment, something?"

[Bridget] There's a figure along the sidewalk that is familiar. Languering stride, a certain height and body language that catches the kinfolk's attention. The glimmer of someone who thinks they see someone they recognize. Kora says his name, and Bridget sits upright, pulls her hands off the table into her lap, and focuses intently on some graffiti scratched and scrawled into the table. Her heart pounds and she remains as still as possible. It's not fear, something else.

"Oui," a low response. "In Bronzeville."

[Simon Zahradnik] Simon's whistle stops when he catches sight of Bridget and then Kora. He couldn't help but find his smile brightening, that youthful smile positively glowing as he decided to approach both women. His grip remains on the bat, and while his kind might recognize the weapon for what it was it wasn't entirely out of place... Especially considering the area he lives in. Baseball was america's sport! Simon might as well be flying a flag and eating an apple pie!

Soon enough he came upon the women. A nod of his head and a polite little bow in greeting to either."Just the women I was hoping to bump into... Well... Kinda. I mean... You're women. So I was probably hoping to bump into you right?"He asks with a soft little laugh."Might as well be two you know."He looks between Kora and Bridget."You two know one another? Mind if I join you?"He asks curiously. He didn't want to interrupt anything.

[Kora] "My kinswoman, Cigney - " there is a sort of stillness underneath. It isn't grief that thickens her voice, just that awareness of life and death and the edge in between, a spark of rage underneath, made brighter tonight by the waxing gibbous moon that skims the sky, her face hidden by one of those office towers in the distance, across the Chicago River, a world away. " - was attacked by cursed humans in a park there, alone at night. She destroyed two of them, but in the end they overpowered. My packmate and I tracked down the ones that escaped, found a larger nest and ended it. The city's dangerous, though, for a kinswoman alone, with blood like yours. Last spring, another kin was kidnapped by our enemies in the north. His cousin recovered him the first time.

"The second time she knew he was lost." Her faint expression shifts when Simon approaches, dark eyes touch on his bat, then rise to his face. "You're welcome, -yuf," quiet, that. "Have some fries."

There's a bag full, on the seat of the picnic table.

Then, a glance back at Bridget's face. "If there's no one else, I will look in on you, until you find your tribe."

[Bridget] A breath escapes the young Canadian. She digs in her pocket for the harmonica, polishing it to keep her hands busy. A smile forces its way out. Simon's bat isn't really all that inconspicuous considering the rough-and-tumble neighborhood he's in or the ink across his skin.

Bridget's attention goes to Kora for the moment, pushing her hair behind an ear. Her smile fades. Somehow, the thought that crosses her mind does not seem quite appropriate, or overly sincere. So, she searches for something truly appropriate. "It is good you keep their memory. My father is also a Galliard."

A moment, she looks to Simon, then back to Kora. "And thank you."

[Simon Zahradnik] He laughs softly to himself and takes a seat ad well as some of the offered fries."Don't mind if I do..."He says more than happily grabbing several and munching them down. Growing boys need their nutrition and Simon seems to be in a state of near constant ravenous hunger. It wasn't really surprising considering how much he seems to push himself... Physical perfection was only part of what was required of a full moon. His standards were a little higher than some... Even the fenrir might find themselves lifting a brow at how high he has set the bar for any garou, and particularly his auspice, however that was part of what made his tribe who they were. Call them what you will... At their best the Shadow Lords can be the most frighteningly efficient and deadly force the world has ever seen. When they can stop killing eachother long enough to do so.

He munches down a few fries before looking back up to Kora."I think there should be a little more control on things personally. I mean we don't wanna lock our kin down they are the foundation of our society right? They pay the bills for fucks sake but still... If I were one of the badguys you could be damn sure I would have killed or taken half the septs kin by now. I mean sure we garou might be valliqant and brave and our kin just the same... But all the bravery in the world won't stop a wicked man from doing wicked things right?"He asks with a shrug of his shoulders."I'd much rather we keep better tabs on our kin especially in times of war. Cause as strong as they might be a captured kin is at best a terrible loss and at worst a liability."

[Cordelia] She must have known every damned bar in Chicago. Well, maybe not every bar? But she's got a fair knowledge of them and can navigate the bar scene quite well. So, as a result, she can get pretty much anywhere in relation to a bar.

The problem, of ourse, was that a lot of the nicer cab companies don't like to actually pick her up at the places she's gone, so as a result she's making her way through the park, which a cab would pick her up. Context aside, here she is now. She's tall, very... very tall. She's unapologetically tall, nearly six feet eve. Her coat's boring and understated, her shirt's warm and comfortable. And her jeans are tailored... because good luck trying to find a pair of jeans that are slim enough and long enough for her.

Joys of being built like a runway model. The female is rocking the most awkward set of glasses, though, which offsets the fact that she has the potential to be cute.

[Kora] "There are more than a million people in the city, -yuf," Kora returns, quietly, her dark eyes lingering on Simon for the moment, her rich voice low and musing. "If you were a bad guy, the likelihood that you would stumble on a kin is pretty low. Though, I suppose if you specifically were a bad guy, tonight would be your luck night, Simon." The creature lifts her chin in the direction of the Silver Fang kinswoman now walking in the understated coat, her equal or more in height, alone.

"Control them too much, and they'll leave. It'd be easy for them to disappear." The narrowest of shrugs, then. "Anyway, my kin do more than keep me in pin money," she says, with a faint thread of amusement underneath the tone. " - and I have to go see one now. Watch over both of them - " a glance at Bridget, then Cordelia, as she rises, swings to her feet. " - make sure they get home safely, would you?"

"Evening, Bridget," quiet, still, "Simon - "

[Kora] (this is the LIZ NEEDS SLEEP post. night y'all. :) )

Izzy's story.

[Kora] Davis' Place is a red-brick pub on the corner of 17th and Franklin, close to the river, a remnant of the old industrial days. There's a red brick extension built onto the front of an old 1920s brick four-square house, and neon signs in the window advertise beer brands that have long since gone defunct. It is the sort of place where steel- and dock-workers on their shift change might have come, once, for a few beers before hitting the road, heading home to the wife and kids. Now, they've added some microbrews to the mix and limp along on goodwill, neighborhood regulars, and a sort of blue collar cachet that hits all the right notes for certain professional types.

Sunday night, the place is dead. The baseball playoffs are on the single television set over the bar, and a couple of guys cheer on their favorites. It doesn't matter. The Cubs didn't make it. Neither did the White Sox. In a red pleather booth in the corner, near the jukebox, away from the men at the bar, sits a tall blonde woman - young, no more than 25 - with an easy grace to her stride. She glanced once, curiously at the television as she ordered drinks, then sauntered toward that nearly private booth in the corner to wait for her guest.

Izzy received a call. An invitation under any circumstances. Hey, went the message, Kora. Meet me at Davis' Place when your shift's finished, yeah? Except they are who they are, and there's a certain expectation there.

[Izzy Montoya] Cabrini Green is a lot of things. Run down, filled with gangs, drugs and the down and out trying to avoid (or find) both. It is also the part of town that Izzy connects with on a visceral level. This is her Chicago. This is where she cut her teeth as an officer of the law, this is where she did the unthinkable and took a transfer in order to protect the single man she's ever trusted, ever loved. This is where she came home too, where she drove too first on her return. She has lived here, loved here, bled here, and once - almost died here. She has lived a lot of places but Cabrini? Cabrini is home.

Not that she'd ever admit to thinking of it in such terms. This is her job, her life, what she was meant to do. She doesn't think of it any more deeply than that.

She is dressed, today, as she always is. Business casual, tailored slacks and blouse, neutral colors and designed to let her blend in - as much as she ever can, anyway. Her hair is down, falling in soft waves over too-sharp shoulders, sliding often across a face often described as 'strong'. Not pretty. Never that. She is lean, athletic in build, despite her propensity to drink too much, too often.

That propensity to drink, however, is something Kora has learned to cater too. When she calls and demands an audience [phrased ever so politely as a request, of course] it is often at a bar. Izzy isn't complaining.

The door opens, and she strides inside, unbuttoning her jacket, and shaking the moisture from her hair, her coat. There is the gleam of her weapon at the small of her back, and it is certain that's not the only one she carries. She gives her gaze a moment to adjust, and then - finding the back booth and Kora, she heads that way, slipping into the opposite side of the booth.

"Hello, Kora."

[Kora] "Detective." - the creature responds, her voice rich, confident, low. The lighting here is uncertain. Bright notes from the neon tubes humming in the windows - relics, all - highlight the crown and contour of her head, but her hair is pulled back, secured behind the nape of her neck in the haphazard way she always seems to sport. There are two drinks on Izzy's side of the booth - a tall glass of dark beer, and a single whiskey, amber.

On Kora's side: a tall glass with dark liquid, ice cubes breaking through the surface tension, visible against the glass.

A curve defines her mouth as she looks up, dark eyes on Izzy from the moment the front door opens and she steps in. The Phillies fans are waving white rally towels - top of the ninth, now, two outs, two men on base - even the drunks at the bar who don't give a hoot about either team are sitting up straighter now.

"It's good to see you," Kora says, when Izzy has settled in, inspected her drinks maybe. Made a choice. "I appreciated your assistance in hunting down the kin-killers. I'm not sure I made that clear to you that night, and wanted you to hear it from me."

[Izzy Montoya] It's the little things. Joe never would have remembered what she liked to drink. Of course, she had to order for the Modi more than once, due to his age - but it remains. He wouldn't have known. Neither would Kemp. On the other hand - her fellow officers and detectives never forget. Neither does Kora.

She wraps her fingers around the whiskey, lifts it to take a swallow, eyes closed in appreciation, before she sets the glass down again. It's then that she meets the Skald's gaze. A brow arches, slightly in something like surprise with the appreciation.

"It's what I do." Her comment, though a beat later, she nods again, serving as thanks. Unexpected, yet appreciated. "I figure you likely have questions about that, too."

[Kora] "You're not wrong," Kora returns, with this inherent sense of faint, abiding humor, the sort of that lives under her skin, expresses itself in her shoulders, in her spine, in the gleam of her eyes in the faint light of the bar. She is seated wih her spine pressed against the paneled walls, her body straight, her narrow shoulders set, one leg drawn up on the seat.

Her right hand is wrapped around the glass, there's a faint reflection of her arm in the polished wooden top of the table. It is cool out tonight, cloudy and damp. Her shoulders are dark with rain, this pattern of it over the banded-blue hoodie she wears over her usual dedicated clothing. Through it all, the creature's dark eyes linger on Izzy, watching the moment of surprise chase itself across her strong features, followed by appreciation. Followed by -

"You have answers, yeah?"

[Izzy Montoya] She's not wrong, Kora says, and Izzy tips a lopsided grin at her with a bemused. "You get used to it." Some answers are automatic. Sometimes it's easier than others to believe she was beaten bloody on the street because of her mouth, because of the things she insists on, because of the decencies she believes she deserves. Most times it's easier to believe that, rather than admit that the hardened detective has a subtle sense of humor. Buried, but there.

She has answers... "Yeah. Want the short version, or the whole kit and kaboodle?"

Oddly enough, Kora's also the only she ever has offered the whole story too.

[Kora] This is easy.

"I'm a Skald," the young woman says, with this quiet, insistent sort of patience. Her mouth is curve, her eyes are even, fixed and firm. There's an easiness to her now that belies the spark of rage under her skin, as if she were made for moments just like this one - a smokey bar, the baseball playoffs on the telly, the corner booth, drinking and watching someone else's features as they off, " - I'll hear the whole thing."

Her quiet assurance has ancient roots. They could be sitting in a longhouse, over a fire, smoke swirling to the ceiling. They could be seated on a rocky beach, hoarfrost in the air, the smell of salt and burning driftwood, blood on the rocks, in the water. Briefly, Kora lifts her glass, offers it like a toast, then takes a sip.

And she listens.

[Izzy Montoya] The whole thing. Naturally. Izzy takes a breath, holds it, then lets it go in a whoosh that sounds suspiciously like a chuckle. She spins the whiskey glass in her fingers, and then lifts it for another swallow. Undoubtedly, she'll finish the last bit, and start on the beer before she has finished talking.

"It's not an easy story to tell. There are only two, I believe, that have heard it in it's entirety. One was Kemp. He was going to force me to tell Daniel - but he left. Kemp felt it explained some things, and that Daniel would learn from it. I felt it was something he did not deserve to know. You are the first since Kemp, that I believe won't use it against me."

First Garou, she means. It goes without saying that John knows, and perhaps a couple other kin. But no Garou. None but the ones involved, and a dead man. That she trusts Kora with it now means something. Something she isn't willing to define, but that leans toward trust. It isn't there yet - but it leans in that direction.

"I'd taken a transfer to Florida, for reasons that don't really matter in this. I was there for ten years, rebuilding my career. At about the five year mark, we had been looking for a serial killer for months. He slipped through our fingers dozens of times. The force couldn't get a grip on him. The local Sept couldn't find them either, though we'd figured it was a local BSD kin, with a pack to back him up. It was down to us following up on every single crazy lead. I followed up on one on my own."

She pauses, and takes a drink. It is not an easy story to tell. "It was stupid. Reckless. And I paid the price. I've mentioned in passing my problem with enclosed spaces - elevators, etc. I was locked in a room for three days and..." she waves her hand absently. Details aren't important. It's clear that there wasn't anything good about it. Beaten, battered, bruised, broken. "In that time, he consistently called me kinswoman in a way that clearly meant slave, useless, worthless. He would not use my name, or even Detective. It was kinfolk, kinswoman, over and over and.." She stops. Takes a breath. In that sentence, the entirety of her problem with Daniel is revealed. It's a trigger. Plain and simple.

"It took them 3 days to find me. The sept banded together, and with the help of another kin on the force, they found me. I don't know the specifics, I lost a lot of the memory due to my injuries. They could only heal me enough to get me out of there, the rest I had to heal on my own to preserve the Veil. They destroyed the pack. The other kin got commendations for finding me. I swore I'd do anything I could to prevent it happening from another one of us."

She's lost in the tale now. In that time. "I went to the Jarl. I had heard that some Kin could learn gifts, and I asked that he allow his Godi to find something that I could do, that would give me an edge, that would make it easier to find someone like that again. The old Godi knew of a gift called Echoes, and taught me. Using it, I found and stopped countless assholes, human and not, and as a result built up my reputation and career enough that i could come home, and be welcomed here again." that slight smirk again. "Sort of."

The whiskey is gone, and she takes up the beer instead. "In short, I can hear echoes of past conversations that happened withing a frame of time. Sometimes, it's within the last 24 hours. Others it's up to a week. Never more than that. It's easier in a room, but I can do so outside with marginal success, like I did for you that night. It doesn't always work. But when it does.." she lifts her shoulder in a shrug. "And that's the story."

[Kora] Kora listens. Just once, her dark eyes trace over the kinswoman's shoulder, seeking glance off the men gathered at the bar. The baseball game is over now. She doesn't know who won. After, the local news comes on. There's a bright bottle blonde now framed in the screen, reporting perkily on the day's murders, the near-disaster at the chemical plant in Gary, the drug raids in the high-rises that do little more than scatter the roaches with a brief, glancing flash of sunlight. This is all mute now, the bartender digs for the remote and cuts off the noise, and the woman keeps talking, wordless.

Occasionally, the other patrons glance up, waiting looking for the weather forecast.

Izzy and Kora are alone in the corner booth, and Izzy tells her story with the matter of fact evenness of a police report, no matter how difficult the underlying truth is to tell. And Kora listens, her eyes back on the kinswoman, now, her shoulders fixed and straight against the wall, her right elbow resting on the table, fingers wrapped around her drink. Sometimes, her eyes wander, drop from Izzy's eyes to her mouth, to her hands wrapped around the glass.

"Thank you, Detective Montoya," Kora says, in the end. Her voice has that amber tone to it, hushed and private, a certain awareness written into the texture. She does not diminish Izzy's tale by offering commentary, by commending her on her strength. It's written into the woman's bones. " - if you don't mind," a pause, that twist of her wide mouth almost winsome, her eyes briefly bright with distance, not memory this, but thought. " - and if I have need."

[Izzy Montoya] "I don't mind," she starts, and adds with a subtle emphasis.. "...if you have need."

Under it, the request that the store not be shared. She trusts few with the tale as it is - to have others spread it would hurt in a way she isn't prepared for. She wants them to think of her as headstrong, strong, mouthy, intense. Not broken and bleeding, not crying for a mother she doesn't remember, not begging... never begging.

"I'd rather not become the beck'n'callgirl of the entire Sept."

[Kora] There is a subtle tip of her head by way of acknowledgment. This minute moment of give in her as she does just that. The pale hair gleams chrome and crimson, reflecting the neon signs in the windows. Otherwise, Kora is still, her hand around her drink, which fizzes and pops with the release of carbonation. Her thumb glides over the surface of the glass, tracing the lines of color in the glass.

"Of course, Detective. If you want that privacy, I will respect it. Some stories, I think -" a brief, lifting glance toward the bar, the patrons, the weather written acros the bottom of the screen. "should be shared only in their own time." Or at the expiration of that time.

"The gift you know, though - " a brief, faint curl of her mouth, still. "Sooner or later I will need to share that with my pack. They will need to know it, to trust the information you bring them. Sparrow, Roman, and soon my brother, Linus. No details, of course, and not until we need your aid. But then - they will have to know, I hope thatyou understand.

[Izzy Montoya] She nods, slightly. "I expected as much. That's fine."

Underneath it, there's acceptance, there's a trust that Kora will not use and abuse the power she now holds over her, and her abilities. "Share it with them, whenever you need too."

A beat, and then. "John knows, of course. He even knows why I took the transfer, now. It's part of what binds us together." Part of why she would be unfit for any other. "So if you can't get in touch with me, call him. He'll know where I'm at."

[Kora] The creature simply nods, this brief touch of acknowledgment there. There's little pause, though, before she returns, quietly, still looking for the boundaries of the story. "Does Trent?" - with a lifting look, upward from the surface of her drink. Not beer, but soda tonight. " - know your story?"

[Izzy Montoya] She shakes her head, slightly, though its with a little smile. She likes Trent - that much is clear. He's likely the only man who never made a move on her, that she is able to enjoy time with.

"I didn't tell him, no." She lifts her gaze to meet Kora's, and there's understanding there. "I would never ask you to keep something from your mate, Kora, just like I wouldn't keep anything from John. Trent is a good man, and a friend. Tell him, if you feel the need." A beat. "All of it, if necessary."

Trust is hard won, with Izzy, but once given, it is complete.

[Kora] The faintest nod of acknowledgment, and Kora's mouth curls neatly, mirror to Izzy's little smile. "I won't tell him unless it comes up," the creature offers the faintest of shrugs, this twist of her narrow shoulders underneath the cotton hoodie. " - though a good deal comes up between us. Thank you, Detective."

She ends with a lifting toast, a gesture toward Izzy's empty whiskey glass on the table, a glance toward the bar. " - another round?"